#250 (7) disallow mouse movement of dead players during pause

This commit is contained in:
drian
2021-04-16 05:30:01 +02:00
parent 1535f9e4f6
commit 26a4e54938
+1 -1
View File
@@ -913,7 +913,7 @@ FVARP(mfilter, 0.0f, 0.0f, 6.0f); // simple lowpass filtering (zer
void mousemove(int idx, int idy)
{
if(intermission || (ispaused && player1->state == CS_ALIVE) || (player1->isspectating() && player1->spectatemode==SM_FOLLOW1ST)) return;
if(intermission || ispaused || (player1->isspectating() && player1->spectatemode==SM_FOLLOW1ST)) return;
bool zooming = player1->weaponsel->type == GUN_SNIPER && ((sniperrifle *)player1->weaponsel)->scoped; // check if player uses scope
float dx = idx, dy = idy;
if(mfilter > 0.0001f)