git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2008-08-13 21:05:35 +00:00
parent 555bdddeb9
commit 30593ac4dc
2 changed files with 11 additions and 4 deletions
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@@ -109,12 +109,19 @@
</tr>
<tr>
<td>
P
P
</td>
<td>
Moves cubes in the ceiling upwards.
</td>
</tr>
<tr>
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</td>
<td>
<b>Note:</b> The <a href="#mouse">mouse controls are easier</a>.
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F
@@ -292,7 +299,7 @@
</tr>
</table>
<h3>Mouse controls</h3>
<h3 id="mouse">Mouse controls</h3>
<table>
<tr>
<td width="150">
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@@ -10,7 +10,7 @@
Prior to reading this, please learn the controls and interface <a href="mapediting1.xml">here</a>.
</p>
<p>
To begin map editing, while in AssaultCube, press the letter <b>E</b> which toggles editmode. AssaultCubes map editor is built into the client,
To begin map editing, while in AssaultCube, press the letter <b>E</b> which toggles editmode. AssaultCubes map editor is built into the game,
so its easy to learn and you don't need to download any special tools to get started.
<br />Note: Because of how the <a href="cubeengine.xml">cube engine works</a> there are some limitations to what you can create, but
there are also some clever work-arounds you can use to get what you want.
@@ -128,7 +128,7 @@
If they aren't, they will become glitchy.
</li>
<li>
Heightfields <b>can't</b> be corners too.
Heightfields <b>can't</b> be a solid or a corner!
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<li>
Pickups placed on heightfields will remain at the original height of the cube that was heightfielded.