updated mapediting 1/2/3

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3315 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2008-10-30 07:27:31 +00:00
parent 89b6e3959c
commit 28924dffa4
4 changed files with 49 additions and 19 deletions
+20 -1
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@@ -47,7 +47,8 @@
<td rowspan="1" colspan="1">
<b>Entity sparkles</b><br clear="none"/>
<p>
These are shown as blue sparkly dots. They are known as "entities", which will be explained later <a href="mapediting3.html" shape="rect">here</a>.
These are shown as blue sparkly dots. They are known as "entities", which will be explained later
<a href="mapediting3.html" shape="rect">here</a>. Note: The sparkly of the nearest entity will show up orange.
</p>
</td>
</tr>
@@ -72,6 +73,16 @@
</p>
</td>
</tr>
<tr>
<td rowspan="1" colspan="1"><img src="pics/editmode-clipbox.jpg" alt="An invisible bounding box"/></td>
<td rowspan="1" colspan="1">
<b>Yellow clip box</b><br clear="none"/>
<p>
These boxes will be shown where clip entities are used and depict the total size of the clip. See the
<a href="mapediting3.html#clips">clips section</a> on the entities page for more information.
</p>
</td>
</tr>
</table>
<p>
To get a feel for editmode, press E and float around. Try clicking and dragging the small white box at your crosshair over
@@ -392,6 +403,14 @@
Delete entity.
</td>
</tr>
<tr>
<td rowspan="1" colspan="1">
;
</td>
<td rowspan="1" colspan="1">
<a href="reference.xml#identifier_entset">Entset</a>
</td>
</tr>
<tr>
<td rowspan="1" colspan="1">
L
+2 -1
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@@ -84,7 +84,8 @@
then press ENTER. If you made your mapsize too small, you can easily make it double in size, simply by typing <i>/mapenlarge</i>.
</p>
<p>
You can save your map at any time by typing: <i>/savemap</i> and then the name you would like it saved as. The map gets
You can save your map at any time by typing: <i>/savemap</i> and then the name you would like it saved as (after you have chosen the filename,
there is no need to type the name every time you save from then on. Instead, you can simply type <i>/savemap</i>). The map gets
saved in the <i>packages/maps</i> directory. Save your map often, to avoid the frustration of losing all of your work if something goes wrong.
Each time you do save your map, a backup of your last save is created with a timestamp that ends with the extension ".BAK".
If you need to utilize these backups, all you will need to do, is rename the ".BAK" extension to ".cgz".
+27 -17
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@@ -20,7 +20,7 @@
Entities</h1>
<p>
<a href="mapediting1.html#sparkles" shape="rect">Entities</a> are shown as blue
sparkly dots when in edit mode. They are used for adding non-geometery/texture items,
sparkly dots when in edit mode (the nearest one will show as orange). They are used for adding non-geometery/texture items,
such as:
</p>
<ul>
@@ -29,6 +29,7 @@
<li><a href="#spawn" shape="rect">Spawn points</a> </li>
<li><a href="#models" shape="rect">Mapmodels</a> </li>
<li><a href="#ctf" shape="rect">CTF flags</a> </li>
<li><a href="#clips" shape="rect">Clips</a> </li>
<li><a href="#ladders" shape="rect">Ladders</a> </li>
<li><a href="#sounds" shape="rect">Map sounds</a> </li>
</ul>
@@ -48,7 +49,10 @@
The nearest entity can be found by reading the white text along the bottom of your
screen which tells you the type of entity that you are nearest to and the properties
of that entity. </li>
<li><b><a href="reference.xml#identifier_entproperty" shape="rect">/entproperty</a>
<li><b><a href="reference.xml#identifier_entset" shape="rect">/entset</a></b> - Pressing
the <b>;</b> button will bring up the command <i>/entset</i> plus all the values of the
entity closest to you. This allows you to easily change a value of the nearest entity to
what you want it to be.
</b></li>
<li><b><a href="reference.xml#identifier_clearents" shape="rect">/clearents</a> </b>
</li>
@@ -189,7 +193,7 @@
<p>
<b>Note:</b> Some mapmodels in the mapmodels menu do not appear instantly. Instead,
they bring up the text needed to place that mapmodel, giving you a chance to define
a height for that mapmodel.
a height for that mapmodel if needed.
</p>
<h3>
Mapmodel platforms</h3>
@@ -197,20 +201,7 @@
Due to the AssaultCube engines limitations... you can't use geometry to create a
second level. But, you can use a mapmodel platform or bridge. Look in the editing
menu under "<i>Platforms/Clips</i>". Apply some height to these to create a second
floor.
</p>
<h3 id="clips">
Clips</h3>
<p>
Clips is an invisible mapmodel that can be used to block players from accessing
areas that they shouldn't be able to access (for example: over a fence). It's also
known as the "nothing" mapmodel. The default size for the blocking force created
by the nothing mapmodel is 4 cubes in width, 4 in length and 2 in height.<br clear="none" />
You can use the clips model through the editing menu under "<i>Platforms/Clips</i>".
</p>
<p>
The size of the "nothing" mapmodel can be changed through <a href="mapediting5.html"
shape="rect">config files</a>.
floor. Using too many of these is unreccomended.
</p>
<h2 id="ctf">
CTF flags</h2>
@@ -222,6 +213,25 @@
<li><b>/newent ctf-flag 0</b> - Adds the CLA flag. </li>
<li><b>/newent ctf-flag 1</b> - Adds the RVSF flag. </li>
</ul>
<h2 id="clips">
Clips</h2>
<p>
Clips can be used to block players from accessing
areas that they shouldn't be able to access (for example: over a fence). You can use clips through
the editing menu through <b>Entities -> Clips</b>. <br clear="none" />You can also simply use the command by picking
where you want the clips and typing:
<p><b>/newent clips W X Y Z</b></p>
</p>
<p>
Replace <b>W</b> with the elevation from the ground of the clip.<br clear="none" />
Replace <b>X</b> with the length of the clip<br clear="none" />
Replace <b>Y</b> with the width of the clip<br clear="none" />
Replace <b>Z</b> with the height of the clip.
</p>
<p>
<b>Note:</b> Some older maps, created prior to v1.0 may use a different technique of clipping that
you can't visibly see in editmode, as the current way of using clips did not exist at the time.
</p>
<h2 id="ladders">
Ladders</h2>
<p>
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