yet a new sub sound, reload sounds, others
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@69 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1,23 +1,23 @@
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// Quake III Arena MD3 control file, generated by MilkShape 3D
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//
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$model "models/players/model/model.md3"
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// reference frame
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//$frames -1 -1
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// frame 1-30
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$frames 1 30
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$flags 0
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$numskins 0
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// you can have one or no parent tag
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// tags
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// meshes (surfaces)
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$mesh "weapon"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "hands"
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$skin "models/players/model/skin.tga"
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$flags 0
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// Quake III Arena MD3 control file, generated by MilkShape 3D
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//
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$model "models/players/model/model.md3"
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// reference frame
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//$frames -1 -1
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// frame 1-30
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$frames 1 30
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$flags 0
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$numskins 0
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// you can have one or no parent tag
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// tags
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// meshes (surfaces)
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$mesh "hands"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "weapon"
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$skin "models/players/model/skin.tga"
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$flags 0
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@@ -1,18 +1,18 @@
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Following sounds to be assigned:
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(also suggesting dir structure,adding "misc", "ctf")
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/weapon/clip_empty.wav
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/weapon/reload_pistol.wav
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/weapon/reload_shotgun.wav
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/weapon/reload_sub.wav
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/weapon/reload_sniper.wav
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/weapon/reload_auto.wav
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/weapon/grenade_pull.wav
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/weapon/clip_empty.wav /sample exsists
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/weapon/reload_pistol.wav /sample exsists
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/weapon/reload_shotgun.wav /sample exsists
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/weapon/reload_sub.wav /sample exsists
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/weapon/reload_sniper.wav /sample exsists
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/weapon/reload_auto.wav /sample exsists
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/weapon/grenade_pull.wav
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/weapon/grenade_throw.wav
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/weapon/grenade_bounce.wav
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/weapon/grenade_exp.wav
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/weapon/grenade_bounce.wav
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/weapon/grenade_exp.wav /sample exsists
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/player/footsteps.wav
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/player/footsteps.wav /sample exsists
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/player/land_pain.wav
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/misc/menu_click1.wav OR menu_click2.wav
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@@ -20,6 +20,7 @@ Following sounds to be assigned:
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/misc/pickup_clips.wav
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/misc/pickup_ammo.wav
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/misc/pickup_kevlar.wav
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/misc/change_gun.wav
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/ctf/flag_pickup.wav
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/ctf/flag_drop.wav
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