points = 0 between maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -848,8 +848,8 @@ void startmap(const char *name, bool reset) // called just after a map load
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if(!reset) return;
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player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0;
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loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0;
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player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = player1->points = 0;
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loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = players[i]->points = 0;
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if(editmode) toggleedit(true);
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intermission = false;
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showscores(false);
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