makke-preferred damage screen defaults

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3469 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-11-09 00:19:03 +00:00
parent 33ee6811fa
commit 250e6c2cb5
+3 -3
View File
@@ -475,9 +475,9 @@ void drawteamicons(int w, int h)
int damageblendmillis = 0;
VARFP(damagescreen, 0, 0, 1, { if(!damagescreen) damageblendmillis = 0; });
VARP(damagescreenfactor, 1, 10, 100);
VARP(damagescreenalpha, 1, 100, 100);
VARP(damagescreenfade, 0, 200, 1000);
VARP(damagescreenfactor, 1, 7, 100);
VARP(damagescreenalpha, 1, 45, 100);
VARP(damagescreenfade, 0, 125, 1000);
void damageblend(int n)
{