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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2728 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1075,28 +1075,6 @@
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<section name="Editing" sortindex="2">
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<identifiers>
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<command name="fogcolour">
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<description>Sets fog and clearing colour.</description>
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<remarks>
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<remark>This and the fog variable can be set in the map config file.</remark>
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</remarks>
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<arguments>
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<argument token="C" description="the colour" valueNotes="integer, default is 0x8099B3"/>
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</arguments>
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</command>
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<command name="fog">
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<description>Sets the fog distance.</description>
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<remarks>
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<remark>
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You can do this for tweaking the visual effect of the fog, or if you are on a slow machine,
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setting the fog to a low value can also be a very effective way to increase fps (if you are geometry limited).
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Try out different values on big maps / maps which give you low fps.
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</remark>
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</remarks>
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<arguments>
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<argument token="N" description="the fog distance" valueNotes="integer, default is 160"/>
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</arguments>
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</command>
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<command name="edittoggle">
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<description><![CDATA[switches between map edit mode and normal.]]></description>
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<remarks>
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@@ -1116,14 +1094,6 @@
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<webReference name="The Editing Mode" url="http://wiki.cubers.net/wiki/EditingMode"/>
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</references>
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</command>
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<command name="watercolour">
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<description>
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Determines the color of the water in the map.
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</description>
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<arguments>
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<argument token="A" description="water colour" valueNotes="" />
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</arguments>
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</command>
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<command name="edittex">
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<description><![CDATA[Changes the texture on current selection by browsing through a list of textures directly shown on the cubes.
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]]></description>
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@@ -1706,34 +1676,6 @@
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<argument token="M" description="maximum simultaneous sounds" optional="true" valueNotes="default -1 (unlimited)"/>
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</arguments>
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</command>
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<command name="mapmodelreset">
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<description>Resets the mapmodel slots/indices to 0.</description>
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<remarks>
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<remark>Each subsequent mapmodel command increases it again. See config/default_map_settings.cfg for an example.</remark>
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</remarks>
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</command>
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<command name="mapmodel">
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<description>Registers a mapmodel that can be placed in maps.</description>
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<remarks>
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<remark>
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A mapmodel registered with this command can be placed in a map using the 'newent mapmodel' command.
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The bounding box is an invisible force surrounding the model, allowing players to collide against it, instead
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of walking through the mapmodel. For more information about this command, read mapediting5.xml.
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</remark>
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<remark>
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Example: mapmodel 4 2 4 0 "modelname"
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</remark>
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<remark>This mapmodel has a bounding box of 8x8x2 in size (x/y/z) and by default hovers 4 units above ground.
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</remark>
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</remarks>
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<arguments>
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<argument token="R" description="The square radius of the bounding box." valueNotes="Integer"/>
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<argument token="H" description="The height of the bounding box." valueNotes="Integer"/>
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<argument token="Z" description="The initial height offset from the ground." valueNotes="Integer"/>
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<argument token="0" description="This integer is redundant. Leave it at zero so you don't break the command." valueNotes="0"/>
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<argument token="N" description="The name of the map model" valueNotes="string"/>
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</arguments>
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</command>
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<command name="scalelights">
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<description>Scales all lights in the map.</description>
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<remarks>
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@@ -2471,10 +2413,11 @@
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</section>
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<section name="Server commands" sortindex="9">
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<description>This section lists commands used by the client that communicate to the server.
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Most are used for server administration.
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Also see the "mode" section and the "map" command which also
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communicate to the server.
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<description>
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This section lists commands used by the client that communicate to the server.
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Most are used for server administration.
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Also see the "mode" section and the "map" command which also
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communicate to the server.
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</description>
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<identifiers sort="true">
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@@ -2878,9 +2821,108 @@
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<section name="Map config files" sortindex="12">
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<description>
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All the below commands are used specifically in map configuration files.
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Some of these commands can also be used without the need of a map configuration file.
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</description>
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<identifiers sort="true">
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<command name="fog">
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<description>Sets the fog distance.</description>
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<remarks>
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<remark>
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You can do this for tweaking the visual effect of the fog, or if you are on a slow machine,
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setting the fog to a low value can also be a very effective way to increase fps (if you are geometry limited).
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Try out different values on big maps / maps which give you low fps. It is also good for asthetic features of maps
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especially when combined with "fogcolour".
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</remark>
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</remarks>
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<arguments>
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<argument token="N" description="The fog distance" valueNotes="0...1024, default is 160"/>
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</arguments>
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<references>
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<identifierReference identifier="fogcolour"/>
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</references>
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</command>
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<command name="fogcolour">
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<description>Sets the fog and clearing colour.</description>
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<arguments>
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<argument token="C" description="The colour" valueNotes="Hexadecimal colour, default is 0x8099B3"/>
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</arguments>
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<references>
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<identifierReference identifier="fog"/>
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</references>
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</command>
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<command name="mapmodel">
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<description>Registers a mapmodel that can be placed in maps.</description>
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<remarks>
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<remark>
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A mapmodel registered with this command can be placed in a map using the 'newent mapmodel' command.
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The bounding box is an invisible force surrounding the model, allowing players to collide against it, instead
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of walking through the mapmodel. For more information about this command, read mapediting5.xml.
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</remark>
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<remark>
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Example: mapmodel 4 2 4 0 "modelname"
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</remark>
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<remark>This mapmodel has a bounding box of 8x8x2 in size (X/Y/Z) and by default hovers 4 units above ground.
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</remark>
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</remarks>
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<arguments>
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<argument token="R" description="The square radius of the bounding box." valueNotes="Integer"/>
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<argument token="H" description="The height of the bounding box." valueNotes="Integer"/>
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<argument token="Z" description="The initial height offset from the ground." valueNotes="Integer"/>
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<argument token="0" description="This integer is redundant. Leave it at zero so you don't break the command." valueNotes="0"/>
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<argument token="N" description="The name of the map model" valueNotes="string"/>
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</arguments>
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<references>
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<identifierReference identifier="mapmodelreset"/>
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<identifierReference identifier="newent mapmodel"/>
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</references>
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</command>
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<command name="mapmodelreset">
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<description>Resets the mapmodel slots/indices to 0.</description>
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<remarks>
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<remark>Each subsequent mapmodel command increases it again. See config/default_map_settings.cfg for an example.</remark>
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</remarks>
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<references>
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<identifierReference identifier="mapmodel"/>
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<identifierReference identifier="newent mapmodel"/>
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</references>
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</command>
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<command name="shadowyaw">
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<description>
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Shadow yaw specifies the angle at which shadow stencils are drawn on a map. The default angle is 45 degrees.
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When specifying shadowyaw, remember that the angle will be added with the default 45 degrees. The example below
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would make the shadows appear at 90 degrees.
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</description>
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<examples>
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<example>
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<code>
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shadowyaw 45
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</code>
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</example>
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</examples>
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<arguments>
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<argument token="D" description="The angle in degrees to rotate the stencil shadows" valueNotes="0...360"/>
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</arguments>
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</command>
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<command name="watercolour">
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<description>
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Determines the water colour in a map.
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</description>
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<arguments>
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<argument token="X" description="Red colour intensity" valueNotes="Between 1 and 255" />
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<argument token="Y" description="Green colour intensity" valueNotes="Between 1 and 255" />
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<argument token="Z" description="Blue colour intensity" valueNotes="Between 1 and 255" />
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</arguments>
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<references>
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<identifierReference identifier="waterlevel"/>
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</references>
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</command>
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</identifiers>
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</section>
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