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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@685 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -299,8 +299,6 @@ int fixspawn = 2;
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// returns -2 for a free place, else dist to the nearest enemy
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float nearestenemy(vec place, char *team)
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{
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if(!m_teammode) return -2;
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int nearestenemydist = -1;
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loopv(players)
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{
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