Updated documentation. Thanks to Jamz!

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5712 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -48,7 +48,7 @@
</p>
<h2 id="weapons">Weapons</h2>
<p>
There are seven weapons you can use to frag or gib your enemies:
There are eight weapons you can use to frag or obliterate your enemies:
</p>
<table id="guns">
<tr>
@@ -57,8 +57,7 @@
<b>Swiss Tech Combat Blade DR-88</b><br clear="none"/>
<p>
A sharp and swift blade. It is your last resort when you run out of ammo as well as your best friend
in humiliating snipers and campers. Fragging someone using this weapon produces a "gib" instead of a
frag which counts for two frags, instead of one. (0)
in humiliating snipers and campers. Kill with this weapon, and you "knifed" them, which counts for two frags, instead of one. (0)
</p>
</td>
</tr>
@@ -68,7 +67,7 @@
<b>Mk-77 Semi-Automatic Pistol</b><br clear="none"/>
<p>
Your basic sidearm. A powerful secondary weapon, yet typically less effective at range.
The small magazine size is something you need to keep an eye on. The <a href="#akimbo" shape="rect">akimbo</a> power-up makes this weapon twice as deadly! (1)
The small magazine size is something you need to keep an eye on. The <a href="#akimbo" shape="rect">akimbo</a> power-up makes this weapon twice as deadly and much more fun! (1)
</p>
</td>
</tr>
@@ -77,8 +76,8 @@
<td rowspan="1" colspan="1">
<b>MTP-57 Assault Rifle</b><br clear="none"/>
<p>
The large caliber deals a substantial amount of damage. A long barrel ensures accuracy even at high range.
It can become difficult to control when shooting bursts of more than three bullets. (5)
The large caliber deals a substantial amount of damage, with a surprising amount of recoil. A long barrel ensures accuracy even at high range.
It can become difficult to control when shooting bursts of more than three bullets. (6)
</p>
</td>
</tr>
@@ -92,8 +91,8 @@
to operate it from the hip as well.
</p>
<p> Not recommended on it's own for hand-to-hand combat, since it can take some time
to recock the weapon. Headshot frags from this weapon produces a "gib" instead of a frag which counts for two frags,
instead of one. Headshots also cause three times as much damage. (4)
to recock the weapon. Shots to the head from this weapon produce a "headshot" instead of a frag, which counts for two frags,
instead of one. Headshots also cause three times as much damage. (5)
</p>
</td>
</tr>
@@ -104,7 +103,8 @@
<p>
This weapon releases a deadly spray of bullets at a high rate of fire.
However, due to the short barrel and small caliber,
its man-stopping power is limited, and effectiveness ceases at longer ranges. (3)
its man-stopping power is limited, and effectiveness ceases at longer ranges. Like the Assault Rifle,
its accuracy gets worse the longer your bursts.(4)
</p>
</td>
</tr>
@@ -114,18 +114,29 @@
<b>V-19 Combat Shotgun</b><br clear="none"/>
<p>
7-round semi-automatic shotgun. This powerful weapon can shred your opponents to pieces -
if you´re close enough.(2)
if you´re close enough.(3)
</p>
</td>
</tr>
<tr>
<td rowspan="1" colspan="1"><img src="pics/weapon_carbine.jpg" alt="Carbine"/></td>
<td rowspan="1" colspan="1">
<b>TMP-M&A Carbine</b><br clear="none"/>
<p>
The perfect weapon for the most accurate shooter. Faster than a sniper rifle and more deadly than an automatic;
just make sure you're pointing it in the right direction. Its 10-round magazine will let you dispose
of five unarmoured opponents before you need to reload.(2)
</p>
</td>
</tr>
<tr>
<td rowspan="1" colspan="1"><img src="pics/weapon_grenade.jpg" alt="Grenade"/></td>
<td rowspan="1" colspan="1">
<b>SAL-T3 Grenade</b><br clear="none"/>
<p>
This grenade is your friend in mid range fights. Its timer is adjusted to two seconds which makes it quite
useful for quick responses to your enemies fire bursts. Frags from this weapon produces a "gib" instead of a
frag which counts for two frags, instead of one. (6)
useful for quick responses to your enemies fire bursts. Kills from this weapon produce a "gib" instead of a
frag. (7)
</p>
</td>
</tr>
@@ -146,22 +157,25 @@
<td rowspan="1" colspan="1">Swiss Tech Combat Blade DR-88</td><td rowspan="1" colspan="1">50</td><td rowspan="1" colspan="1">500ms</td><td rowspan="1" colspan="1">2</td><td rowspan="1" colspan="1">100</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">-</td>
</tr>
<tr>
<td rowspan="1" colspan="1">Mk-77 Semi-Automatic Pistol</td><td rowspan="1" colspan="1">19</td><td rowspan="1" colspan="1">170ms</td><td rowspan="1" colspan="1">5.9</td><td rowspan="1" colspan="1">112</td><td rowspan="1" colspan="1">1400ms</td><td rowspan="1" colspan="1">8</td><td rowspan="1" colspan="1">32</td><td rowspan="1" colspan="1">80</td>
<td rowspan="1" colspan="1">Mk-77 Semi-Automatic Pistol</td><td rowspan="1" colspan="1">18</td><td rowspan="1" colspan="1">160ms</td><td rowspan="1" colspan="1">6.3</td><td rowspan="1" colspan="1">113</td><td rowspan="1" colspan="1">1400ms</td><td rowspan="1" colspan="1">8</td><td rowspan="1" colspan="1">32</td><td rowspan="1" colspan="1">80</td>
</tr>
<tr>
<td rowspan="1" colspan="1">MTP-57 Assault Rifle</td><td rowspan="1" colspan="1">24</td><td rowspan="1" colspan="1">130ms</td><td rowspan="1" colspan="1">7.7</td><td rowspan="1" colspan="1">185</td><td rowspan="1" colspan="1">2000ms</td><td rowspan="1" colspan="1">15</td><td rowspan="1" colspan="1">60</td><td rowspan="1" colspan="1">80</td>
<td rowspan="1" colspan="1">MTP-57 Assault Rifle</td><td rowspan="1" colspan="1">24</td><td rowspan="1" colspan="1">120ms</td><td rowspan="1" colspan="1">8.3</td><td rowspan="1" colspan="1">200</td><td rowspan="1" colspan="1">2000ms</td><td rowspan="1" colspan="1">20</td><td rowspan="1" colspan="1">60</td><td rowspan="1" colspan="1">80</td>
</tr>
<tr>
<td rowspan="1" colspan="1">Precision Tech AD-81 Sniper Rifle</td><td rowspan="1" colspan="1">85</td><td rowspan="1" colspan="1">1500ms</td><td rowspan="1" colspan="1">0.6</td><td rowspan="1" colspan="1">56</td><td rowspan="1" colspan="1">1950ms</td><td rowspan="1" colspan="1">5</td><td rowspan="1" colspan="1">20</td><td rowspan="1" colspan="1">20</td>
<td rowspan="1" colspan="1">Precision Tech AD-81 Sniper Rifle</td><td rowspan="1" colspan="1">80</td><td rowspan="1" colspan="1">1500ms</td><td rowspan="1" colspan="1">0.7</td><td rowspan="1" colspan="1">53</td><td rowspan="1" colspan="1">1950ms</td><td rowspan="1" colspan="1">5</td><td rowspan="1" colspan="1">20</td><td rowspan="1" colspan="1">20</td>
</tr>
<tr>
<td rowspan="1" colspan="1">A-ARD/10 Submachine Gun</td><td rowspan="1" colspan="1">16</td><td rowspan="1" colspan="1">80ms</td><td rowspan="1" colspan="1">12.5</td><td rowspan="1" colspan="1">200</td><td rowspan="1" colspan="1">1650ms</td><td rowspan="1" colspan="1">30</td><td rowspan="1" colspan="1">60</td><td rowspan="1" colspan="1">120</td>
<td rowspan="1" colspan="1">A-ARD/10 Submachine Gun</td><td rowspan="1" colspan="1">15</td><td rowspan="1" colspan="1">80ms</td><td rowspan="1" colspan="1">12.5</td><td rowspan="1" colspan="1">188</td><td rowspan="1" colspan="1">1650ms</td><td rowspan="1" colspan="1">30</td><td rowspan="1" colspan="1">90</td><td rowspan="1" colspan="1">120</td>
</tr>
<tr>
<td rowspan="1" colspan="1">V-19 Combat Shotgun</td><td rowspan="1" colspan="1">105</td><td rowspan="1" colspan="1">1000ms</td><td rowspan="1" colspan="1">1</td><td rowspan="1" colspan="1">105</td><td rowspan="1" colspan="1">2400ms</td><td rowspan="1" colspan="1">7</td><td rowspan="1" colspan="1">28</td><td rowspan="1" colspan="1">28</td>
</tr>
<tr>
<td rowspan="1" colspan="1">TMP-M&A Carbine</td><td rowspan="1" colspan="1">60</td><td rowspan="1" colspan="1">720ms</td><td rowspan="1" colspan="1">1.4</td><td rowspan="1" colspan="1">83</td><td rowspan="1" colspan="1">1800ms</td><td rowspan="1" colspan="1">10</td><td rowspan="1" colspan="1">30</td><td rowspan="1" colspan="1">40</td>
</tr>
<tr>
<td rowspan="1" colspan="1">SAL-T3 Grenade</td><td rowspan="1" colspan="1">150</td><td rowspan="1" colspan="1">1200ms</td><td rowspan="1" colspan="1">0.8</td><td rowspan="1" colspan="1">125</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">0</td><td rowspan="1" colspan="1">2</td>
<td rowspan="1" colspan="1">SAL-T3 Grenade</td><td rowspan="1" colspan="1">200</td><td rowspan="1" colspan="1">650ms</td><td rowspan="1" colspan="1">1.5</td><td rowspan="1" colspan="1">308</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">-</td><td rowspan="1" colspan="1">0</td><td rowspan="1" colspan="1">3</td>
</tr>
</tbody>
</table>
@@ -187,10 +201,11 @@
This box supplies ammunition for the primary weapons. The exact contents are:
</p>
<ul>
<li>30 rounds for the assault rifle.</li>
<li>40 rounds for the assault rifle.</li>
<li>10 rounds for the sniper rifle.</li>
<li>60 rounds for the sub-machine gun.</li>
<li>14 shells for the shotgun.</li>
<li>15 rounds for the carbine.</li>
</ul>
<p>
It respawns after 4, 6 or 8 seconds, depending on the number of players in the server.
@@ -226,21 +241,29 @@
</p>
</td>
</tr>
<tr>
<td rowspan="1" colspan="1"><img src="pics/item_helmet.jpg" alt="Helmet"/></td>
<td rowspan="1" colspan="1">
<b>Armour</b><br clear="none"/>
<p>
Helmet pickups give you 25 points of protection.
</p>
</td>
</tr>
<tr>
<td rowspan="1" colspan="1"><img src="pics/item_kevlar.jpg" alt="Kevlar"/></td>
<td rowspan="1" colspan="1">
<b>Kevlar</b><br clear="none"/>
<p>
Kevlar pickups give you 50 points of protection. The kevlar absorbs 30% of all damage caused upon you and respawns every 20 seconds.
Kevlar pickups give you 50 points of protection. The more armour you have, the more damage it absorbs; between 16% and 41%. Armour respawns every 20 seconds.
</p>
</td>
</tr>
<tr>
<td rowspan="1" colspan="1"><img src="pics/item_grenade.jpg" alt="Grenades"/></td>
<td rowspan="1" colspan="1">
<b>Grenades</b><br clear="none"/>
<b>Grenade</b><br clear="none"/>
<p>
Grab this to get two grenades fitted to your pocket.
Grab this to get one grenade fitted to your pocket. Grenades take 8 seconds to respawn.
</p>
</td>
</tr>
@@ -267,11 +290,12 @@
<b>Survivor (3)</b><br clear="none"/>
Round based combat, everyone for themselves.
If you die, you will have to wait until the end of the round until you can spawn again.
The round ends when all enemies are dead. The last surviving player will win the round and be awarded a point.
The round ends when all enemies are dead.
</li>
<li>
<b>Pistol Frenzy (6)</b><br clear="none"/>
A deathmatch mode with Pistols as the main weapon (no primary weapons). Grenades and knives are also present in this mode.
Make sure <b>you</b> get to the Akimbo first.
</li>
<li>
<b>Last Swiss Standing (9)</b><br clear="none"/>
@@ -291,12 +315,12 @@
<ul>
<li>
<b>Team Deathmatch (0)</b><br clear="none"/>
Two teams fight each other. The team that has the most frags at the end of the round wins.
Two teams fight each other. The team that has the most frags at the end of the game wins.
</li>
<li>
<b>Team Survivor (4)</b><br clear="none"/>
Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again.
The round will end when all members from one team are dead. The surviving team will be awarded a point and the next round will start.
The round will end when all members from one team are dead.
</li>
<li>
<b>Team One Shot, One Kill (11)</b><br clear="none"/>
@@ -314,21 +338,23 @@
<ul>
<li>
<b>Hunt the Flag (13)</b><br clear="none"/>
Find the enemy flag, frag the flag bearer and collect the flag to score. Be sure to protect your own flag bearer!
Find the enemy flag, frag the flag bearer and collect the flag to score. If no-one's holding your flag, the score won't count,
so be sure to protect your own flag bearer! If the flag bearer collects the enemy flag, they gain a 1 point bonus.
</li>
<li>
<b>Team Keep the Flag (14)</b><br clear="none"/>
There is only one flag. Grab the flag and keep it, you'll score 1 flag point for every 15 seconds you keep the flag.
Be sure to protect your teams flag bearer! If the flag bearer collects the enemy flag, they gain a 1 point bonus.
Be sure to protect your team's flag bearer!
</li>
<li>
<b>Keep the Flag (15)</b><br clear="none"/>
There is only one flag, and everybody will want it. If you have it, be careful, because everyone else will want to destroy you!
If the flag bearer collects the enemy flag, they gain a 1 point bonus.
Score one point for every fifteen seconds you can hold the flag, if you can manage that long!
</li>
<li>
<b>Capture The Flag (5)</b><br clear="none"/>
Two teams fight each other. Steal the enemy teams flag and bring it back to your base to score. <br clear="none"/>
Two teams fight each other. Steal the enemy team's flag and bring it back to your base to score.
If your team's flag has gone, someone will have to go and recover it first.<br clear="none"/>
Note: there is a special <a href="pics/ctf-hud.jpg" target="_blank" shape="rect">HUD</a> for the ctf mode.
</li>
</ul>
@@ -346,7 +372,7 @@
There you can choose the mode, skill, number of bots and the map to play on.
</p>
<p>
Please keep in mind that AssaultCubes main approach is multi-player gaming, so the bots may lack certain features.
Please keep in mind that AssaultCube's main approach is multi-player gaming, so the bots may lack certain features.
</p>
<ul>
<li>
@@ -356,7 +382,7 @@
</li>
<li>
<b>Bot Deathmatch (8)</b><br clear="none"/>
It's every man and A.I for themselves! Dismantle those bots!
It's every man and A.I. for themselves! Dismantle those bots!
</li>
<li>
<b>Bot One Shot, One Kill (12)</b><br clear="none"/>
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