recomMend fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3362 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -187,7 +187,7 @@
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</p>
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<p>
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If you want a different texture to appear on the mapmodel, you can use <b>Z</b>
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to define a texture number to apply to that mapmodel. Using this is unrecomended
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to define a texture number to apply to that mapmodel. Using this is unrecommended
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as it's better to use the models default texture.
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</p>
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<p>
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@@ -201,7 +201,7 @@
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Due to the AssaultCube engines limitations... you can't use geometry to create a
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second level. But, you can use a mapmodel platform or bridge. Look in the editing
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menu under "<i>Platforms/Clips</i>". Apply some height to these to create a second
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floor. Using too many of these is unrecomended.
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floor. Using too many of these is unrecommended.
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</p>
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<h2 id="ctf">
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CTF flags</h2>
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@@ -77,7 +77,7 @@
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<h2>File replacement</h2>
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<p>
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There is also of course, file replacement, where you would replace the already existing skin file with your new skin, so that anybody with the skin
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that you replaced, would now appear with your new skin (i.e. named the same). This is not recomended, but if you do decide to do this,
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that you replaced, would now appear with your new skin (i.e. named the same). This is not recommended, but if you do decide to do this,
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it is best implemented as a <a href="mods.html">mod</a>.
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</p>
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