update hitsound option in cfgs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7644 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -416,8 +416,8 @@ const default_bursts [3 2 2]
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const refreshWSM [ closemenu [Weapon Settings]; showmenu [Weapon Settings] ]
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newmenu [Weapon Settings]
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menuitemslider [Play hit sounds: ] 0 2 "$hitsound" 1 [Off "When server detects hits" "When client detects hits"] [ hitsound $arg1 ]
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menuitemcheckbox [Auto weapon reload: ] "$autoreload" [ autoreload $arg1 ]
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menuitemcheckbox [Hit sound: ] "$hitsound" [ hitsound $arg1 ]
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menuitemcheckbox [Auto switch to akimbo upon pickup: ] "$akimboautoswitch" [ akimboautoswitch $arg1 ]
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menuitemslider [Akimbo end action: ] 0 3 "$akimboendaction" 1 ["Switch to knife" "Stay with pistol" "Switch to grenades" "Switch to primary"] [ akimboendaction $arg1 ]
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menuitemcheckbox [SMG - Full Auto?] "(= (burstshots $SMG -1) 0)" [ if (= $arg1 0) [ burstshots $SMG (at $default_bursts 0) ] [ burstshots $SMG 0 ]; refreshWSM ]
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