recomMend fixes

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3362 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-10-31 20:00:59 +00:00
parent 9526e60cc5
commit 96539e4a90
2 changed files with 3 additions and 3 deletions
+2 -2
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@@ -187,7 +187,7 @@
</p>
<p>
If you want a different texture to appear on the mapmodel, you can use <b>Z</b>
to define a texture number to apply to that mapmodel. Using this is unrecomended
to define a texture number to apply to that mapmodel. Using this is unrecommended
as it's better to use the models default texture.
</p>
<p>
@@ -201,7 +201,7 @@
Due to the AssaultCube engines limitations... you can't use geometry to create a
second level. But, you can use a mapmodel platform or bridge. Look in the editing
menu under "<i>Platforms/Clips</i>". Apply some height to these to create a second
floor. Using too many of these is unrecomended.
floor. Using too many of these is unrecommended.
</p>
<h2 id="ctf">
CTF flags</h2>
+1 -1
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@@ -77,7 +77,7 @@
<h2>File replacement</h2>
<p>
There is also of course, file replacement, where you would replace the already existing skin file with your new skin, so that anybody with the skin
that you replaced, would now appear with your new skin (i.e. named the same). This is not recomended, but if you do decide to do this,
that you replaced, would now appear with your new skin (i.e. named the same). This is not recommended, but if you do decide to do this,
it is best implemented as a <a href="mods.html">mod</a>.
</p>