no message

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@437 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-10-15 14:44:45 +00:00
parent ad8ae36f80
commit 26d5fb4bf0
5 changed files with 122 additions and 64 deletions
+52 -56
View File
@@ -20,16 +20,11 @@
<h2>About</h2>
<p>
ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called <a href="http://cubeengine.com">Cube</a>.
ActionCube is a total conversion of Wouter van Oortmerssen´s FPS called <a href="http://cubeengine.com" target="_blank">Cube</a>.
Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade.
This game is all about team oriented multiplayer fun.
</p>
<p>
We also consider a port to Sauerbraten (most likely to be called <i>ActionBraten</i>) in wich we plan to further refine gameplay
and visuals, and possibly adding a unique self made texture set.
</p>
<h2>Readme</h2>
<p>
@@ -63,11 +58,12 @@
<li>development, testing and gaming on IRC #actioncube Quakenet</li>
<li>report bugs on the <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank">bugtracker</a></li>
<li>submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091" target="_blank">here</a></li>
<li>mail to the core team, <i>team AT action.cubers.net</i></a></li>
<li>mail to the core team, <i>team AT action.cubers.net</i></li>
</ul>
<p>
Before you ask for help you should read this readme and check out the online <a href="http://action.cubers.net/">FAQ</a>. Thank you.
Before you ask for help you should read this readme and check out the <a href="http://action.cubers.net/readme/v0.9/faq.html" target="_blank">FAQ</a> on
the <a href="http://action.cubers.net" target="_blank">official website</a>. Thank you.
</p>
@@ -76,59 +72,59 @@
<h3>Rabid Viper Productions</h3>
<table>
<tr>
<td width="150">Arghvark</td>
<td>Project Leader, Game Concept, Code, Prototyping</td>
</tr>
<tr>
<td>driAn</td>
<td>Lead Coder</td>
</tr>
<tr>
<td>makkE</td>
<td>Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound</td>
</tr>
<tr>
<td>Nieb</td>
<td>Models</td>
</tr>
<tr>
<td>Mitaman</td>
<td>Maps, Ressources</td>
</tr>
<tr>
<td>Verbal_</td>
<td>QA, Advisor, Lead Tester, pro-coffee service</td>
</tr>
<tr>
<td width="200">Andrew <i>&ldquo;Arghvark&rdquo;</i> Davis</td>
<td>Project Leader, Game Concept, Code</td>
</tr>
<tr>
<td>Adrian <i>&ldquo;driAn&rdquo;</i> Henke</td>
<td>Lead Coder</td>
</tr>
<tr>
<td>Markus <i>&ldquo;makkE&rdquo;</i> Bekel</td>
<td>Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound</td>
</tr>
<tr>
<td>Shane Nieb</td>
<td>Models</td>
</tr>
<tr>
<td>Mitaman</td>
<td>Maps, Ressources</td>
</tr>
<tr>
<td>Elliot <i>&ldquo;Verbal_&rdquo;</i> Lockwood</td>
<td>QA, Advisor, Lead Tester, pro-coffee service</td>
</tr>
</table>
<h3>Thanks to</h3>
<table>
<tr>
<td width="150">Aardappel and others</td>
<td>the cube engine</td>
</tr>
<tr>
<td width="150">Eihrul</td>
<td>Enet library</td>
</tr>
<tr>
<td width="150">Rick</td>
<td>bot code</td>
</tr>
<tr>
<td>JCDPC</td>
<td>laptop model, company</td>
</tr>
<tr>
<td>DCP</td>
<td>soundtrack</td>
</tr>
<tr>
<td>dtd</td>
<td>hosting</td>
</tr>
<tr>
<td width="200">Wouter &ldquo;Aardappel&rdquo; van Oortmerssen and others</td>
<td>The Cube Game/Engine</td>
</tr>
<tr>
<td width="150">Lee &ldquo;Eihrul&rdquo; Salzman</td>
<td>Enet Library</td>
</tr>
<tr>
<td width="150">Rick Helmus</td>
<td>Bot Code</td>
</tr>
<tr>
<td>Paul &ldquo;JCDPC&rdquo; Cash</td>
<td>Laptop Model, Company</td>
</tr>
<tr>
<td>Dietmar &ldquo;DCP&rdquo; Pier</td>
<td>Soundtrack</td>
</tr>
<tr>
<td>Zac &ldquo;dtd&rdquo; Jarco</td>
<td>Hosting</td>
</tr>
</table>
<p>