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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@437 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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<h2>About</h2>
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<p>
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ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called <a href="http://cubeengine.com">Cube</a>.
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ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called <a href="http://cubeengine.com" target="_blank">Cube</a>.
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Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade.
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This game is all about team oriented multiplayer fun.
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</p>
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<p>
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We also consider a port to Sauerbraten (most likely to be called <i>ActionBraten</i>) in wich we plan to further refine gameplay
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and visuals, and possibly adding a unique self made texture set.
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</p>
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<h2>Readme</h2>
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<p>
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@@ -63,11 +58,12 @@
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<li>development, testing and gaming on IRC #actioncube Quakenet</li>
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<li>report bugs on the <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank">bugtracker</a></li>
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<li>submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091" target="_blank">here</a></li>
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<li>mail to the core team, <i>team AT action.cubers.net</i></a></li>
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<li>mail to the core team, <i>team AT action.cubers.net</i></li>
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</ul>
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<p>
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Before you ask for help you should read this readme and check out the online <a href="http://action.cubers.net/">FAQ</a>. Thank you.
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Before you ask for help you should read this readme and check out the <a href="http://action.cubers.net/readme/v0.9/faq.html" target="_blank">FAQ</a> on
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the <a href="http://action.cubers.net" target="_blank">official website</a>. Thank you.
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</p>
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@@ -76,59 +72,59 @@
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<h3>Rabid Viper Productions</h3>
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<table>
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<tr>
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<td width="150">Arghvark</td>
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<td>Project Leader, Game Concept, Code, Prototyping</td>
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</tr>
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<tr>
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<td>driAn</td>
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<td>Lead Coder</td>
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</tr>
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<tr>
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<td>makkE</td>
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<td>Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound</td>
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</tr>
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<tr>
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<td>Nieb</td>
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<td>Models</td>
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</tr>
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<tr>
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<td>Mitaman</td>
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<td>Maps, Ressources</td>
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</tr>
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<tr>
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<td>Verbal_</td>
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<td>QA, Advisor, Lead Tester, pro-coffee service</td>
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</tr>
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<tr>
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<td width="200">Andrew <i>“Arghvark”</i> Davis</td>
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<td>Project Leader, Game Concept, Code</td>
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</tr>
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<tr>
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<td>Adrian <i>“driAn”</i> Henke</td>
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<td>Lead Coder</td>
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</tr>
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<tr>
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<td>Markus <i>“makkE”</i> Bekel</td>
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<td>Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound</td>
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</tr>
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<tr>
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<td>Shane Nieb</td>
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<td>Models</td>
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</tr>
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<tr>
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<td>Mitaman</td>
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<td>Maps, Ressources</td>
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</tr>
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<tr>
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<td>Elliot <i>“Verbal_”</i> Lockwood</td>
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<td>QA, Advisor, Lead Tester, pro-coffee service</td>
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</tr>
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</table>
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<h3>Thanks to</h3>
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<table>
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<tr>
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<td width="150">Aardappel and others</td>
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<td>the cube engine</td>
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</tr>
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<tr>
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<td width="150">Eihrul</td>
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<td>Enet library</td>
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</tr>
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<tr>
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<td width="150">Rick</td>
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<td>bot code</td>
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</tr>
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<tr>
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<td>JCDPC</td>
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<td>laptop model, company</td>
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</tr>
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<tr>
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<td>DCP</td>
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<td>soundtrack</td>
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</tr>
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<tr>
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<td>dtd</td>
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<td>hosting</td>
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</tr>
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<tr>
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<td width="200">Wouter “Aardappel” van Oortmerssen and others</td>
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<td>The Cube Game/Engine</td>
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</tr>
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<tr>
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<td width="150">Lee “Eihrul” Salzman</td>
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<td>Enet Library</td>
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</tr>
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<tr>
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<td width="150">Rick Helmus</td>
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<td>Bot Code</td>
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</tr>
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<tr>
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<td>Paul “JCDPC” Cash</td>
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<td>Laptop Model, Company</td>
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</tr>
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<tr>
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<td>Dietmar “DCP” Pier</td>
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<td>Soundtrack</td>
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</tr>
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<tr>
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<td>Zac “dtd” Jarco</td>
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<td>Hosting</td>
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</tr>
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</table>
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<p>
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