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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@668 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -219,7 +219,7 @@
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<td>A-Ard 10 Submachine Gun</td><td>15</td><td>80ms</td><td>12.5</td><td>188</td><td>1650ms</td><td>30</td><td>60</td><td>120</td>
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</tr>
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<tr>
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<td>V-19 Combat Shotgun</td><td>100</td><td>1000ms</td><td>1</td><td>100</td><td>2400ms</td><td>7</td><td>28</td><td>28</td>
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<td>V-19 Combat Shotgun</td><td>105</td><td>1000ms</td><td>1</td><td>105</td><td>2400ms</td><td>7</td><td>28</td><td>28</td>
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</tr>
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<tr>
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<td>SAL-T3 Grenade</td><td>150</td><td>1200ms</td><td>0.8</td><td>125</td><td>-</td><td>-</td><td>0</td><td>2</td>
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@@ -4,7 +4,7 @@
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struct guninfo { short sound, reload, reloadtime, attackdelay, damage, projspeed, part, spread, recoil, magsize, mdl_kick_rot, mdl_kick_back; bool isauto; char *name; };
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const int SGRAYS = 20; //down from 20, must be 32 or less (default)
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const int SGRAYS = 21; //down from 21, must be 32 or less (default)
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const float SGSPREAD = 2;
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vec sg[SGRAYS];
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