'skiplines' description and example added

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3726 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
ac_stef
2008-11-21 20:15:36 +00:00
parent 33b779adfb
commit 90079e2d2c
+32 -6
View File
@@ -120,6 +120,17 @@
players are connected at time of game start.
</td>
</tr>
<tr>
<td style="text-align: center;">
skiplines
</td>
<td>
If the map actually got played (depending on minplayer and maxplayer), the server
will skip the specified number of (used) lines in the maprotation before picking the
next map. This can be used to choose a gamemode matching the current
number of players.
</td>
</tr>
</table>
<p>
Minplayer and maxplayer numbers are only checked when a new game is picked from
@@ -133,7 +144,7 @@
// server side maprotations
// WARNING: You can NOT use CubeScript in there
// Use the following scheme...
// map:mode:time:allowVote[:minplayer[:maxplayer]]
// map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]]
// tdm
ac_complex:0:10:1
@@ -145,6 +156,10 @@
ac_mines:5:10:1
ac_depot:5:10:1
// ac_arctic
ac_arctic : 0:10: 1: 4: 7: 1 // tdm, 10 minutes, 4..7 players
ac_arctic :11:10: 1: 7: 0: 0 // tosok, 10 minutes, 8.. players
// one short game on ac_snow, either osok or deathmatch (pseudorandom)
ac_snow :10: 6: 1: 0: 1: 7 // osok, 6 minutes, 0..1 players
ac_snow : 2: 6: 1: 2: 2: 6 // dm, 6 minutes, 2 players
@@ -160,11 +175,22 @@
<i>ac_complex</i> is played in mode 0 (Team Deathmatch) for 10 minutes. The
connected players are allowed to vote.
</p>
<p>
The last block will play only one match on ac_snow, but depending on the number of players with varying gamemode;
for less than 8 players and an even number it will be deathmatch, for uneven numbers osok,
with more than 8 players team deathmatch will be played.
</p>
<p>
The ac_arctic-block will play <i>team deathmatch</i> or <i>team one shot one kill</i>
on ac_arctic, depending on the number of players;
for 4 to 7 players it will be team deathmatch, for 8 or more players it will be tosok; if less than 4
players are on the server, the map will be skipped.
(Notice the <i>skipline = 1</i> in the first ac_arctic line (tdm) - this will skip the tosok line,
if tdm actually gets played.)
</p>
<p>
The last block will play only one match on ac_snow, but depending on the number of players with varying gamemode;
for less than 8 players and an even number it will be deathmatch, for uneven numbers osok,
with more than 8 players team deathmatch will be played.
</p>
<p>
<b>Important: do only use standard maps and maps from your packages/maps/servermaps folder!</b>
</p>
<h2 id="blacklist">
Blacklist
</h2>