avoid in game registration

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5579 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Rafael Barreto
2010-08-08 21:10:16 +00:00
parent 8ded75ea73
commit a2ff7c857a
+2 -1
View File
@@ -161,11 +161,12 @@ void flushmasterinput()
extern char *global_name;
extern int interm;
extern int totalclients;
// send alive signal to masterserver after 40 minutes of uptime and during an intermission (so theoretically <= 1 hour) - after 1 hour at the latest.
static inline void updatemasterserver(int millis, int port)
{
if(!lastupdatemaster || ((millis-lastupdatemaster)>40*60*1000 && interm) || (millis-lastupdatemaster)>60*60*1000)
if(!lastupdatemaster || ((millis-lastupdatemaster)>40*60*1000 && (interm || !totalclients)))
{
char servername[30]; memset(servername,'\0',30); filtertext(servername,global_name,-1,20);
if(mastername[0]) requestmasterf("regserv %d %s %d\n", port, servername[0] ? servername : "noname", AC_VERSION);