hideradar 0 doesn't disable minimap anymore
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1805 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -411,7 +411,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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if(player1->state==CS_ALIVE) drawequipicons();
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glMatrixMode(GL_MODELVIEW);
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if(!menu && !hideradar) drawradar(w, h);
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if(!menu && (!hideradar || showmap)) drawradar(w, h);
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else drawteamicons(w, h);
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glMatrixMode(GL_PROJECTION);
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