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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1342 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1652,6 +1652,26 @@
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<argument token="H" description="the height of the ladder" valueNotes="integer"/>
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</arguments>
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</command>
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<command name="newent sound">
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<description>Adds a sound entity.</description>
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<remarks>
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<remark>
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Will play map-specific sound so long as the player is within the radius.
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However, only up to the max uses allowed for N (specified in the mapsound command) will play, even if the player is within the radius of more N sounds than the max.
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By default (size 0), the sound is a point source. Its volume is maximal at the entity's location, and tapers off to 0 at the radius. If size is specified,
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the volume is maximal within the specified size, and only starts tapering once outside this distance. Radius is always defined as distance from the entity's location,
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so a size greater than or equal to the radius will just make a sound that is always max volume within the radius, and off outside.
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</remark>
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</remarks>
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<references>
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<identifierReference identifier="mapsound"/>
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</references>
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<arguments>
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<argument token="N" description="the sound to play" valueNotes="integer"/>
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<argument token="R" description="the radius"/>
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<argument token="S" description="the size" optional="true" valueNotes="default 0"/>
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</arguments>
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</command>
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<command name="delent">
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<description>Deletes the entity closest to the player</description>
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<remarks>
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@@ -1910,6 +1930,22 @@
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<argument token="S" description="the sound to play" valueNotes="string, see config/sounds.cfg"/>
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</arguments>
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</command>
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<command name="mapsound">
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<description>Defines a mapsound.</description>
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<remarks>
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<remark>
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Registers the sound as a map-specific sounds. These map-specific sounds may currently only be used with "sound" entities within a map. The first map sound registered in a map has index 0, and increases afterwards.
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</remark>
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</remarks>
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<references>
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<identifierReference identifier="newent sound"/>
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</references>
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<arguments>
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<argument token="N" description="path to the sound file"></argument>
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<argument token="V" description="volume adjustment" optional="true" valueNotes="1..255, default is 0"/>
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<argument token="M" description="maximum simultaneous sounds" optional="true" valueNotes="default 0 (unlimited)"/>
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</arguments>
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</command>
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<command name="mapmodelreset">
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<description>Resets the mapmodel slots/indices to 0.</description>
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<remarks>
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