#250 (7) disallow mouse movement of dead players during pause
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@@ -913,7 +913,7 @@ FVARP(mfilter, 0.0f, 0.0f, 6.0f); // simple lowpass filtering (zer
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void mousemove(int idx, int idy)
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{
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if(intermission || (ispaused && player1->state == CS_ALIVE) || (player1->isspectating() && player1->spectatemode==SM_FOLLOW1ST)) return;
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if(intermission || ispaused || (player1->isspectating() && player1->spectatemode==SM_FOLLOW1ST)) return;
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bool zooming = player1->weaponsel->type == GUN_SNIPER && ((sniperrifle *)player1->weaponsel)->scoped; // check if player uses scope
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float dx = idx, dy = idy;
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if(mfilter > 0.0001f)
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