...and it should be static as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6241 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -135,7 +135,7 @@ struct servermapbuffer // sending of maps between clients
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// provide maps by the server
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enum { MAP_NOTFOUND = 0, MAP_TEMP, MAP_CUSTOM, MAP_LOCAL, MAP_OFFICIAL, MAP_VOID };
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const char * const maplocstr[] = { "not found", "temporary", "custom", "local", "official", "void" };
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static const char * const maplocstr[] = { "not found", "temporary", "custom", "local", "official", "void" };
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#define readonlymap(x) ((x) >= MAP_CUSTOM)
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#define distributablemap(x) ((x) == MAP_TEMP || (x) == MAP_CUSTOM)
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