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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1704 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -38,16 +38,14 @@
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Hint: Press F11 to get a bigger console history.
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</p>
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<h3>The HUD</h3>
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<p>
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HUD stands for <i>Head-up display</i> and is a common term in video gaming. The HUD is used to indicate things such as health,
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armour, etc when playing the game.
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</p>
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<p style="text-align:center">
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<img src="pics/hud.jpg" alt="The HUD"/>
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</p>
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<p>
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HUD stands for *to be continued*
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</p>
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<h3>The scoreboard</h3>
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<p style="text-align:center">
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<img src="pics/scoreboard.png" alt="The scoreboard"/>
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</p>
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<p>
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The scoreboard will tell you (horizontally in this order):
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<ul>
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@@ -73,11 +71,14 @@
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The players name.
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</li>
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</ul>
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<p style="text-align:center">
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<img src="pics/scoreboard.png" alt="The scoreboard"/>
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</p>
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Packet jump (PJ) is the amount of milliseconds that have passed since you have received updates from players.
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A high (for example: 950) or variable (for example: The PJ is at 40 then jumps to 1000 and then 300 then 550) packet
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jump is bad for game play, because these players may become difficult targets and "warp" around the map (warp means
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they disappear/reappear out of nowhere). If someone's packet jump is bad enough, their PJ number will turn into the
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word LAG and they will stand still and start saluting because they are lagging so badly. Special note: You cannot see
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word LAG and they'll stand still and start saluting because they are lagging so badly. Special note: You cannot see
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your own packet jump.
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</p>
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<p>
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@@ -94,13 +95,14 @@
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<p>
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Players names that are in grey, are currently in dead/spectate mode.
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</p>
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<!-- Below here, is copy/pasted stuff.. I'm still working on this page and haven't done anything with the stuff below here-->
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<h2>
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Saving Settings
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How settings are saved
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</h2>
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<p>
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There is the file <i>defaults.cfg</i> in the <i>config</i> directory. If you run
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