updated mapediting 1/2/3
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3315 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -47,7 +47,8 @@
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<td rowspan="1" colspan="1">
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<b>Entity sparkles</b><br clear="none"/>
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<p>
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These are shown as blue sparkly dots. They are known as "entities", which will be explained later <a href="mapediting3.html" shape="rect">here</a>.
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These are shown as blue sparkly dots. They are known as "entities", which will be explained later
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<a href="mapediting3.html" shape="rect">here</a>. Note: The sparkly of the nearest entity will show up orange.
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</p>
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</td>
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</tr>
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@@ -72,6 +73,16 @@
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</p>
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1"><img src="pics/editmode-clipbox.jpg" alt="An invisible bounding box"/></td>
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<td rowspan="1" colspan="1">
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<b>Yellow clip box</b><br clear="none"/>
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<p>
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These boxes will be shown where clip entities are used and depict the total size of the clip. See the
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<a href="mapediting3.html#clips">clips section</a> on the entities page for more information.
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</p>
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</td>
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</tr>
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</table>
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<p>
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To get a feel for editmode, press E and float around. Try clicking and dragging the small white box at your crosshair over
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@@ -392,6 +403,14 @@
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Delete entity.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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;
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</td>
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<td rowspan="1" colspan="1">
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<a href="reference.xml#identifier_entset">Entset</a>
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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L
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@@ -84,7 +84,8 @@
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then press ENTER. If you made your mapsize too small, you can easily make it double in size, simply by typing <i>/mapenlarge</i>.
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</p>
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<p>
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You can save your map at any time by typing: <i>/savemap</i> and then the name you would like it saved as. The map gets
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You can save your map at any time by typing: <i>/savemap</i> and then the name you would like it saved as (after you have chosen the filename,
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there is no need to type the name every time you save from then on. Instead, you can simply type <i>/savemap</i>). The map gets
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saved in the <i>packages/maps</i> directory. Save your map often, to avoid the frustration of losing all of your work if something goes wrong.
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Each time you do save your map, a backup of your last save is created with a timestamp that ends with the extension ".BAK".
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If you need to utilize these backups, all you will need to do, is rename the ".BAK" extension to ".cgz".
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+27
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@@ -20,7 +20,7 @@
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Entities</h1>
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<p>
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<a href="mapediting1.html#sparkles" shape="rect">Entities</a> are shown as blue
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sparkly dots when in edit mode. They are used for adding non-geometery/texture items,
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sparkly dots when in edit mode (the nearest one will show as orange). They are used for adding non-geometery/texture items,
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such as:
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</p>
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<ul>
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@@ -29,6 +29,7 @@
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<li><a href="#spawn" shape="rect">Spawn points</a> </li>
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<li><a href="#models" shape="rect">Mapmodels</a> </li>
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<li><a href="#ctf" shape="rect">CTF flags</a> </li>
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<li><a href="#clips" shape="rect">Clips</a> </li>
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<li><a href="#ladders" shape="rect">Ladders</a> </li>
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<li><a href="#sounds" shape="rect">Map sounds</a> </li>
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</ul>
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@@ -48,7 +49,10 @@
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The nearest entity can be found by reading the white text along the bottom of your
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screen which tells you the type of entity that you are nearest to and the properties
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of that entity. </li>
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<li><b><a href="reference.xml#identifier_entproperty" shape="rect">/entproperty</a>
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<li><b><a href="reference.xml#identifier_entset" shape="rect">/entset</a></b> - Pressing
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the <b>;</b> button will bring up the command <i>/entset</i> plus all the values of the
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entity closest to you. This allows you to easily change a value of the nearest entity to
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what you want it to be.
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</b></li>
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<li><b><a href="reference.xml#identifier_clearents" shape="rect">/clearents</a> </b>
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</li>
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@@ -189,7 +193,7 @@
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<p>
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<b>Note:</b> Some mapmodels in the mapmodels menu do not appear instantly. Instead,
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they bring up the text needed to place that mapmodel, giving you a chance to define
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a height for that mapmodel.
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a height for that mapmodel if needed.
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</p>
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<h3>
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Mapmodel platforms</h3>
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@@ -197,20 +201,7 @@
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Due to the AssaultCube engines limitations... you can't use geometry to create a
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second level. But, you can use a mapmodel platform or bridge. Look in the editing
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menu under "<i>Platforms/Clips</i>". Apply some height to these to create a second
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floor.
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</p>
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<h3 id="clips">
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Clips</h3>
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<p>
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Clips is an invisible mapmodel that can be used to block players from accessing
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areas that they shouldn't be able to access (for example: over a fence). It's also
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known as the "nothing" mapmodel. The default size for the blocking force created
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by the nothing mapmodel is 4 cubes in width, 4 in length and 2 in height.<br clear="none" />
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You can use the clips model through the editing menu under "<i>Platforms/Clips</i>".
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</p>
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<p>
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The size of the "nothing" mapmodel can be changed through <a href="mapediting5.html"
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shape="rect">config files</a>.
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floor. Using too many of these is unreccomended.
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</p>
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<h2 id="ctf">
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CTF flags</h2>
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@@ -222,6 +213,25 @@
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<li><b>/newent ctf-flag 0</b> - Adds the CLA flag. </li>
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<li><b>/newent ctf-flag 1</b> - Adds the RVSF flag. </li>
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</ul>
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<h2 id="clips">
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Clips</h2>
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<p>
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Clips can be used to block players from accessing
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areas that they shouldn't be able to access (for example: over a fence). You can use clips through
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the editing menu through <b>Entities -> Clips</b>. <br clear="none" />You can also simply use the command by picking
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where you want the clips and typing:
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<p><b>/newent clips W X Y Z</b></p>
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</p>
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<p>
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Replace <b>W</b> with the elevation from the ground of the clip.<br clear="none" />
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Replace <b>X</b> with the length of the clip<br clear="none" />
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Replace <b>Y</b> with the width of the clip<br clear="none" />
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Replace <b>Z</b> with the height of the clip.
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</p>
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<p>
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<b>Note:</b> Some older maps, created prior to v1.0 may use a different technique of clipping that
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you can't visibly see in editmode, as the current way of using clips did not exist at the time.
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</p>
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<h2 id="ladders">
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Ladders</h2>
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<p>
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