make playerincrosshair() use camera1 object

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-10-11 09:19:54 +00:00
parent 9cce4a6aae
commit 13e2c95322
+5 -1
View File
@@ -210,7 +210,11 @@ playerent *intersectclosest(vec &from, vec &to, playerent *at)
playerent *playerincrosshair()
{
return intersectclosest(player1->o, worldpos, player1);
if(camera1->type==ENT_PLAYER)
{
return intersectclosest(camera1->o, worldpos, (playerent *)camera1);
}
else return NULL;
}
void damageeffect(int damage, playerent *d)