ac_toxic = Pretty much finished. Thx makkE :)

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2008-05-15 05:47:28 +00:00
parent 856646b4c9
commit 1d0798feba
4 changed files with 44 additions and 174 deletions
+1 -1
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@@ -137,7 +137,7 @@ mapmodel 0 0 0 0 "toca/airconditioner/interior" //107
// mapmodel 0 0 0 0 "wires/2x8" // Different sizes of power lines, specific to ac_power.
// mapmodel 0 0 0 0 "wires/4x8a" // Different sizes of power lines, specific to ac_power.
// mapmodel 0 0 0 0 "wires/4x8" // Different sizes of power lines, specific to ac_power.
// mapmodel 1 3 0 0 "barrel-toxic" // Toxic barrel, specific to ac_toxic.
// skybox for this map - check /packages/skymaps/
+10 -8
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@@ -16,12 +16,12 @@ mapmodelreset // start @ zero
mapmodel 1 30 0 0 "nothing" //0 @ Fences have been clipped so you can't
// @ jump on top of them.
mapmodel 4 1 0 0 "bridge" //1 @ Adaption of new bridge AND complex bridge are in this map.
mapmodel 0 7 0 0 "ladder_7x" //2
mapmodel 0 8 0 0 "ladder_8x" //3
mapmodel 0 10 0 0 "ladder_10x" //4
mapmodel 0 11 0 0 "ladder_11x" //5
mapmodel 0 15 0 0 "ladder_15x" //6
mapmodel 4 1 0 0 "bridge" //1 @ Adaption of new bridge AND complex bridge are in this map.
mapmodel 0 0 0 0 "ladder_7x" //2
mapmodel 0 0 0 0 "ladder_8x" //3
mapmodel 0 0 0 0 "ladder_10x" //4
mapmodel 0 0 0 0 "ladder_11x" //5
mapmodel 0 0 0 0 "ladder_15x" //6
mapmodel 0 12 0 0 "streetlamp" //7 @ Streetlamp is now smaller in size. Makes more sense.
mapmodel 0 12 0 0 "streetlamp" //8 @ It also stops people jumping on the top of them easily.
mapmodel 3 2 0 0 "bench" //9
@@ -76,13 +76,15 @@ mapmodel 0 0 0 0 "flyer" //54
mapmodel 0 0 0 0 "poster" //55 mind z-buffer issues on 16bit!
mapmodel 1 1 0 0 "aard" //56 @ Clipped now, so that you go over the box, not through it.
mapmodel 0 8 0 0 "nothing" //57 @ Clipping of "0 8 0 0" used for fences/posts/gates.
mapmodel 4 1 0 0 "comp_bridge" //58sss
mapmodel 4 1 0 0 "comp_bridge" //58
mapmodel 1 3 0 0 "toca/wheel" //59
mapmodel 2 1 0 0 "toca/tyre" //60
mapmodel 1 3 0 0 "toca/trashcan" //61
mapmodel 1 2 0 0 "toca/trashbag" //62
mapmodel 0 1 0 0 "toca/cinderblock" //63
mapmodel 1 3 0 0 "barrel-toxic" //64
mapmodel 0 7 0 0 "ladder_7x" //65
mapmodel 0 8 0 0 "ladder_8x" //66
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@@ -1,241 +1,109 @@
RandumIdiot's AssaultCube Maps
RandumIdiot's AssaultCube Maps
_________________________
| |
| Who Am I | Come to my site, full of guides, maps and
| | other neat stuff for AssaultCube made by me.
| Who Am I |
| | Try my site for awesome AC stuff:
| ???? |
| ?? ?? | http://www.ri-ac.co.nr/
| ?? |
| ?? | Enjoy!
| ?? |
| |
| ?? |
| ?? | Contact: [email protected]
| |
| The real question is, |
| Who are you |
_________________________
Don't know how to open this map in AssaultCube?
Friendly explanations @ http://www.ri-ac.co.nr/runmap
Mapname: ac_toxic
Version: 1.0
First released: Tuesday, 25th December, 2007.
Last updated: Thursday, 15th May, 2008.
Version: 0.9
Released: Tuesday, 25th December, 2007.
Included files with this zip:
These files are have been created for ac_toxic:
1) ac_toxic.cgz
2) ac_toxic.cfg
3) readme_ac_toxic.txt
3) readme_ri_toxic.txt
ac_toxic is RandumIdiot's first good map ever. High quality, nice
layout. It has been released on the 25th of December, as a Christmas
present to the AssaultCube community.
ac_toxic started out as an idea to create a half indoor, half outdoor
map for ac that contained high up mapmodel's that players could walk
around on to spectate the game (this seemed especially useful, so that
clan members could judge a players techniques and skills before
allowing a player to join the clan). This map was planned to be called
ri_spectate.
Some time later, and I discovered that, spectate mode in AssaultCube
1.0 was going to become reality and that version 1.0 was not too far
away from release. This meant that the idea was scrapped. The map lost
all of its spectator geometry and the map continued under the new name
'ri_new' while I decided upon a new name.
So, over the past few months, this map has transformed from a crappy
"spectate" idea, into this high quality, nice layout, ri_toxic map :)
...and then, makkE told me he likes this map and that it can be
included in the offical AssaultCube 0.94 distribution. So, the map has
been given a config file and has been changed slightly to be awesome :P
Expect this map to be improved upon later :D
Enjoy!
Want a story?
_____________
Story
-----
Once upon a time, there were people that wrecked havock and created a
huge mess, destroying buildings, etc etc... they were known as RVSF
... and of course there were the terrorists, known as CLA.
CLA found a nice, recently abandoned storage complex. Most of
the stuff stored there had been removed.. and that's what made it so
perfect... Perfect for what? Why dumping toxic waste of course!
CLA had only just started dumping waste (which they were making
thousands of dollars off) when RVSF got jealous and deployed themselves
thousands of dollars from) when RVSF got jealous and deployed themselves
into the abandoned complex to gain control of it and carry out CLA's
plans for their own profit.
What followed that? Why, havock of course!
History
-------
ac_toxic was RandumIdiot's first leap towards high-quality map editing.
High quality and nice layout. It was released on the 25th of December,
as a Christmas present to the AssaultCube community.
ac_toxic started out as an idea to create a half indoor, half outdoor
map for ac that contained special mapmodels to allow spectating.
This map was planned to be called ri_spectate.
Some time later I discovered that spectate mode in AssaultCube v1.0 was
going to become reality and that version 1.0 was not too far away from
release. This meant that the idea was scrapped. The map lost all of its
spectator features, but its layout stayed somewhat the same.
_______________________________________________________________________
Then over several months, this map was transformed into ri_toxic.
Later, makkE told me he likes this map and that it can be included in the
offical AssaultCube distribution. So, the map has been given a config
file and makkE made an awesome toxic drum mapmodel for me to use in the
map.. mega thanks for that makkE.
Enjoy! :D
______________________________________________________________________
LICENSE
My maps and website contents are FREEWARE; however they remain copyrights
of RandumIdiot (any content or parts derived from other works remain
rights of their respective owners). The authors (RandumIdiot and any
other respective owners) keeps all rights to them.
You may redistribute the maps unmodified on any media; the only changes
you may make to them is recompression in different formats. You may only
use my maps in the original AssaultCube distributions (which can be found
at http://assault.cubers.net) and you may only redistribute them with
the intention of using them in the original AssaultCube distributions.
If you wish to modify or use my maps in any other way, you must gain
explicit permission from me.
This can be done by emailing me at: [email protected]
If you gain permission, you MUST abide by the terms and conditions.
The contents of "http://www.ri-ac.co.nr" can be redistributed under the
following conditions:
a) You post a link back to the original location of the resource
you copied.
b) You state/recognise the original author(s).
c) You do not mislead who the original author(s) were.
My maps and website contents are distributed in the hope that they will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You may use them
so long as you do not blame the authors for any damages incurred.
The only way that the above license does not adhere, is if you gain
explicit permission from the author(s).
If any of this license confuses you, email for clarification at:
[email protected]
[email protected]