argue with Randum ;-)

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3319 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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flowtron
2008-10-30 08:27:19 +00:00
parent d2c1fe6445
commit abe3df7a0b
+5 -1
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@@ -5,6 +5,10 @@ How to write content for the AssaultCube reference (/docs/reference.xml)
* Do not use any xml editor that rapes the formatting.
* Do not write tutorial-like content, this is a reference. therefore focus on the
technical description of identifiers as a single unit.
MeatROme: I think a bit of introductory scripting can not do harm - how else will people get into CubeScript?
The best coding references I have in print are like that!
I conceed I might currently be overdoing it a bit;
but then we should have a page full of examples and link to them.
* Use a CDATA section for content that requires special characters.
Sections
@@ -35,4 +39,4 @@ How to write content for the AssaultCube reference (/docs/reference.xml)
References
* Refer to other identifiers that are _directly_ related.
* Refer to _official_ online sources, like the wiki.
* Name other (offline) sources without URI or identifier.
* Name other (offline) sources without URI or identifier.