updated default settings

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2348 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2008-08-21 20:18:31 +00:00
parent b405d8f214
commit 76297a2d4f
+3 -8
View File
@@ -154,7 +154,7 @@ loadnotexture // reset to default alternative texture
// used textures in this map - check /packages/textures/
// texture 0 is hardcoded as the sky
// texture 1 is hardcoded as the default liquid texture
// texture 1 used to be hardcoded as the default liquid texture but is now nothing in particular.
// texture 2 is the default wall texture (for new maps)
// texture 3 is the default floor texture
// texture 4 is the default ceiling texture
@@ -164,18 +164,13 @@ texturereset // starts the texture slot/index at 0
// Special note: Textures are limited to a maximum of 256, so you can not use more than 256
// textures in a cfg, otherwise they will not show up.
texture 0 "kurt/klite1.jpg" //dummy
//-------------water - comment all but one!------
texture 0 "kurt/klite1.jpg" // Dummy texture - Do not remove this or it will break your configurations!
texture 0 "./noctua/water/water01.jpg"
//texture 0 "./noctua/water/water04.jpg"
//texture 0 "./noctua/water/water05.jpg"
//texture 0 "./makke/muddywater.jpg"
//texture 0 "./noctua/water/snow01.jpg"
//-----brickwalls-------
texture 0 "./makke/black.jpg" -> Place holder till we find a better texture. TODO: Find one.
texture 0 "./arcitool/archibrick01.jpg"
texture 0 "./arcitool/archibrick02.jpg"
texture 0 "./arcitool/archibrick03.jpg"