adjusted grenade light

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2706 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-09-19 00:41:21 +00:00
parent eb06c8d4e2
commit 49281f9cf7
+2 -2
View File
@@ -619,8 +619,8 @@ void grenadeent::splash()
particle_splash(0, 50, 300, o);
particle_fireball(5, o);
addscorchmark(o);
adddynlight(o, 16, 200, 100, 255);
adddynlight(o, 16, 400, 400, 192, 160, 128);
adddynlight(o, 16, 200, 100, 255, 255, 224);
adddynlight(o, 16, 500, 500, 192, 160, 128);
if(owner != player1) return;
int damage = guns[GUN_GRENADE].damage;
radialeffect(owner, o, damage, owner, GUN_GRENADE);