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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-06-03 08:36:59 +00:00
parent 9de831a0cc
commit 9e6f366ec4
+4 -2
View File
@@ -320,7 +320,8 @@ void demoplaybackstep()
target->lastattackgun = gzget();
target->gunwait = gzgeti();
target->lastaction = scaletime(gzgeti());
ASSERT(target->lastaction >= 0);
//ASSERT(target->lastaction >= 0);
if(target->lastaction < 0) target->lastaction = 0;
target->lastanimswitchtime[0] = scaletime(gzgeti());
target->lastanimswitchtime[1] = scaletime(gzgeti());
loopi(NUMGUNS) { target->ammo[i] = gzget(); target->mag[i] = gzget(); }
@@ -332,7 +333,8 @@ void demoplaybackstep()
{
case GUN_GRENADE:
target->thrownademillis = scaletime(gzgeti());
target->inhandnade = gzget() ? (bounceent *)1 : NULL;
gzget();
//target->inhandnade = gzget() ? (bounceent *)1 : NULL; // wtf? fixme
break;
case GUN_PISTOL:
if(player1->akimbo)