sound cleanups

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2140 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-06-02 18:05:07 +00:00
parent a9a15c9d9f
commit 4a695e0dad
+4 -7
View File
@@ -443,7 +443,7 @@ struct location
if(inuse) return;
p = d;
e = NULL;
if(p == camera1) sourcerelative(true);
if(p==camera1) sourcerelative(true);
}
void attachtoworldobj(const vec *v)
@@ -491,8 +491,8 @@ struct location
// default settings
sourcerelative(false);
alSourcef(id, AL_REFERENCE_DISTANCE, 1.0f);
alSource3f(id, AL_POSITION, 0.0, 0.0, 0.0);
alSource3f(id, AL_VELOCITY, 0.0, 0.0, 0.0);
alSource3f(id, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(id, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(id, AL_PITCH, 1.0f);
}
@@ -538,10 +538,7 @@ struct location
{
if(p) // players
{
if(p != camera1)
{
alSourcefv(id, AL_POSITION, (ALfloat *) &p->o);
}
if(p!=camera1) alSourcefv(id, AL_POSITION, (ALfloat *) &p->o);
}
else if(e) // entities
{