docs: removed rate setting

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3542 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-11-16 11:51:09 +00:00
parent e6a7fe619e
commit 7ff0dc4f35
-17
View File
@@ -911,23 +911,6 @@
<description>Sets the maximum value the display will roll on strafing.</description>
<value token="N" description="the roll value" minValue="0" maxValue="20" defaultValue="0"/>
</variable>
<variable name="rate">
<description>Sets the clients maximum downstream bandwidth.</description>
<remarks>
<remark>
Leaving it at 0 (the default) means the server will dynamically try to do the best thing,
this is recommended for players who don't have a clue what their bandwidth is
(setting your rate unoptimally is worse than not setting it all).
Modem players (56k) could try rate 4000 and tweak from there, DSL players can try rate 6000-10000.
Note that the more players on a server, the more critical the effect of your rate.
If you are tweak addicted, you can try playing with the variables throttle_decel
(how quickly to start dropping packets when your connection becomes bandwidth limited)
throttle_accel (how quickly to recover once bandwidth becomes available again) and
throttle_interval (how quickly to reestimate the situation). Change the defaults at your own risk.
</remark>
</remarks>
<value token="N" description="the bytes per second" minValue="0" maxValue="25000" defaultValue="0"/>
</variable>
</identifiers>
</section>