Files
assaultcube-/source/src/sound.cpp
T
driAn 4a695e0dad sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2140 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-06-02 18:05:07 +00:00

1033 lines
26 KiB
C++

// sound.cpp: uses OpenAL, some code chunks are from devmaster.net and gamedev.net
#include "pch.h"
#include "cube.h"
#ifdef __APPLE__
#include "OpenAL/al.h"
#include "OpenAL/alc.h"
#include "Vorbis/vorbisfile.h"
#else
#include "AL/al.h"
#include "AL/alc.h"
#include "vorbis/vorbisfile.h"
#endif
VARF(audio, 0, 1, 1, initwarning("audio"));
static bool nosound = true;
static bool sourcesavail = true;
ALCdevice *device = NULL;
ALCcontext *context = NULL;
void alclearerr()
{
alGetError();
}
bool alerr()
{
ALenum er = alGetError();
if(er) conoutf("\f3OpenAL Error (%X)", er);
return er > 0;
}
struct oggstream
{
OggVorbis_File oggfile;
vorbis_info *info;
ALuint bufferids[2];
ALuint sourceid;
ALenum format;
ALint laststate;
string name;
double totalseconds;
static const int BUFSIZE = (1024 * 16);
int startmillis, endmillis, startfademillis, endfademillis;
float volume, gain;
bool looping;
oggstream() : sourceid(0), startmillis(0), endmillis(0), startfademillis(0), endfademillis(0), volume(1.0f), gain(1.0f), looping(false) {}
~oggstream() { reset(); }
bool open(const char *f)
{
if(!f) return false;
if(playing()) reset();
const char *exts[] = { "", ".wav", ".ogg" };
string filepath;
loopi(sizeof(exts)/sizeof(exts[0]))
{
s_sprintf(filepath)("packages/audio/songs/%s%s", f, exts[i]);
FILE *file = fopen(findfile(path(filepath), "rb"), "rb");
if(!file) continue;
if(ov_open_callbacks(file, &oggfile, NULL, 0, OV_CALLBACKS_DEFAULT) < 0)
{
fclose(file);
continue;
}
info = ov_info(&oggfile, -1);
format = info->channels == 2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
totalseconds = ov_time_total(&oggfile, -1);
s_strcpy(this->name, f);
alclearerr();
alGenBuffers(2, bufferids);
alGenSources(1, &sourceid);
alerr();
alSource3f(sourceid, AL_POSITION, 0.0, 0.0, 0.0);
alSource3f(sourceid, AL_VELOCITY, 0.0, 0.0, 0.0);
alSource3f(sourceid, AL_DIRECTION, 0.0, 0.0, 0.0);
// disable sound distance calculations
alSourcef(sourceid, AL_ROLLOFF_FACTOR, 0.0f);
alSourcei(sourceid, AL_SOURCE_RELATIVE, AL_TRUE);
return true;
}
return false;
}
bool playing()
{
if(!sourceid) return false;
alGetSourcei(sourceid, AL_SOURCE_STATE, &laststate);
return laststate == AL_PLAYING;
}
void updategain()
{
alSourcef(sourceid, AL_GAIN, gain*volume);
}
void setgain(float g)
{
gain = g;
updategain();
}
void setvolume(float v)
{
volume = v;
updategain();
}
void fadein(int startmillis, int fademillis)
{
setgain(0.0f);
this->startmillis = startmillis;
this->startfademillis = fademillis;
}
void fadeout(int endmillis, int fademillis)
{
this->endmillis = (endmillis || totalseconds > 0.0f) ? endmillis : lastmillis+(int)totalseconds;
this->endfademillis = fademillis;
}
bool playback(bool looping = false)
{
if(playing()) return true;
if(!sourceid || !stream(bufferids[0]) || !stream(bufferids[1])) return false;
alSourceQueueBuffers(sourceid, 2, bufferids);
alSourcePlay(sourceid);
this->looping = looping;
return true;
}
bool stream(ALuint bufid)
{
loopi(2)
{
char pcm[BUFSIZE];
ALsizei size = 0;
int bitstream;
while(size < BUFSIZE)
{
long bytes = ov_read(&oggfile, pcm + size, BUFSIZE - size, isbigendian(), 2, 1, &bitstream);
if(bytes > 0) size += bytes;
else if (bytes < 0) return false;
else break; // done
}
if(size==0)
{
if(looping && !ov_pcm_seek(&oggfile, 0)) continue; // try again to replay
else return false;
}
alclearerr();
alBufferData(bufid, format, pcm, size, info->rate);
return !alerr();
}
return false;
}
bool update()
{
if(!sourceid || !playing()) return false;
// update buffer queue
ALint processed;
bool active = true;
alGetSourcei(sourceid, AL_BUFFERS_PROCESSED, &processed);
loopi(processed)
{
ALuint buffer;
alSourceUnqueueBuffers(sourceid, 1, &buffer);
active = stream(buffer);
alSourceQueueBuffers(sourceid, 1, &buffer);
}
if(active)
{
// fade in
if(startmillis > 0)
{
const float start = (lastmillis-startmillis)/(float)startfademillis;
if(start>=0.00f && start<=1.00001f) setgain(start);
}
// fade out
if(endmillis > 0)
{
if(lastmillis>endmillis) // stop
{
active = false;
}
else // set gain
{
const float end = (endmillis-lastmillis)/(float)endfademillis;
if(end>=-0.00001f && end<=1.00f) setgain(end);
}
}
}
if(!active) reset();
return active;
}
void empty()
{
ALint processed;
alGetSourcei(sourceid, AL_BUFFERS_QUEUED, &processed);
alclearerr();
loopi(processed)
{
ALuint buffer;
alSourceUnqueueBuffers(sourceid, 1, &buffer);
}
alerr();
}
void release()
{
if(sourceid)
{
alSourceStop(sourceid);
empty();
alclearerr();
alDeleteSources(1, &sourceid);
alDeleteBuffers(2, bufferids);
alerr();
sourceid = 0;
}
ov_clear(&oggfile);
setgain(1.0f);
startmillis = endmillis = startfademillis = endfademillis = 0;
looping = false;
}
void reset()
{
release();
setgain(1.0f);
startmillis = endmillis = startfademillis = endfademillis = 0;
looping = false;
name[0] = '\0';
}
void seek(double offset)
{
if(!totalseconds) return;
//ov_time_seek_page(&oggfile, fmod(offset, totalseconds));
ov_time_seek_page(&oggfile, fmod(totalseconds-5.0f, totalseconds));
}
};
struct sbuffer
{
ALuint id;
string name;
sbuffer()
{
name[0] = '\0';
}
~sbuffer()
{
unload();
}
bool load(char *sound)
{
alclearerr();
alGenBuffers(1, &id);
if(!alerr())
{
const char *exts[] = { "", ".wav", ".ogg" };
string filepath;
loopi(sizeof(exts)/sizeof(exts[0]))
{
s_sprintf(filepath)("packages/audio/sounds/%s%s", sound, exts[i]);
const char *file = findfile(path(filepath), "rb");
size_t len = strlen(filepath);
if(len >= 4 && !strcasecmp(filepath + len - 4, ".ogg"))
{
FILE *f = fopen(file, "rb");
if(!f) continue;
OggVorbis_File oggfile;
if(!ov_open_callbacks(f, &oggfile, NULL, 0, OV_CALLBACKS_DEFAULT))
{
vorbis_info *info = ov_info(&oggfile, -1);
const size_t BUFSIZE = 32*1024;
vector<char> buf;
int bitstream;
long bytes;
do
{
char buffer[BUFSIZE];
bytes = ov_read(&oggfile, buffer, BUFSIZE, 0, 2, 1, &bitstream); // fix endian
loopi(bytes) buf.add(buffer[i]);
} while(bytes > 0);
alBufferData(id, info->channels == 2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16, buf.getbuf(), buf.length(), info->rate);
ov_clear(&oggfile);
}
else
{
fclose(f);
continue;
}
}
else
{
SDL_AudioSpec wavspec;
uint32_t wavlen;
uint8_t *wavbuf;
if(!SDL_LoadWAV(file, &wavspec, &wavbuf, &wavlen)) continue;
ALenum format;
switch(wavspec.format) // map wav header to openal format
{
case AUDIO_U8:
case AUDIO_S8:
format = wavspec.channels==2 ? AL_FORMAT_STEREO8 : AL_FORMAT_MONO8;
break;
case AUDIO_U16:
case AUDIO_S16:
format = wavspec.channels==2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
break;
default:
SDL_FreeWAV(wavbuf);
return false;
}
alBufferData(id, format, wavbuf, wavlen, wavspec.freq);
SDL_FreeWAV(wavbuf);
if(alerr()) break;
}
s_strcpy(name, sound);
return true;
}
unload(); // loading failed
}
return false;
}
void unload()
{
alclearerr();
if(alIsBuffer(id)) alDeleteBuffers(1, &id);
alerr();
}
};
struct slot
{
sbuffer *buf;
int vol, uses, maxuses;
bool loop;
slot(sbuffer *b, int vol, int maxuses, bool loop)
{
buf = b;
this->vol = vol;
this->maxuses = maxuses;
this->loop = loop;
uses = 0;
}
};
// short living sound occurrence, dies once the sound stops
struct location
{
slot *s;
ALuint id;
bool inuse;
int priority;
static const float maxgain;
vec pos;
physent *p;
entity *e;
location() : inuse(false), priority(SP_NORMAL) {};
~location() { delsource(); }
bool gensource()
{
alclearerr();
alGenSources(1, &id);
alSourcef(id, AL_MAX_GAIN, maxgain);
alSourcef(id, AL_ROLLOFF_FACTOR, 2.0f);
return !alerr();
}
void delsource()
{
alclearerr();
alDeleteSources(1, &id);
alerr();
}
void assignslot(slot *sl)
{
if(inuse) return;
ASSERT(sl && sl > 0);
s = sl;
alSourcei(id, AL_BUFFER, s->buf->id);
alSourcei(id, AL_LOOPING, s->loop);
}
void play()
{
if(!inuse)
{
s->uses++;
inuse = true;
}
updatepos();
alSourcePlay(id);
}
void pause()
{
if(!inuse) return;
alSourcePause(id);
}
void attachtoworldobj(physent *d)
{
if(inuse) return;
p = d;
e = NULL;
if(p==camera1) sourcerelative(true);
}
void attachtoworldobj(const vec *v)
{
if(inuse) return;
p = NULL;
e = NULL;
pos.x = v->x;
pos.y = v->y;
pos.z = v->z;
}
void attachtoworldobj(entity *ent)
{
if(inuse) return;
e = ent;
e->soundinuse = true;
p = NULL;
if(e->attr2) // radius set
{
sourcerelative(true);
}
}
void sourcerelative(bool enable) // disable distance calculations
{
alSourcei(id, AL_SOURCE_RELATIVE, enable ? AL_TRUE : AL_FALSE);
alSourcef(id, AL_ROLLOFF_FACTOR, enable ? 0.0f : 1.0f);
}
void reset()
{
if(!inuse) return;
if(s)
{
s->uses--;
s = NULL;
}
p = NULL;
if(e) e->soundinuse = false;
e = NULL;
inuse = false;
priority = SP_NORMAL;
alSourceStop(id);
// default settings
sourcerelative(false);
alSourcef(id, AL_REFERENCE_DISTANCE, 1.0f);
alSource3f(id, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(id, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcef(id, AL_PITCH, 1.0f);
}
void gain(float g)
{
alSourcef(id, AL_GAIN, g);
}
int seconds()
{
ALint secs;
alGetSourcei(id, AL_SEC_OFFSET, &secs);
return secs;
}
vec o() { return p ? p->o : e ? vec(e->x, e->y, e->z) : pos; }
bool playing()
{
ALint p;
alGetSourcei(id, AL_SOURCE_STATE, &p);
return (p == AL_PLAYING);
}
void update()
{
if(!inuse) return;
ALint s; alGetSourcei(id, AL_SOURCE_STATE, &s);
switch(s)
{
case AL_PLAYING:
updatepos();
break;
case AL_STOPPED:
case AL_INITIAL:
reset();
break;
}
}
void updatepos()
{
if(p) // players
{
if(p!=camera1) alSourcefv(id, AL_POSITION, (ALfloat *) &p->o);
}
else if(e) // entities
{
// own distance model for entities/mapsounds: linear & clamping
if(e->attr2)
{
float dist = camera1->o.dist(vec(e->x, e->y, e->z));
if(dist <= e->attr3) gain(1.0f);
else if(dist <= e->attr2) gain(1.0f - dist/(float)e->attr2);
else gain(0.0f);
}
else alSource3f(id, AL_POSITION, (float)e->x, (float)e->y, (float)e->z);
}
else alSourcefv(id, AL_POSITION, (ALfloat *) &pos); // static stuff
}
void pitch(float p)
{
alSourcef(id, AL_PITCH, p);
}
};
const float location::maxgain = 0.1f;
hashtable<char *, sbuffer> buffers;
vector<slot> gamesounds, mapsounds;
vector<location> locations;
oggstream gamemusic;
VARFP(soundvol, 0, 128, 255,
{
alListenerf(AL_GAIN, soundvol/255.0f);
});
void setmusicvol()
{
extern int musicvol;
gamemusic.setvolume(musicvol/255.0f);
}
VARFP(musicvol, 0, 64, 255, setmusicvol());
char *musicdonecmd = NULL;
void stopsound()
{
if(nosound) return;
DELETEA(musicdonecmd);
gamemusic.reset();
}
void initsound()
{
if(!audio)
{
conoutf("audio is disabled");
return;
}
alclearerr();
device = alcOpenDevice(NULL);
if(!alerr() && device)
{
context = alcCreateContext(device, NULL);
if(!alerr() && context)
{
alcMakeContextCurrent(context);
alDistanceModel(AL_EXPONENT_DISTANCE_CLAMPED);
// TODO: display available extensions
conoutf("Sound: %s (%s)", alGetString(AL_RENDERER), alGetString(AL_VENDOR));
conoutf("Driver: %s", alGetString(AL_VERSION));
nosound = false;
}
}
if(nosound) conoutf("sound initialization failed!");
}
cvector musics;
void music(char *name, char *millis, char *cmd)
{
if(nosound) return;
stopsound();
if(musicvol && *name)
{
if(cmd[0]) musicdonecmd = newstring(cmd);
if(gamemusic.open(name))
{
// fade
if(atoi(millis) > 0)
{
const int fadetime = 1000;
gamemusic.fadein(lastmillis, fadetime);
gamemusic.fadeout(lastmillis+atoi(millis), fadetime);
}
// play
bool loop = cmd && cmd[0];
if(!gamemusic.playback(loop))
{
conoutf("could not play music: %s", name);
}
}
else conoutf("could not open music: %s", name);
}
}
void musicsuggest(int id, int millis, bool rndofs) // play bg music if nothing else is playing
{
if(nosound) return;
if(gamemusic.playing()) return;
if(!musics.inrange(id))
{
conoutf("\f3music %d not registered", id);
return;
}
char *name = musics[id];
if(gamemusic.open(name))
{
gamemusic.fadein(lastmillis, 1000);
gamemusic.fadeout(millis ? lastmillis+millis : 0, 1000);
if(rndofs) gamemusic.seek(millis ? (double)rnd(millis)/2.0f : (double)lastmillis);
if(!gamemusic.playback(rndofs)) conoutf("could not play music: %s", name);
}
else conoutf("could not open music: %s", name);
}
void musicfadeout(int id)
{
if(!gamemusic.playing() || !musics.inrange(id)) return;
if(!strcmp(musics[id], gamemusic.name)) gamemusic.fadeout(lastmillis+1000, 1000);
}
void registermusic(char *name)
{
if(!name || !name[0]) return;
musics.add(newstring(name));
}
COMMAND(registermusic, ARG_1STR);
COMMAND(music, ARG_3STR);
int findsound(char *name, int vol, vector<slot> &sounds)
{
loopv(sounds)
{
if(!strcmp(sounds[i].buf->name, name) && (!vol || sounds[i].vol==vol)) return i;
}
return -1;
}
int addsound(char *name, int vol, int maxuses, bool loop, vector<slot> &sounds)
{
sbuffer *b = buffers.access(name);
if(!b)
{
char *n = newstring(name);
b = &buffers[n];
if(!b->load(name))
{
buffers.remove(name);
DELETEA(n);
conoutf("\f3failed to load sample %s", name);
}
}
slot s(b, vol > 0 ? vol : 500, maxuses, loop);
sounds.add(s);
return sounds.length()-1;
}
void registersound(char *name, char *vol, char *loop) { addsound(name, atoi(vol), 0, atoi(loop) != 0, gamesounds); }
COMMAND(registersound, ARG_4STR);
void mapsound(char *name, char *vol, char *maxuses, char *loop) { addsound(name, atoi(vol), atoi(maxuses), atoi(loop) != 0, mapsounds); }
COMMAND(mapsound, ARG_4STR);
void soundcleanup()
{
if(nosound) return;
stopsound();
gamesounds.setsizenodelete(0);
mapsounds.setsizenodelete(0);
locations.setsizenodelete(0);
sourcesavail = true;
gamemusic.reset();
alcMakeContextCurrent(NULL);
alcDestroyContext(context);
alcCloseDevice(device);
}
void clearsounds()
{
mapsounds.setsizenodelete(0);
loopv(locations) locations[i].reset();
locations.setsizenodelete(0);
gamemusic.reset();
sourcesavail = true;
}
void checkmapsounds()
{
loopv(ents)
{
entity &e = ents[i];
vec o(e.x, e.y, e.z);
if(e.type!=SOUND || e.soundinuse || camera1->o.dist(o)>=e.attr2) continue;
playsound(e.attr1, NULL, &e);
}
}
VAR(footsteps, 0, 1, 1);
location *findsoundloc(int sound, physent *p)
{
loopv(locations) if(locations[i].p == p && locations[i].s == &gamesounds[sound]) return &locations[i];
return NULL;
}
int lastpitch = 1.0f;
void updatepitch() // set lower pitch if "player's ear got damaged"
{
if(camera1->type!=ENT_PLAYER) return;
playerent *p = (playerent *) camera1;
float pitch = lastmillis<=p->eardamagemillis && p->state!=CS_DEAD ? 0.65 : 1.0f;
if(pitch==lastpitch) return;
loopv(locations) locations[i].pitch(pitch);
lastpitch = pitch;
}
void updateplayerfootsteps(playerent *p, int sound)
{
if(!p) return;
const int footstepradius = 16, footstepalign = 15;
location *loc = findsoundloc(sound, p);
bool local = (p == camera1);
if((local || (camera1->o.dist(p->o) < footstepradius && footsteps))) // is in range
{
if(!loc) // not yet playing, start it
{
if(local) playsound(sound, p, NULL, NULL, SP_HIGH);
else
{
// sync to model animation
int basetime = -((int)(size_t)p&0xFFF);
int time = lastmillis-basetime;
int speed = int(1860/p->maxspeed);
// TODO: share with model code
if(time%speed < footstepalign) playsound(sound, p, NULL, NULL, local ? SP_HIGH : SP_LOW);
}
}
if((loc = findsoundloc(sound, p))) // check again, only pause sound if player isn't moving
{
bool playing = loc->playing();
if(!footsteps || p->state != CS_ALIVE || lastmillis-p->lastpain < 300 || (!p->onfloor && p->timeinair>50) || (!p->move && !p->strafe) || (sound==S_FOOTSTEPS && p->crouching) || (sound==S_FOOTSTEPSCROUCH && !p->crouching) || p->inwater)
{
if(playing) loc->pause();
}
else
{
if(!playing) loc->play();
}
}
}
else if(loc) loc->reset(); // out of range, stop it
}
void updateplayerunderwater(playerent *p)
{
if(!p) return;
bool water = p->inwater;
location *l = findsoundloc(S_UNDERWATER, p);
if(p==player1)
{
if(!l && water) playsound(S_UNDERWATER, p, NULL, NULL, SP_HIGH); // start
else if(l && !water) l->reset(); // stop
}
// put other water sounds here
}
void checkplayerloopsounds()
{
// footsteps
updateplayerfootsteps(player1, S_FOOTSTEPS);
updateplayerfootsteps(player1, S_FOOTSTEPSCROUCH);
loopv(players)
{
playerent *p = players[i];
if(!p) continue;
updateplayerfootsteps(p, S_FOOTSTEPS);
updateplayerfootsteps(p, S_FOOTSTEPSCROUCH);
}
// water
updateplayerunderwater(player1);
}
void updatevol()
{
// orientation
vec o[2];
o[0].x = (float)(cosf(RAD*(camera1->yaw-90)));
o[0].y = (float)(sinf(RAD*(camera1->yaw-90)));
o[0].z = 0.0f;
o[1].x = o[1].y = 0.0f;
o[1].z = -1.0f;
alListenerfv(AL_ORIENTATION, (ALfloat *) &o);
alListener3f(AL_POSITION, camera1->o.x, camera1->o.y, camera1->o.z);
updatepitch();
// update all sound locations
loopv(locations) if(locations[i].inuse) locations[i].update();
// background music
if(!gamemusic.update())
{
// music ended, exec command
if(musicdonecmd)
{
char *cmd = musicdonecmd;
musicdonecmd = NULL;
execute(cmd);
delete[] cmd;
}
}
}
VARP(maxsoundsatonce, 0, 40, 100);
void playsound(int n, physent *p, entity *ent, const vec *v, int priority)
{
if(nosound || !soundvol) return;
// avoid bursts of sounds with heavy packetloss and in sp
if(!ent)
{
static int soundsatonce = 0, lastsoundmillis = 0;
if(totalmillis==lastsoundmillis) soundsatonce++; else soundsatonce = 1;
lastsoundmillis = totalmillis;
if(maxsoundsatonce && soundsatonce>maxsoundsatonce) return;
}
vector<slot> &sounds = ent ? mapsounds : gamesounds;
if(!sounds.inrange(n)) { conoutf("unregistered sound: %d", n); return; }
slot &s = sounds[n];
if(!s.buf) return;
if(ent && s.maxuses && s.uses >= s.maxuses) return;
// AC sound scheduler
location *loc = NULL;
loopv(locations) if(!locations[i].inuse) loc = &locations[i]; // get free item
if(!loc && sourcesavail) // create new and try generating a source
{
loc = &locations.add();
if(!loc->gensource())
{
sourcesavail = false;
locations.pop();
loc = NULL;
}
}
if(!loc) // no channels left :(
{
loc = NULL;
if(SP_LOW == priority) return;
loopv(locations) // replace stopped or lower prio sound
{
location *l = &locations[i];
if(SP_LOW == l->priority)
{
loc = l;
conoutf("ac sound sched: replaced low prio sound"); // FIXME
break;
}
}
if(!loc)
{
float dist = camera1->o.dist(p ? p->o : ent ? vec(ent->x, ent->y, ent->z) : v ? *v : camera1->o);
float score = dist - priority*10.0f;
location *farthest = NULL;
float farthestscore = 0.0f;
loopv(locations) // still no channel, replace far away sounds of same priority
{
location *l = &locations[i];
if(l->priority <= priority)
{
float ldist = camera1->o.dist(l->o());
float lscore = ldist - l->priority*10.0f;
if(!farthest || lscore > farthestscore)
{
farthest = l;
farthestscore = lscore;
}
}
}
if(farthestscore >= score+5.0f)
{
loc = farthest;
conoutf("ac sound sched: replaced sound of same prio"); // FIXME
}
}
}
if(!loc)
{
conoutf("ac sound sched: sound aborted, no channel takeover possible"); // FIXME
return;
}
loc->reset();
loc->priority = priority;
// attach to world obj
if(p) loc->attachtoworldobj(p);
else if(ent) loc->attachtoworldobj(ent);
else if(v) loc->attachtoworldobj(v);
else loc->attachtoworldobj(camera1);
loc->assignslot(&s); // assign sound slot
loc->play();
}
void playsound(int n, int priority) { playsound(n, NULL, NULL, NULL, priority); };
void playsound(int n, physent *p, int priority) { playsound(n, p, NULL, NULL, priority); };
void playsound(int n, entity *e, int priority) { playsound(n, NULL, e, NULL, priority); };
void playsound(int n, const vec *v, int priority) { playsound(n, NULL, NULL, v, priority); };
void playsoundname(char *s, const vec *loc, int vol)
{
if(!vol) vol = 100;
int id = findsound(s, vol, gamesounds);
if(id < 0) id = addsound(s, vol, 0, false, gamesounds);
playsound(id, loc);
}
void sound(int n) { playsound(n); }
COMMAND(sound, ARG_1INT);
void detachsounds(playerent *owner)
{
loopv(locations)
{
location &l = locations[i];
if(l.p != owner) continue;
l.attachtoworldobj(&l.p->o);
}
}
void playsoundc(int n)
{
addmsg(SV_SOUND, "i", n);
playsound(n);
}
void voicecom(char *sound, char *text)
{
if(!sound || !sound[0]) return;
static int last = 0;
if(!last || lastmillis-last > 2000)
{
s_sprintfd(soundpath)("voicecom/%s", sound);
int s = findsound(soundpath, 0, gamesounds);
if(s < 0 || s < S_AFFIRMATIVE || s > S_NICESHOT) return;
playsound(s, SP_HIGH);
if(s == S_NICESHOT) // public
{
addmsg(SV_VOICECOM, "ri", s);
toserver(text);
}
else // team
{
addmsg(SV_VOICECOMTEAM, "ri", s);
s_sprintfd(teamtext)("%c%s", '%', text);
toserver(teamtext);
}
last = lastmillis;
}
}
COMMAND(voicecom, ARG_2STR);