update hitsound option in cfgs

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7644 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2013-11-09 19:51:36 +00:00
parent 2ba7f01951
commit a8fceae561
+1 -1
View File
@@ -416,8 +416,8 @@ const default_bursts [3 2 2]
const refreshWSM [ closemenu [Weapon Settings]; showmenu [Weapon Settings] ]
newmenu [Weapon Settings]
menuitemslider [Play hit sounds: ] 0 2 "$hitsound" 1 [Off "When server detects hits" "When client detects hits"] [ hitsound $arg1 ]
menuitemcheckbox [Auto weapon reload: ] "$autoreload" [ autoreload $arg1 ]
menuitemcheckbox [Hit sound: ] "$hitsound" [ hitsound $arg1 ]
menuitemcheckbox [Auto switch to akimbo upon pickup: ] "$akimboautoswitch" [ akimboautoswitch $arg1 ]
menuitemslider [Akimbo end action: ] 0 3 "$akimboendaction" 1 ["Switch to knife" "Stay with pistol" "Switch to grenades" "Switch to primary"] [ akimboendaction $arg1 ]
menuitemcheckbox [SMG - Full Auto?] "(= (burstshots $SMG -1) 0)" [ if (= $arg1 0) [ burstshots $SMG (at $default_bursts 0) ] [ burstshots $SMG 0 ]; refreshWSM ]