#271 HUD gun-sway fails to pause at intermission
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@@ -441,7 +441,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
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else // fake physics for player ents to create _the_ cube movement (tm)
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{
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const int timeinair = pl->timeinair;
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int move = pl->onladder && !pl->onfloor && pl->move == -1 ? 0 : pl->move; // movement on ladder
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int move = intermission || (pl->onladder && !pl->onfloor && pl->move == -1) ? 0 : pl->move; // movement on ladder
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if(!editfly) water = waterlevel > pl->o.z - 0.5f;
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float chspeed = (pl->onfloor || pl->onladder || !pl->crouchedinair) ? 0.4f : 1.0f;
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