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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+27
-10
@@ -23,8 +23,6 @@ dynlight 16 // set 0 if it slows you down
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gamma 100 // set to your liking, 100 = default
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hidestats 1
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bind F6 showmip
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bind F5 toggleocull
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@@ -37,8 +35,8 @@ bind D right
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alias primary [ weapon 0 ]
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alias secondary [ weapon 1 ]
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alias grenades [weapon 3 ]
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alias melee [ weapon 2 ]
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alias grenades [weapon 3 ]
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bind 1 "primary"
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bind 2 "secondary"
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@@ -47,7 +45,6 @@ bind 4 "melee"
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//for alternative weapon binding (more economic) see the end of this file
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bind R reload
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// SCOPE FUNCTION - choose your preferred mode.
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@@ -67,11 +64,8 @@ alias ctf [ mode 5; map $arg1 ]
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alias dm [ mode 2; map $arg1 ]
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alias ffa [ mode 2; map $arg1 ]
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alias lms [ mode 3; map $arg1 ]
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alias only_menu_music 1
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alias menu_music ac.ogg
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alias pf [ mode 6; map $arg1 ]
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alias lss [ mode 9; map $arg1 ]
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//--------------------- editing -------------------------------
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@@ -114,7 +108,6 @@ alias delta_game_1 [
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fov $zfov
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]
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if (only_menu_music) [ musicvol 1; music $menu_music ]
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bind KP_MINUS "conskip 1"
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bind KP_PLUS "conskip -1"
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@@ -125,3 +118,27 @@ bind KP_PLUS "conskip -1"
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//alias delta_game_0 [ if (= $arg1 1) [ primary ] [ secondary ] ]
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//bind lshift "grenade"
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//bind lalt "melee"
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//=========================================
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music ac.ogg
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musicvol $maxmusicvol
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alias fade [ // 0=in, 1=out
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alias stepsize 5
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alias numsteps (div $maxmusicvol $stepsize)
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loop (+ $numsteps 1) [
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alias curvol (* $i $stepsize)
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if (= $arg1 1) [ alias curvol (- $maxmusicvol $curvol) ]
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concat musicvol ($curvol)
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sleep (* $i 100) $s
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]
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]
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alias start_intermission [
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fade 0
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sleep 10000 [ fade 1 ]
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]
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// play once (1:40)
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sleep 100000 [ fade 1 ]>>>>>>> 1.15
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