changelog updates

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6982 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lucas GAUTHERON
2012-12-16 18:45:56 +00:00
parent 3ed3c3a8d4
commit 6a38e159e5
+4 -2
View File
@@ -7,20 +7,21 @@ Weapons
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[*] Sniper spread reduced (60 to 50)
[*] Sniper damage set to 82
[*] Pistol spread reduced
[*] Pistol magsize enlarged (8 to 10)
[*] SMG damage increased (15 to 16)
[*] SMG initial spread reduced
[*] SMG recoil increased
[*] AR damage reduced (24 to 22)
[*] AR kickback reduced (40 to 35)
[*] AR magsize reduced (20 to 18)
[*] AR kickback reduced (40 to 30)
[*] AR spread reduced
[*] AR recoil increased
[*] New shotgun behavior : 3 types of rays (center, medium, outter) with different properties.
[*] "piercing", A percent of armor to ignore when dealing damage.
[*] Knife fully ignores armor
[*] Carbine ignores some armor
[*] Sniper ignores some armor
[*] Quicknadethrow now switches to nade even if the player was attacking.
[*] Grenades accuracy, real shotgun accuracy.
@@ -50,6 +51,7 @@ Servers
[*] Fixed bug with map names containing slashes.
[*] The carbine is now consistently called such. (not "Rifle")
[*] The server now differentiates between CTF/HTF scored flags in the serverlogs. (Useful for parsing/stats collection.)
[*] Server can restricts voting from a mode for any map
Server browser
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