hideradar 0 doesn't disable minimap anymore

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1805 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-04-18 20:09:46 +00:00
parent aa8e338bc4
commit 700eb8b90f
+1 -1
View File
@@ -411,7 +411,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
if(player1->state==CS_ALIVE) drawequipicons();
glMatrixMode(GL_MODELVIEW);
if(!menu && !hideradar) drawradar(w, h);
if(!menu && (!hideradar || showmap)) drawradar(w, h);
else drawteamicons(w, h);
glMatrixMode(GL_PROJECTION);