fix pistol initial ammo calculation & akimbo dependencies
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -316,7 +316,7 @@ public:
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if(!m_nopistol)
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{
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ammo[GUN_PISTOL] = ammostats[GUN_PISTOL].max-magsize(GUN_PISTOL);
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ammo[GUN_PISTOL] = ammostats[GUN_PISTOL].start-magsize(GUN_PISTOL);//ammostats[GUN_PISTOL].max-magsize(GUN_PISTOL);
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mag[GUN_PISTOL] = magsize(GUN_PISTOL);
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}
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@@ -451,16 +451,16 @@ const char *entnames[MAXENTTYPES] =
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itemstat ammostats[NUMGUNS] =
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{
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{1, 1, 1, S_ITEMAMMO }, // knife dummy
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{20, 80, 100, S_ITEMAMMO }, // pistol : CHANGED since 1.1.0.4 2010nov19
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{15, 30, 30, S_ITEMAMMO }, // rifle
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{14, 28, 21, S_ITEMAMMO }, // shotgun
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{60, 90, 90, S_ITEMAMMO }, // subgun
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{10, 20, 15, S_ITEMAMMO }, // sniper
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{40, 60, 60, S_ITEMAMMO }, // assault
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{30, 45, 75, S_ITEMAMMO }, // cpistol
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{ 1, 0, 3, S_ITEMAMMO }, // grenade
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{72, 0, 72, S_ITEMAKIMBO} // akimbo
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{ 1, 1, 1, S_ITEMAMMO }, // knife dummy
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{ 20, 60, 100, S_ITEMAMMO }, // pistol : CHANGED since 1.1.0.4 2010nov19
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{ 15, 30, 30, S_ITEMAMMO }, // rifle
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{ 14, 28, 21, S_ITEMAMMO }, // shotgun
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{ 60, 90, 90, S_ITEMAMMO }, // subgun
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{ 10, 20, 15, S_ITEMAMMO }, // sniper
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{ 40, 60, 60, S_ITEMAMMO }, // assault
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{ 30, 45, 75, S_ITEMAMMO }, // cpistol
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{ 1, 0, 3, S_ITEMAMMO }, // grenade
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{100, 0, 100, S_ITEMAKIMBO} // akimbo : CHANGED due to pistol changes
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};
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itemstat powerupstats[I_ARMOUR-I_HEALTH+1] =
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@@ -482,7 +482,7 @@ guninfo guns[NUMGUNS] =
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{ "rifle", S_RIFLE, S_RRIFLE, 1800, 720, 60, 0, 0, 10, 60, 10, 4, 4, 10, 60, 60, 150, 1, false },
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{ "shotgun", S_SHOTGUN, S_RSHOTGUN, 2400, 1000, 5, 0, 0, 1, 35, 7, 9, 9, 10, 140, 140, 125, 1, false }, // CHANGED
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{ "subgun", S_SUBGUN, S_RSUBGUN, 1650, 80, 15, 0, 0, 45, 15, 30, 1, 2, 4, 30, 50, 188, 1, true }, // CHANGED : [reI,reB,reM] + spread
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{ "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 83, 0, 0, 50, 50, 5, 4, 4, 10, 85, 85, 100, 1, false }, // CHANGED : damage, spread
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{ "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 83, 0, 0, 45, 50, 5, 4, 4, 10, 85, 85, 100, 1, false }, // CHANGED : damage, spread
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{ "assault", S_ASSAULT, S_RASSAULT, 2000, 120, 24, 0, 0, 20, 40, 20, 0, 2, 2, 22, 55, 115, 1, true }, // CHANGED
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{ "cpistol", S_PISTOL, S_RPISTOL, 1400, 120, 19, 0, 0, 35, 10, 15, 6, 5, 6, 35, 58, 125, 1, false }, // temporary
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{ "grenade", S_NULL, S_NULL, 1000, 650, 200, 20, 6, 1, 1, 1, 3, 1, 0, 0, 0, 0, 3, false },
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