fix pistol initial ammo calculation & akimbo dependencies

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-11-19 22:44:53 +00:00
parent 2670347b95
commit 8ba5fe2315
2 changed files with 12 additions and 12 deletions
+1 -1
View File
@@ -316,7 +316,7 @@ public:
if(!m_nopistol)
{
ammo[GUN_PISTOL] = ammostats[GUN_PISTOL].max-magsize(GUN_PISTOL);
ammo[GUN_PISTOL] = ammostats[GUN_PISTOL].start-magsize(GUN_PISTOL);//ammostats[GUN_PISTOL].max-magsize(GUN_PISTOL);
mag[GUN_PISTOL] = magsize(GUN_PISTOL);
}
+11 -11
View File
@@ -451,16 +451,16 @@ const char *entnames[MAXENTTYPES] =
itemstat ammostats[NUMGUNS] =
{
{1, 1, 1, S_ITEMAMMO }, // knife dummy
{20, 80, 100, S_ITEMAMMO }, // pistol : CHANGED since 1.1.0.4 2010nov19
{15, 30, 30, S_ITEMAMMO }, // rifle
{14, 28, 21, S_ITEMAMMO }, // shotgun
{60, 90, 90, S_ITEMAMMO }, // subgun
{10, 20, 15, S_ITEMAMMO }, // sniper
{40, 60, 60, S_ITEMAMMO }, // assault
{30, 45, 75, S_ITEMAMMO }, // cpistol
{ 1, 0, 3, S_ITEMAMMO }, // grenade
{72, 0, 72, S_ITEMAKIMBO} // akimbo
{ 1, 1, 1, S_ITEMAMMO }, // knife dummy
{ 20, 60, 100, S_ITEMAMMO }, // pistol : CHANGED since 1.1.0.4 2010nov19
{ 15, 30, 30, S_ITEMAMMO }, // rifle
{ 14, 28, 21, S_ITEMAMMO }, // shotgun
{ 60, 90, 90, S_ITEMAMMO }, // subgun
{ 10, 20, 15, S_ITEMAMMO }, // sniper
{ 40, 60, 60, S_ITEMAMMO }, // assault
{ 30, 45, 75, S_ITEMAMMO }, // cpistol
{ 1, 0, 3, S_ITEMAMMO }, // grenade
{100, 0, 100, S_ITEMAKIMBO} // akimbo : CHANGED due to pistol changes
};
itemstat powerupstats[I_ARMOUR-I_HEALTH+1] =
@@ -482,7 +482,7 @@ guninfo guns[NUMGUNS] =
{ "rifle", S_RIFLE, S_RRIFLE, 1800, 720, 60, 0, 0, 10, 60, 10, 4, 4, 10, 60, 60, 150, 1, false },
{ "shotgun", S_SHOTGUN, S_RSHOTGUN, 2400, 1000, 5, 0, 0, 1, 35, 7, 9, 9, 10, 140, 140, 125, 1, false }, // CHANGED
{ "subgun", S_SUBGUN, S_RSUBGUN, 1650, 80, 15, 0, 0, 45, 15, 30, 1, 2, 4, 30, 50, 188, 1, true }, // CHANGED : [reI,reB,reM] + spread
{ "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 83, 0, 0, 50, 50, 5, 4, 4, 10, 85, 85, 100, 1, false }, // CHANGED : damage, spread
{ "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 83, 0, 0, 45, 50, 5, 4, 4, 10, 85, 85, 100, 1, false }, // CHANGED : damage, spread
{ "assault", S_ASSAULT, S_RASSAULT, 2000, 120, 24, 0, 0, 20, 40, 20, 0, 2, 2, 22, 55, 115, 1, true }, // CHANGED
{ "cpistol", S_PISTOL, S_RPISTOL, 1400, 120, 19, 0, 0, 35, 10, 15, 6, 5, 6, 35, 58, 125, 1, false }, // temporary
{ "grenade", S_NULL, S_NULL, 1000, 650, 200, 20, 6, 1, 1, 1, 3, 1, 0, 0, 0, 0, 3, false },