docs: removed rate setting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3542 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -911,23 +911,6 @@
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<description>Sets the maximum value the display will roll on strafing.</description>
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<value token="N" description="the roll value" minValue="0" maxValue="20" defaultValue="0"/>
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</variable>
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<variable name="rate">
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<description>Sets the clients maximum downstream bandwidth.</description>
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<remarks>
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<remark>
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Leaving it at 0 (the default) means the server will dynamically try to do the best thing,
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this is recommended for players who don't have a clue what their bandwidth is
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(setting your rate unoptimally is worse than not setting it all).
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Modem players (56k) could try rate 4000 and tweak from there, DSL players can try rate 6000-10000.
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Note that the more players on a server, the more critical the effect of your rate.
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If you are tweak addicted, you can try playing with the variables throttle_decel
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(how quickly to start dropping packets when your connection becomes bandwidth limited)
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throttle_accel (how quickly to recover once bandwidth becomes available again) and
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throttle_interval (how quickly to reestimate the situation). Change the defaults at your own risk.
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</remark>
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</remarks>
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<value token="N" description="the bytes per second" minValue="0" maxValue="25000" defaultValue="0"/>
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</variable>
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</identifiers>
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</section>
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