reduced damagescreenfactor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3462 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -475,7 +475,7 @@ void drawteamicons(int w, int h)
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int damageblendmillis = 0;
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VARFP(damagescreen, 0, 0, 1, { if(!damagescreen) damageblendmillis = 0; });
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VARP(damagescreenfactor, 1, 20, 100);
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VARP(damagescreenfactor, 1, 10, 100);
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VARP(damagescreenalpha, 1, 100, 100);
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VARP(damagescreenfade, 0, 200, 1000);
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