ac_toxic = Pretty much finished. Thx makkE :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -137,7 +137,7 @@ mapmodel 0 0 0 0 "toca/airconditioner/interior" //107
|
||||
// mapmodel 0 0 0 0 "wires/2x8" // Different sizes of power lines, specific to ac_power.
|
||||
// mapmodel 0 0 0 0 "wires/4x8a" // Different sizes of power lines, specific to ac_power.
|
||||
// mapmodel 0 0 0 0 "wires/4x8" // Different sizes of power lines, specific to ac_power.
|
||||
|
||||
// mapmodel 1 3 0 0 "barrel-toxic" // Toxic barrel, specific to ac_toxic.
|
||||
|
||||
// skybox for this map - check /packages/skymaps/
|
||||
|
||||
|
||||
@@ -16,12 +16,12 @@ mapmodelreset // start @ zero
|
||||
|
||||
mapmodel 1 30 0 0 "nothing" //0 @ Fences have been clipped so you can't
|
||||
// @ jump on top of them.
|
||||
mapmodel 4 1 0 0 "bridge" //1 @ Adaption of new bridge AND complex bridge are in this map.
|
||||
mapmodel 0 7 0 0 "ladder_7x" //2
|
||||
mapmodel 0 8 0 0 "ladder_8x" //3
|
||||
mapmodel 0 10 0 0 "ladder_10x" //4
|
||||
mapmodel 0 11 0 0 "ladder_11x" //5
|
||||
mapmodel 0 15 0 0 "ladder_15x" //6
|
||||
mapmodel 4 1 0 0 "bridge" //1 @ Adaption of new bridge AND complex bridge are in this map.
|
||||
mapmodel 0 0 0 0 "ladder_7x" //2
|
||||
mapmodel 0 0 0 0 "ladder_8x" //3
|
||||
mapmodel 0 0 0 0 "ladder_10x" //4
|
||||
mapmodel 0 0 0 0 "ladder_11x" //5
|
||||
mapmodel 0 0 0 0 "ladder_15x" //6
|
||||
mapmodel 0 12 0 0 "streetlamp" //7 @ Streetlamp is now smaller in size. Makes more sense.
|
||||
mapmodel 0 12 0 0 "streetlamp" //8 @ It also stops people jumping on the top of them easily.
|
||||
mapmodel 3 2 0 0 "bench" //9
|
||||
@@ -76,13 +76,15 @@ mapmodel 0 0 0 0 "flyer" //54
|
||||
mapmodel 0 0 0 0 "poster" //55 mind z-buffer issues on 16bit!
|
||||
mapmodel 1 1 0 0 "aard" //56 @ Clipped now, so that you go over the box, not through it.
|
||||
mapmodel 0 8 0 0 "nothing" //57 @ Clipping of "0 8 0 0" used for fences/posts/gates.
|
||||
mapmodel 4 1 0 0 "comp_bridge" //58sss
|
||||
mapmodel 4 1 0 0 "comp_bridge" //58
|
||||
mapmodel 1 3 0 0 "toca/wheel" //59
|
||||
mapmodel 2 1 0 0 "toca/tyre" //60
|
||||
mapmodel 1 3 0 0 "toca/trashcan" //61
|
||||
mapmodel 1 2 0 0 "toca/trashbag" //62
|
||||
mapmodel 0 1 0 0 "toca/cinderblock" //63
|
||||
|
||||
mapmodel 1 3 0 0 "barrel-toxic" //64
|
||||
mapmodel 0 7 0 0 "ladder_7x" //65
|
||||
mapmodel 0 8 0 0 "ladder_8x" //66
|
||||
|
||||
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1,241 +1,109 @@
|
||||
|
||||
|
||||
RandumIdiot's AssaultCube Maps
|
||||
|
||||
|
||||
|
||||
RandumIdiot's AssaultCube Maps
|
||||
_________________________
|
||||
|
||||
| |
|
||||
|
||||
| Who Am I | Come to my site, full of guides, maps and
|
||||
|
||||
| | other neat stuff for AssaultCube made by me.
|
||||
|
||||
| Who Am I |
|
||||
| | Try my site for awesome AC stuff:
|
||||
| ???? |
|
||||
|
||||
| ?? ?? | http://www.ri-ac.co.nr/
|
||||
|
||||
| ?? |
|
||||
|
||||
| ?? | Enjoy!
|
||||
|
||||
| ?? |
|
||||
|
||||
| |
|
||||
|
||||
| ?? |
|
||||
|
||||
| ?? | Contact: [email protected]
|
||||
|
||||
| |
|
||||
|
||||
| The real question is, |
|
||||
|
||||
| Who are you |
|
||||
|
||||
_________________________
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Don't know how to open this map in AssaultCube?
|
||||
|
||||
Friendly explanations @ http://www.ri-ac.co.nr/runmap
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Mapname: ac_toxic
|
||||
Version: 1.0
|
||||
First released: Tuesday, 25th December, 2007.
|
||||
Last updated: Thursday, 15th May, 2008.
|
||||
|
||||
Version: 0.9
|
||||
|
||||
Released: Tuesday, 25th December, 2007.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Included files with this zip:
|
||||
|
||||
These files are have been created for ac_toxic:
|
||||
1) ac_toxic.cgz
|
||||
|
||||
2) ac_toxic.cfg
|
||||
3) readme_ac_toxic.txt
|
||||
|
||||
3) readme_ri_toxic.txt
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
ac_toxic is RandumIdiot's first good map ever. High quality, nice
|
||||
|
||||
layout. It has been released on the 25th of December, as a Christmas
|
||||
|
||||
present to the AssaultCube community.
|
||||
|
||||
|
||||
|
||||
ac_toxic started out as an idea to create a half indoor, half outdoor
|
||||
|
||||
map for ac that contained high up mapmodel's that players could walk
|
||||
|
||||
around on to spectate the game (this seemed especially useful, so that
|
||||
|
||||
clan members could judge a players techniques and skills before
|
||||
|
||||
allowing a player to join the clan). This map was planned to be called
|
||||
|
||||
ri_spectate.
|
||||
|
||||
|
||||
|
||||
Some time later, and I discovered that, spectate mode in AssaultCube
|
||||
|
||||
1.0 was going to become reality and that version 1.0 was not too far
|
||||
|
||||
away from release. This meant that the idea was scrapped. The map lost
|
||||
|
||||
all of its spectator geometry and the map continued under the new name
|
||||
|
||||
'ri_new' while I decided upon a new name.
|
||||
|
||||
|
||||
|
||||
So, over the past few months, this map has transformed from a crappy
|
||||
|
||||
"spectate" idea, into this high quality, nice layout, ri_toxic map :)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
...and then, makkE told me he likes this map and that it can be
|
||||
|
||||
included in the offical AssaultCube 0.94 distribution. So, the map has
|
||||
|
||||
been given a config file and has been changed slightly to be awesome :P
|
||||
|
||||
|
||||
|
||||
Expect this map to be improved upon later :D
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Enjoy!
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Want a story?
|
||||
|
||||
_____________
|
||||
|
||||
Story
|
||||
-----
|
||||
Once upon a time, there were people that wrecked havock and created a
|
||||
|
||||
huge mess, destroying buildings, etc etc... they were known as RVSF
|
||||
|
||||
... and of course there were the terrorists, known as CLA.
|
||||
|
||||
|
||||
|
||||
CLA found a nice, recently abandoned storage complex. Most of
|
||||
|
||||
the stuff stored there had been removed.. and that's what made it so
|
||||
|
||||
perfect... Perfect for what? Why dumping toxic waste of course!
|
||||
|
||||
|
||||
|
||||
CLA had only just started dumping waste (which they were making
|
||||
|
||||
thousands of dollars off) when RVSF got jealous and deployed themselves
|
||||
|
||||
thousands of dollars from) when RVSF got jealous and deployed themselves
|
||||
into the abandoned complex to gain control of it and carry out CLA's
|
||||
|
||||
plans for their own profit.
|
||||
|
||||
|
||||
|
||||
What followed that? Why, havock of course!
|
||||
|
||||
|
||||
History
|
||||
-------
|
||||
ac_toxic was RandumIdiot's first leap towards high-quality map editing.
|
||||
High quality and nice layout. It was released on the 25th of December,
|
||||
as a Christmas present to the AssaultCube community.
|
||||
|
||||
ac_toxic started out as an idea to create a half indoor, half outdoor
|
||||
map for ac that contained special mapmodels to allow spectating.
|
||||
This map was planned to be called ri_spectate.
|
||||
|
||||
Some time later I discovered that spectate mode in AssaultCube v1.0 was
|
||||
going to become reality and that version 1.0 was not too far away from
|
||||
release. This meant that the idea was scrapped. The map lost all of its
|
||||
spectator features, but its layout stayed somewhat the same.
|
||||
|
||||
_______________________________________________________________________
|
||||
Then over several months, this map was transformed into ri_toxic.
|
||||
|
||||
Later, makkE told me he likes this map and that it can be included in the
|
||||
offical AssaultCube distribution. So, the map has been given a config
|
||||
file and makkE made an awesome toxic drum mapmodel for me to use in the
|
||||
map.. mega thanks for that makkE.
|
||||
|
||||
Enjoy! :D
|
||||
|
||||
______________________________________________________________________
|
||||
LICENSE
|
||||
|
||||
|
||||
|
||||
My maps and website contents are FREEWARE; however they remain copyrights
|
||||
|
||||
of RandumIdiot (any content or parts derived from other works remain
|
||||
|
||||
rights of their respective owners). The authors (RandumIdiot and any
|
||||
|
||||
other respective owners) keeps all rights to them.
|
||||
|
||||
|
||||
|
||||
You may redistribute the maps unmodified on any media; the only changes
|
||||
|
||||
you may make to them is recompression in different formats. You may only
|
||||
|
||||
use my maps in the original AssaultCube distributions (which can be found
|
||||
|
||||
at http://assault.cubers.net) and you may only redistribute them with
|
||||
|
||||
the intention of using them in the original AssaultCube distributions.
|
||||
|
||||
|
||||
|
||||
If you wish to modify or use my maps in any other way, you must gain
|
||||
|
||||
explicit permission from me.
|
||||
|
||||
This can be done by emailing me at: [email protected]
|
||||
|
||||
If you gain permission, you MUST abide by the terms and conditions.
|
||||
|
||||
|
||||
|
||||
The contents of "http://www.ri-ac.co.nr" can be redistributed under the
|
||||
|
||||
following conditions:
|
||||
|
||||
a) You post a link back to the original location of the resource
|
||||
|
||||
you copied.
|
||||
|
||||
b) You state/recognise the original author(s).
|
||||
|
||||
c) You do not mislead who the original author(s) were.
|
||||
|
||||
|
||||
|
||||
My maps and website contents are distributed in the hope that they will
|
||||
|
||||
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
|
||||
|
||||
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You may use them
|
||||
|
||||
so long as you do not blame the authors for any damages incurred.
|
||||
|
||||
|
||||
|
||||
The only way that the above license does not adhere, is if you gain
|
||||
|
||||
explicit permission from the author(s).
|
||||
|
||||
|
||||
|
||||
If any of this license confuses you, email for clarification at:
|
||||
|
||||
[email protected]
|
||||
[email protected]
|
||||
|
||||
Reference in New Issue
Block a user