fix showing minimap/radar in fly spectate mode
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@@ -816,7 +816,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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if(p->state==CS_ALIVE && !hidehudequipment) drawequipicons(p);
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if((!hideradar || showmap) && !(player1->spectatemode>=SM_FLY)) drawradar(p, w, h);
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if((!hideradar || showmap) && player1->spectatemode <= SM_FLY) drawradar(p, w, h);
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if(!editmode)
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{
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glMatrixMode(GL_MODELVIEW);
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