Updated documentation. Thanks to Jamz!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5712 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -48,7 +48,7 @@
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</p>
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<h2 id="weapons">Weapons</h2>
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<p>
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There are seven weapons you can use to frag or gib your enemies:
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There are eight weapons you can use to frag or obliterate your enemies:
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</p>
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<table id="guns">
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<tr>
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@@ -57,8 +57,7 @@
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<b>Swiss Tech Combat Blade DR-88</b><br clear="none"/>
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<p>
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A sharp and swift blade. It is your last resort when you run out of ammo as well as your best friend
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in humiliating snipers and campers. Fragging someone using this weapon produces a "gib" instead of a
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frag which counts for two frags, instead of one. (0)
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in humiliating snipers and campers. Kill with this weapon, and you "knifed" them, which counts for two frags, instead of one. (0)
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</p>
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</td>
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</tr>
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@@ -68,7 +67,7 @@
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<b>Mk-77 Semi-Automatic Pistol</b><br clear="none"/>
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<p>
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Your basic sidearm. A powerful secondary weapon, yet typically less effective at range.
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The small magazine size is something you need to keep an eye on. The <a href="#akimbo" shape="rect">akimbo</a> power-up makes this weapon twice as deadly! (1)
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The small magazine size is something you need to keep an eye on. The <a href="#akimbo" shape="rect">akimbo</a> power-up makes this weapon twice as deadly and much more fun! (1)
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</p>
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</td>
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</tr>
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@@ -77,8 +76,8 @@
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<td rowspan="1" colspan="1">
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<b>MTP-57 Assault Rifle</b><br clear="none"/>
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<p>
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The large caliber deals a substantial amount of damage. A long barrel ensures accuracy even at high range.
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It can become difficult to control when shooting bursts of more than three bullets. (5)
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The large caliber deals a substantial amount of damage, with a surprising amount of recoil. A long barrel ensures accuracy even at high range.
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It can become difficult to control when shooting bursts of more than three bullets. (6)
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</p>
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</td>
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</tr>
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@@ -92,8 +91,8 @@
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to operate it from the hip as well.
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</p>
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<p> Not recommended on it's own for hand-to-hand combat, since it can take some time
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to recock the weapon. Headshot frags from this weapon produces a "gib" instead of a frag which counts for two frags,
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instead of one. Headshots also cause three times as much damage. (4)
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to recock the weapon. Shots to the head from this weapon produce a "headshot" instead of a frag, which counts for two frags,
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instead of one. Headshots also cause three times as much damage. (5)
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</p>
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</td>
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</tr>
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@@ -104,7 +103,8 @@
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<p>
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This weapon releases a deadly spray of bullets at a high rate of fire.
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However, due to the short barrel and small caliber,
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its man-stopping power is limited, and effectiveness ceases at longer ranges. (3)
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its man-stopping power is limited, and effectiveness ceases at longer ranges. Like the Assault Rifle,
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its accuracy gets worse the longer your bursts.(4)
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</p>
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</td>
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</tr>
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@@ -114,18 +114,29 @@
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<b>V-19 Combat Shotgun</b><br clear="none"/>
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<p>
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7-round semi-automatic shotgun. This powerful weapon can shred your opponents to pieces -
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if you´re close enough.(2)
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if you´re close enough.(3)
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</p>
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1"><img src="pics/weapon_carbine.jpg" alt="Carbine"/></td>
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<td rowspan="1" colspan="1">
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<b>TMP-M&A Carbine</b><br clear="none"/>
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<p>
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The perfect weapon for the most accurate shooter. Faster than a sniper rifle and more deadly than an automatic;
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just make sure you're pointing it in the right direction. Its 10-round magazine will let you dispose
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of five unarmoured opponents before you need to reload.(2)
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</p>
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1"><img src="pics/weapon_grenade.jpg" alt="Grenade"/></td>
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<td rowspan="1" colspan="1">
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<b>SAL-T3 Grenade</b><br clear="none"/>
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<p>
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This grenade is your friend in mid range fights. Its timer is adjusted to two seconds which makes it quite
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useful for quick responses to your enemies fire bursts. Frags from this weapon produces a "gib" instead of a
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frag which counts for two frags, instead of one. (6)
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useful for quick responses to your enemies fire bursts. Kills from this weapon produce a "gib" instead of a
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frag. (7)
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</p>
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</td>
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</tr>
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@@ -146,22 +157,25 @@
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<td rowspan="1" colspan="1">Swiss Tech Combat Blade DR-88</td><td rowspan="1" colspan="1">50</td><td rowspan="1" colspan="1">500ms</td><td rowspan="1" colspan="1">2</td><td rowspan="1" colspan="1">100</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">-</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">Mk-77 Semi-Automatic Pistol</td><td rowspan="1" colspan="1">19</td><td rowspan="1" colspan="1">170ms</td><td rowspan="1" colspan="1">5.9</td><td rowspan="1" colspan="1">112</td><td rowspan="1" colspan="1">1400ms</td><td rowspan="1" colspan="1">8</td><td rowspan="1" colspan="1">32</td><td rowspan="1" colspan="1">80</td>
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<td rowspan="1" colspan="1">Mk-77 Semi-Automatic Pistol</td><td rowspan="1" colspan="1">18</td><td rowspan="1" colspan="1">160ms</td><td rowspan="1" colspan="1">6.3</td><td rowspan="1" colspan="1">113</td><td rowspan="1" colspan="1">1400ms</td><td rowspan="1" colspan="1">8</td><td rowspan="1" colspan="1">32</td><td rowspan="1" colspan="1">80</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">MTP-57 Assault Rifle</td><td rowspan="1" colspan="1">24</td><td rowspan="1" colspan="1">130ms</td><td rowspan="1" colspan="1">7.7</td><td rowspan="1" colspan="1">185</td><td rowspan="1" colspan="1">2000ms</td><td rowspan="1" colspan="1">15</td><td rowspan="1" colspan="1">60</td><td rowspan="1" colspan="1">80</td>
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<td rowspan="1" colspan="1">MTP-57 Assault Rifle</td><td rowspan="1" colspan="1">24</td><td rowspan="1" colspan="1">120ms</td><td rowspan="1" colspan="1">8.3</td><td rowspan="1" colspan="1">200</td><td rowspan="1" colspan="1">2000ms</td><td rowspan="1" colspan="1">20</td><td rowspan="1" colspan="1">60</td><td rowspan="1" colspan="1">80</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">Precision Tech AD-81 Sniper Rifle</td><td rowspan="1" colspan="1">85</td><td rowspan="1" colspan="1">1500ms</td><td rowspan="1" colspan="1">0.6</td><td rowspan="1" colspan="1">56</td><td rowspan="1" colspan="1">1950ms</td><td rowspan="1" colspan="1">5</td><td rowspan="1" colspan="1">20</td><td rowspan="1" colspan="1">20</td>
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<td rowspan="1" colspan="1">Precision Tech AD-81 Sniper Rifle</td><td rowspan="1" colspan="1">80</td><td rowspan="1" colspan="1">1500ms</td><td rowspan="1" colspan="1">0.7</td><td rowspan="1" colspan="1">53</td><td rowspan="1" colspan="1">1950ms</td><td rowspan="1" colspan="1">5</td><td rowspan="1" colspan="1">20</td><td rowspan="1" colspan="1">20</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">A-ARD/10 Submachine Gun</td><td rowspan="1" colspan="1">16</td><td rowspan="1" colspan="1">80ms</td><td rowspan="1" colspan="1">12.5</td><td rowspan="1" colspan="1">200</td><td rowspan="1" colspan="1">1650ms</td><td rowspan="1" colspan="1">30</td><td rowspan="1" colspan="1">60</td><td rowspan="1" colspan="1">120</td>
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<td rowspan="1" colspan="1">A-ARD/10 Submachine Gun</td><td rowspan="1" colspan="1">15</td><td rowspan="1" colspan="1">80ms</td><td rowspan="1" colspan="1">12.5</td><td rowspan="1" colspan="1">188</td><td rowspan="1" colspan="1">1650ms</td><td rowspan="1" colspan="1">30</td><td rowspan="1" colspan="1">90</td><td rowspan="1" colspan="1">120</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">V-19 Combat Shotgun</td><td rowspan="1" colspan="1">105</td><td rowspan="1" colspan="1">1000ms</td><td rowspan="1" colspan="1">1</td><td rowspan="1" colspan="1">105</td><td rowspan="1" colspan="1">2400ms</td><td rowspan="1" colspan="1">7</td><td rowspan="1" colspan="1">28</td><td rowspan="1" colspan="1">28</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">TMP-M&A Carbine</td><td rowspan="1" colspan="1">60</td><td rowspan="1" colspan="1">720ms</td><td rowspan="1" colspan="1">1.4</td><td rowspan="1" colspan="1">83</td><td rowspan="1" colspan="1">1800ms</td><td rowspan="1" colspan="1">10</td><td rowspan="1" colspan="1">30</td><td rowspan="1" colspan="1">40</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">SAL-T3 Grenade</td><td rowspan="1" colspan="1">150</td><td rowspan="1" colspan="1">1200ms</td><td rowspan="1" colspan="1">0.8</td><td rowspan="1" colspan="1">125</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">0</td><td rowspan="1" colspan="1">2</td>
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<td rowspan="1" colspan="1">SAL-T3 Grenade</td><td rowspan="1" colspan="1">200</td><td rowspan="1" colspan="1">650ms</td><td rowspan="1" colspan="1">1.5</td><td rowspan="1" colspan="1">308</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">0</td><td rowspan="1" colspan="1">3</td>
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</tr>
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</tbody>
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</table>
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@@ -187,10 +201,11 @@
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This box supplies ammunition for the primary weapons. The exact contents are:
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</p>
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<ul>
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<li>30 rounds for the assault rifle.</li>
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<li>40 rounds for the assault rifle.</li>
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<li>10 rounds for the sniper rifle.</li>
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<li>60 rounds for the sub-machine gun.</li>
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<li>14 shells for the shotgun.</li>
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<li>15 rounds for the carbine.</li>
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</ul>
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<p>
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It respawns after 4, 6 or 8 seconds, depending on the number of players in the server.
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@@ -226,21 +241,29 @@
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</p>
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1"><img src="pics/item_helmet.jpg" alt="Helmet"/></td>
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<td rowspan="1" colspan="1">
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<b>Armour</b><br clear="none"/>
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<p>
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Helmet pickups give you 25 points of protection.
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</p>
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1"><img src="pics/item_kevlar.jpg" alt="Kevlar"/></td>
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<td rowspan="1" colspan="1">
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<b>Kevlar</b><br clear="none"/>
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<p>
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Kevlar pickups give you 50 points of protection. The kevlar absorbs 30% of all damage caused upon you and respawns every 20 seconds.
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Kevlar pickups give you 50 points of protection. The more armour you have, the more damage it absorbs; between 16% and 41%. Armour respawns every 20 seconds.
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</p>
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1"><img src="pics/item_grenade.jpg" alt="Grenades"/></td>
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<td rowspan="1" colspan="1">
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<b>Grenades</b><br clear="none"/>
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<b>Grenade</b><br clear="none"/>
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<p>
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Grab this to get two grenades fitted to your pocket.
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Grab this to get one grenade fitted to your pocket. Grenades take 8 seconds to respawn.
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</p>
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</td>
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</tr>
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@@ -267,11 +290,12 @@
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<b>Survivor (3)</b><br clear="none"/>
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Round based combat, everyone for themselves.
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If you die, you will have to wait until the end of the round until you can spawn again.
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The round ends when all enemies are dead. The last surviving player will win the round and be awarded a point.
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The round ends when all enemies are dead.
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</li>
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<li>
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<b>Pistol Frenzy (6)</b><br clear="none"/>
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A deathmatch mode with Pistols as the main weapon (no primary weapons). Grenades and knives are also present in this mode.
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Make sure <b>you</b> get to the Akimbo first.
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</li>
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<li>
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<b>Last Swiss Standing (9)</b><br clear="none"/>
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@@ -291,12 +315,12 @@
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<ul>
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<li>
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<b>Team Deathmatch (0)</b><br clear="none"/>
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Two teams fight each other. The team that has the most frags at the end of the round wins.
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Two teams fight each other. The team that has the most frags at the end of the game wins.
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</li>
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<li>
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<b>Team Survivor (4)</b><br clear="none"/>
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Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again.
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The round will end when all members from one team are dead. The surviving team will be awarded a point and the next round will start.
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The round will end when all members from one team are dead.
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</li>
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<li>
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<b>Team One Shot, One Kill (11)</b><br clear="none"/>
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@@ -314,21 +338,23 @@
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<ul>
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<li>
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<b>Hunt the Flag (13)</b><br clear="none"/>
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Find the enemy flag, frag the flag bearer and collect the flag to score. Be sure to protect your own flag bearer!
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Find the enemy flag, frag the flag bearer and collect the flag to score. If no-one's holding your flag, the score won't count,
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so be sure to protect your own flag bearer! If the flag bearer collects the enemy flag, they gain a 1 point bonus.
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</li>
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<li>
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<b>Team Keep the Flag (14)</b><br clear="none"/>
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There is only one flag. Grab the flag and keep it, you'll score 1 flag point for every 15 seconds you keep the flag.
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Be sure to protect your teams flag bearer! If the flag bearer collects the enemy flag, they gain a 1 point bonus.
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Be sure to protect your team's flag bearer!
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</li>
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<li>
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<b>Keep the Flag (15)</b><br clear="none"/>
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There is only one flag, and everybody will want it. If you have it, be careful, because everyone else will want to destroy you!
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If the flag bearer collects the enemy flag, they gain a 1 point bonus.
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Score one point for every fifteen seconds you can hold the flag, if you can manage that long!
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</li>
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<li>
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<b>Capture The Flag (5)</b><br clear="none"/>
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Two teams fight each other. Steal the enemy teams flag and bring it back to your base to score. <br clear="none"/>
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Two teams fight each other. Steal the enemy team's flag and bring it back to your base to score.
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If your team's flag has gone, someone will have to go and recover it first.<br clear="none"/>
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Note: there is a special <a href="pics/ctf-hud.jpg" target="_blank" shape="rect">HUD</a> for the ctf mode.
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</li>
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</ul>
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@@ -346,7 +372,7 @@
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There you can choose the mode, skill, number of bots and the map to play on.
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</p>
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<p>
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Please keep in mind that AssaultCubes main approach is multi-player gaming, so the bots may lack certain features.
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Please keep in mind that AssaultCube's main approach is multi-player gaming, so the bots may lack certain features.
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</p>
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<ul>
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<li>
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@@ -356,7 +382,7 @@
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</li>
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<li>
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<b>Bot Deathmatch (8)</b><br clear="none"/>
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It's every man and A.I for themselves! Dismantle those bots!
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It's every man and A.I. for themselves! Dismantle those bots!
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</li>
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<li>
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<b>Bot One Shot, One Kill (12)</b><br clear="none"/>
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