bug fix: fully substituting the pistol for the akimbo (when it is true)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4959 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -44,8 +44,9 @@ void selectweapon(weapon *w)
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void requestweapon(int w)
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{
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if(keypressed && player1->state == CS_ALIVE && w >= 0 && w < NUMGUNS)
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if(keypressed && player1->state == CS_ALIVE && w >= 0 && w < NUMGUNS )
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{
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if (player1->akimbo && w==GUN_PISTOL) w = GUN_AKIMBO;
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selectweapon(player1->weapons[w]);
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}
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}
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@@ -1145,7 +1146,7 @@ bool akimbo::attack(vec &targ)
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{
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if(gun::attack(targ))
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{
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akimbolastaction[akimboside] = lastmillis;
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akimbolastaction[akimboside] = lastmillis;
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akimboside = (akimboside+1)%2;
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return true;
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}
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