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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -320,7 +320,8 @@ void demoplaybackstep()
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target->lastattackgun = gzget();
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target->gunwait = gzgeti();
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target->lastaction = scaletime(gzgeti());
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ASSERT(target->lastaction >= 0);
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//ASSERT(target->lastaction >= 0);
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if(target->lastaction < 0) target->lastaction = 0;
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target->lastanimswitchtime[0] = scaletime(gzgeti());
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target->lastanimswitchtime[1] = scaletime(gzgeti());
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loopi(NUMGUNS) { target->ammo[i] = gzget(); target->mag[i] = gzget(); }
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@@ -332,7 +333,8 @@ void demoplaybackstep()
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{
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case GUN_GRENADE:
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target->thrownademillis = scaletime(gzgeti());
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target->inhandnade = gzget() ? (bounceent *)1 : NULL;
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gzget();
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//target->inhandnade = gzget() ? (bounceent *)1 : NULL; // wtf? fixme
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break;
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case GUN_PISTOL:
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if(player1->akimbo)
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