changelog updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6982 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -7,20 +7,21 @@ Weapons
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[*] Sniper spread reduced (60 to 50)
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[*] Sniper damage set to 82
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[*] Pistol spread reduced
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[*] Pistol magsize enlarged (8 to 10)
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[*] SMG damage increased (15 to 16)
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[*] SMG initial spread reduced
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[*] SMG recoil increased
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[*] AR damage reduced (24 to 22)
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[*] AR kickback reduced (40 to 35)
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[*] AR magsize reduced (20 to 18)
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[*] AR kickback reduced (40 to 30)
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[*] AR spread reduced
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[*] AR recoil increased
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[*] New shotgun behavior : 3 types of rays (center, medium, outter) with different properties.
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[*] "piercing", A percent of armor to ignore when dealing damage.
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[*] Knife fully ignores armor
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[*] Carbine ignores some armor
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[*] Sniper ignores some armor
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[*] Quicknadethrow now switches to nade even if the player was attacking.
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[*] Grenades accuracy, real shotgun accuracy.
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@@ -50,6 +51,7 @@ Servers
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[*] Fixed bug with map names containing slashes.
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[*] The carbine is now consistently called such. (not "Rifle")
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[*] The server now differentiates between CTF/HTF scored flags in the serverlogs. (Useful for parsing/stats collection.)
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[*] Server can restricts voting from a mode for any map
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Server browser
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