driAn
|
4a695e0dad
|
sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2140 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 18:05:07 +00:00 |
|
driAn
|
5ba614a911
|
audio variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2125 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 19:25:33 +00:00 |
|
driAn
|
9632c46243
|
reset music on disconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 17:39:13 +00:00 |
|
driAn
|
27c8f5a118
|
fixed ogg streaming issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2106 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 14:19:16 +00:00 |
|
driAn
|
97fdd618bc
|
fixed mem leak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2093 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-23 20:39:09 +00:00 |
|
driAn
|
c288c9829b
|
detach sounds from disconnecting player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2092 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-23 20:35:53 +00:00 |
|
driAn
|
a5a4a5ae14
|
fixed player hud during spectate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2090 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-23 19:54:06 +00:00 |
|
driAn
|
445e691331
|
bounce sound for grenades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2072 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 20:43:29 +00:00 |
|
driAn
|
f91a99fbe2
|
fixed double-free in sound error handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2070 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 18:59:44 +00:00 |
|
driAn
|
0ca9ee01ed
|
fixed OpenAL buffer queueing in ogg streams, fixed ugly sound-gap in music replay
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2069 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 18:46:25 +00:00 |
|
driAn
|
94e2b820fe
|
fixed broken music looping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2067 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 18:00:59 +00:00 |
|
driAn
|
c06feb0b97
|
fixed volume fading issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2061 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 23:08:49 +00:00 |
|
driAn
|
488b837ad1
|
no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 22:41:00 +00:00 |
|
driAn
|
5d1eb6f663
|
lowered ear-damage pitch to 0.65
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2055 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 20:28:24 +00:00 |
|
driAn
|
4a8d62b39c
|
play low-pitched sounds if players ear got caught by a grenade
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2053 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 20:20:19 +00:00 |
|
driAn
|
3b68f096fc
|
no pistol when akimbo is present
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 10:41:29 +00:00 |
|
driAn
|
d13f9cb4e4
|
underwater sound, fixed stereo wav loading problem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 18:31:35 +00:00 |
|
driAn
|
ce141e60a7
|
native music fade in/out, random seek in ogg streams, action music while carrying CTF flag
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 17:12:53 +00:00 |
|
driAn
|
3bd31e8e59
|
no footsteps on mapload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 10:31:27 +00:00 |
|
flowtron
|
ffdaa5505a
|
64-bit fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1958 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-14 09:58:23 +00:00 |
|
driAn
|
5d615fcbf0
|
endianness for ogg vorbis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1950 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-13 19:17:30 +00:00 |
|
driAn
|
c44750f613
|
replaced deprecated alutLoadWAV by SDL_LoadWAV, better sound error handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-13 19:02:04 +00:00 |
|
core-code
|
0cc54694c6
|
update mac port
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1946 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-13 15:56:50 +00:00 |
|
Lee Salzman
|
f8f976d2d7
|
only unqueue processed buffers
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1870 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 17:02:36 +00:00 |
|
driAn
|
fd1f8fa0d9
|
footstep fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-03 21:57:40 +00:00 |
|
driAn
|
7e7fe5a334
|
no movement sounds in water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1840 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-03 15:15:26 +00:00 |
|
driAn
|
3dec83151a
|
bot & sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-23 18:59:31 +00:00 |
|
driAn
|
8a0b7c57ef
|
roloff factor 2
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1817 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-21 17:51:24 +00:00 |
|
driAn
|
fb6fcf9138
|
spectfov, weap code restructured
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1800 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-16 20:09:32 +00:00 |
|
driAn
|
81d2cc3ac6
|
spectfov, weap code restructured
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-16 19:36:20 +00:00 |
|
driAn
|
c5b8f3a60d
|
fixed sound artifacts/clicking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-13 22:13:08 +00:00 |
|
driAn
|
b378290d68
|
adjusted sound volume
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1792 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-13 20:22:09 +00:00 |
|
driAn
|
69cf69ccba
|
reduced openal calls
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1789 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-13 10:39:15 +00:00 |
|
driAn
|
f67e6493c8
|
priority & distance based sound scheduler
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-12 20:06:28 +00:00 |
|
driAn
|
bb2ccb1482
|
removed doppler effect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1782 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-11 22:03:13 +00:00 |
|
driAn
|
87a87cb5de
|
bullet sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-11 21:18:27 +00:00 |
|
driAn
|
5832769870
|
fixed AL_SOURCE_RELATIVE issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1772 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-11 20:20:45 +00:00 |
|
driAn
|
e9245fd623
|
footsteps improved
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1771 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-11 20:05:23 +00:00 |
|
Lee Salzman
|
6f94cdefbc
|
bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-11 10:03:41 +00:00 |
|
Lee Salzman
|
b7044939de
|
compile fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1768 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-11 09:33:11 +00:00 |
|
driAn
|
d5eefaea94
|
OpenAL support added (WIP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-10 22:40:55 +00:00 |
|
Lee Salzman
|
9e31b42e72
|
gcc fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-12 05:22:41 +00:00 |
|
driAn
|
3fc9b1155f
|
menu hotkeys, spect fix, recoiltest, voicecom
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-11 14:18:54 +00:00 |
|
driAn
|
33dc34d076
|
grenades fix, newmap spawn fix, removebans fix, findlist cmd, menumdl fix, spect hud, scoreboard server stats refresh limit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1566 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-05 16:35:04 +00:00 |
|
driAn
|
cc585999b0
|
crouch footstep fixes, weapon fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-04 20:26:37 +00:00 |
|
driAn
|
51ccb6bc25
|
crouch footsteps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-04 14:33:54 +00:00 |
|
driAn
|
28bc92403e
|
alpha blended damage indicator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1555 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-04 14:13:54 +00:00 |
|
Lee Salzman
|
eb33e3e105
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1526 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-30 00:38:47 +00:00 |
|
driAn
|
e87a167c93
|
firstrun script, new menu items, lanconnect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-29 16:54:44 +00:00 |
|
driAn
|
998f28dfb0
|
sound fx for bulletholes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1489 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 21:50:27 +00:00 |
|