helmet sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+77
-76
@@ -31,84 +31,85 @@ registersound "weapon/auto_reload" // 19 - S_RASSAULT
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registersound "misc/pickup_ammo_clip" // 20 - S_ITEMAMMO
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registersound "misc/pickup_health" // 21 - S_ITEMHEALTH
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registersound "misc/pickup_armour" // 22 - S_ITEMARMOUR
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registersound "misc/tick9" // 23 - S_ITEMPUP
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registersound "weapon/clip_empty" // 24 - S_NOAMMO
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registersound "misc/tick11" // 25 - S_PUPOUT
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registersound "player/pain1" // 26 - S_PAIN1
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registersound "player/pain2" // 27 - S_PAIN2
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registersound "player/pain3" // 28 - S_PAIN3
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registersound "player/pain4" // 29 - S_PAIN4
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registersound "player/pain5" // 30 - S_PAIN5
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registersound "player/pain6" // 31 - S_PAIN6
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registersound "player/die1" // 32 - S_DIE1
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registersound "player/die2" // 33 - S_DIE2
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registersound "weapon/grenade_exp" // 34 - S_FEXPLODE
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registersound "player/splash1" // 35 - S_SPLASH1
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registersound "player/splash2" // 36 - S_SPLASH2
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registersound "ctf/flagdrop" // 37 - S_FLAGDROP
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registersound "ctf/flagpickup" // 38 - S_FLAGPICKUP
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registersound "ctf/flagreturn" // 39 - S_FLAGRETURN
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registersound "ctf/flagscore" // 40 - S_FLAGSCORE
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registersound "weapon/grenade_pull" // 41 - S_GRENADEPULL
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registersound "weapon/grenade_throw" // 42 - S_GRENADETHROW
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registersound "weapon/grenade_bounce1" // 43 - S_GRENADEBOUNCE1
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registersound "weapon/grenade_bounce2" // 44 - S_GRENADEBOUNCE2
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registersound "weapon/pistol_akreload" // 45 - S_RAKIMBO
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registersound "misc/change_gun" // 46 - S_GUNCHANGE
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registersound "misc/impact_t" // 47 - S_HITSOUND
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registersound "player/gib" // 48 - S_GIB
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registersound "misc/headshot" 10 // 49 - S_HEADSHOT
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registersound "vote/vote_call" // 50 - S_CALLVOTE
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registersound "vote/vote_pass" // 51 - S_VOTEPASS
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registersound "vote/vote_fail" // 52 - S_VOTEFAIL
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registersound "player/footsteps" 40 1 20 // 53 - S_FOOTSTEPS
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registersound "player/crouch" 40 1 10 // 54 - S_FOOTSTEPSCROUCH
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registersound "player/watersteps" 40 1 20 // 55 - S_WATERFOOTSTEPS
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registersound "player/watercrouch" 40 1 10// 56 - S_WATERFOOTSTEPSCROUCH
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registersound "player/crouch_in" 85 0 14 // 57 - S_CROUCH
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registersound "player/crouch_out" 75 0 14 // 58 - S_UNCROUCH
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registersound "misc/menu_click1" // 59 - S_MENUSELECT
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registersound "misc/menu_click2" // 60 - S_MENUENTER
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registersound "player/underwater" // 61 - S_UNDERWATER
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registersound "misc/tinnitus" 2 // 62 - S_TINNITUS
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registersound "misc/pickup_helmet" // 23 - S_ITEMHELMET
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registersound "misc/tick9" // 24 - S_ITEMPUP
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registersound "weapon/clip_empty" // 25 - S_NOAMMO
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registersound "misc/tick11" // 26 - S_PUPOUT
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registersound "player/pain1" // 27 - S_PAIN1
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registersound "player/pain2" // 28 - S_PAIN2
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registersound "player/pain3" // 29 - S_PAIN3
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registersound "player/pain4" // 30 - S_PAIN4
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registersound "player/pain5" // 31 - S_PAIN5
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registersound "player/pain6" // 32 - S_PAIN6
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registersound "player/die1" // 33 - S_DIE1
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registersound "player/die2" // 34 - S_DIE2
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registersound "weapon/grenade_exp" // 35 - S_FEXPLODE
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registersound "player/splash1" // 36 - S_SPLASH1
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registersound "player/splash2" // 37 - S_SPLASH2
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registersound "ctf/flagdrop" // 38 - S_FLAGDROP
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registersound "ctf/flagpickup" // 39 - S_FLAGPICKUP
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registersound "ctf/flagreturn" // 40 - S_FLAGRETURN
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registersound "ctf/flagscore" // 41 - S_FLAGSCORE
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registersound "weapon/grenade_pull" // 42 - S_GRENADEPULL
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registersound "weapon/grenade_throw" // 43 - S_GRENADETHROW
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registersound "weapon/grenade_bounce1" // 44 - S_GRENADEBOUNCE1
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registersound "weapon/grenade_bounce2" // 45 - S_GRENADEBOUNCE2
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registersound "weapon/pistol_akreload" // 46 - S_RAKIMBO
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registersound "misc/change_gun" // 47 - S_GUNCHANGE
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registersound "misc/impact_t" // 48 - S_HITSOUND
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registersound "player/gib" // 49 - S_GIB
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registersound "misc/headshot" 10 // 50 - S_HEADSHOT
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registersound "vote/vote_call" // 51 - S_CALLVOTE
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registersound "vote/vote_pass" // 52 - S_VOTEPASS
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registersound "vote/vote_fail" // 53 - S_VOTEFAIL
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registersound "player/footsteps" 40 1 20 // 54 - S_FOOTSTEPS
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registersound "player/crouch" 40 1 10 // 55 - S_FOOTSTEPSCROUCH
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registersound "player/watersteps" 40 1 20 // 56 - S_WATERFOOTSTEPS
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registersound "player/watercrouch" 40 1 10// 57 - S_WATERFOOTSTEPSCROUCH
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registersound "player/crouch_in" 85 0 14 // 58 - S_CROUCH
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registersound "player/crouch_out" 75 0 14 // 59 - S_UNCROUCH
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registersound "misc/menu_click1" // 60 - S_MENUSELECT
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registersound "misc/menu_click2" // 61 - S_MENUENTER
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registersound "player/underwater" // 62 - S_UNDERWATER
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registersound "misc/tinnitus" 2 // 63 - S_TINNITUS
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// In-game voice coms
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registersound "voicecom/affirmative" // 63
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registersound "voicecom/allrightsir" // 64
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registersound "voicecom/comeonmove" // 65
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registersound "voicecom/cominginwiththeflag" // 66
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registersound "voicecom/coverme" // 67
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registersound "voicecom/defendtheflag" // 68
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registersound "voicecom/enemydown" // 69
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registersound "voicecom/gogetemboys" // 70
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registersound "voicecom/goodjobteam" // 71
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registersound "voicecom/igotone" // 72
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registersound "voicecom/imadecontact" // 73
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registersound "voicecom/imattacking" // 74
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registersound "voicecom/imondefense" // 75
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registersound "voicecom/imonyourteamman" // 76
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registersound "voicecom/negative" // 77
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registersound "voicecom/nocando" // 78
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registersound "voicecom/recovertheflag" // 79
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registersound "voicecom/sorry" // 80
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registersound "voicecom/spreadout" // 81
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registersound "voicecom/stayhere" // 82
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registersound "voicecom/staytogether" // 83
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registersound "voicecom/theresnowaysir" // 84
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registersound "voicecom/wedidit" // 85
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registersound "voicecom/yes" // 86
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registersound "voicecom/onthemove_1" // 87
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registersound "voicecom/onthemove_2" // 88
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registersound "voicecom/igotyourback" // 89
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registersound "voicecom/igotyoucovered" // 90
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registersound "voicecom/inposition_1" // 91
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registersound "voicecom/inposition_2" // 92
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registersound "voicecom/reportin" // 93
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registersound "voicecom/niceshot" // 94 : public
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registersound "voicecom/thanks_1" // 95 : public
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registersound "voicecom/thanks_2" // 96 : public
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registersound "voicecom/awesome_1" // 97 : public
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registersound "voicecom/awesome_2" // 98 : public
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registersound "voicecom/affirmative" // 64
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registersound "voicecom/allrightsir" // 65
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registersound "voicecom/comeonmove" // 66
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registersound "voicecom/cominginwiththeflag" // 67
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registersound "voicecom/coverme" // 68
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registersound "voicecom/defendtheflag" // 69
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registersound "voicecom/enemydown" // 70
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registersound "voicecom/gogetemboys" // 71
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registersound "voicecom/goodjobteam" // 72
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registersound "voicecom/igotone" // 73
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registersound "voicecom/imadecontact" // 74
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registersound "voicecom/imattacking" // 75
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registersound "voicecom/imondefense" // 76
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registersound "voicecom/imonyourteamman" // 77
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registersound "voicecom/negative" // 78
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registersound "voicecom/nocando" // 79
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registersound "voicecom/recovertheflag" // 80
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registersound "voicecom/sorry" // 81
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registersound "voicecom/spreadout" // 82
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registersound "voicecom/stayhere" // 83
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registersound "voicecom/staytogether" // 84
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registersound "voicecom/theresnowaysir" // 85
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registersound "voicecom/wedidit" // 86
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registersound "voicecom/yes" // 87
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registersound "voicecom/onthemove_1" // 88
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registersound "voicecom/onthemove_2" // 89
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registersound "voicecom/igotyourback" // 90
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registersound "voicecom/igotyoucovered" // 91
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registersound "voicecom/inposition_1" // 92
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registersound "voicecom/inposition_2" // 93
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registersound "voicecom/reportin" // 94
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registersound "voicecom/niceshot" // 95 : public
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registersound "voicecom/thanks_1" // 96 : public
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registersound "voicecom/thanks_2" // 97 : public
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registersound "voicecom/awesome_1" // 98 : public
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registersound "voicecom/awesome_2" // 99 : public
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// Music
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registermusic "pingpong/Ping_Pong_-_Kamikadze" // M_FLAGGRAB
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@@ -248,6 +248,7 @@
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<Unit filename="../src/server.cpp">
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<Option target="default" />
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</Unit>
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<Unit filename="../src/server.h" />
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<Unit filename="../src/serveractions.h">
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<Option target="default" />
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</Unit>
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+1
-1
@@ -466,7 +466,7 @@ itemstat ammostats[NUMGUNS] =
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itemstat powerupstats[I_ARMOUR-I_HEALTH+1] =
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{
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{33, 0, 100, S_ITEMHEALTH}, // 0 health
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{25, 0, 100, S_ITEMARMOUR}, // 1 helmet
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{25, 0, 100, S_ITEMHELMET}, // 1 helmet
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{50, 0, 100, S_ITEMARMOUR}, // 2 armour
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};
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+2
-1
@@ -13,7 +13,8 @@ enum
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S_SNIPER, S_RSNIPER,
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S_ASSAULT, S_RASSAULT,
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S_ITEMAMMO, S_ITEMHEALTH,
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S_ITEMARMOUR, S_ITEMAKIMBO,
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S_ITEMARMOUR, S_ITEMHELMET,
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S_ITEMAKIMBO,
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S_NOAMMO, S_AKIMBOOUT,
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S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6,
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S_DIE1, S_DIE2,
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