*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@39 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2005-10-13 23:33:52 +00:00
parent f3f6bf158c
commit b0604d11cc
48 changed files with 219 additions and 0 deletions
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md3skin weapon ./skin_weapon.jpg
md3skin hands ./skin_hands.jpg
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// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "weapon"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "hands"
$skin "models/players/model/skin.tga"
$flags 0
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tag_torso,
weapon,/skin_weapon.jpg
hands,/skin_hands.jpg
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// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-29
$frames 1 29
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "weapon"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "hands"
$skin "models/players/model/skin.tga"
$flags 0
@@ -0,0 +1,2 @@
md3skin weapon ./skin_weapon.jpg
md3skin hands ./skin_hands.jpg
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tag_torso,
weapon,/skin_weapon.jpg
hands,/skin_hands.jpg
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// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "weapon"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "hands"
$skin "models/players/model/skin.tga"
$flags 0
@@ -0,0 +1,2 @@
md3skin weapon ./skin_weapon.jpg
md3skin hands ./skin_hands.jpg
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tag_torso,
weapon,/skin_weapon.jpg
hands,/skin_hands.jpg
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@@ -0,0 +1,23 @@
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-1
$frames 1 1
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "hands"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "weapon"
$skin "models/players/model/skin.tga"
$flags 0
@@ -0,0 +1,2 @@
md3skin weapon ./skin_weapon.jpg
md3skin hands ./skin_hands.jpg
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@@ -0,0 +1,3 @@
tag_torso,
weapon,/skin_weapon.jpg
hands,/skin_hands.jpg
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@@ -0,0 +1,23 @@
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-1
$frames 1 1
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "weapon"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "hands"
$skin "models/players/model/skin.tga"
$flags 0
@@ -0,0 +1,2 @@
md3skin weapon ./skin_weapon.jpg
md3skin hands ./skin_hands.jpg
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@@ -0,0 +1,3 @@
tag_torso,
weapon,/skin_weapon.jpg
hands,/skin_hands.jpg
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@@ -0,0 +1,23 @@
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-25
$frames 1 25
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "weapon"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "hands"
$skin "models/players/model/skin.tga"
$flags 0
@@ -0,0 +1,2 @@
md3skin weapon ./skin_weapon.jpg
md3skin hands ./skin_hands.jpg
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tag_torso,
weapon,/skin_weapon.jpg
hands,/skin_hands.jpg
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@@ -0,0 +1,23 @@
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "weapon"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "hands"
$skin "models/players/model/skin.tga"
$flags 0
@@ -0,0 +1,2 @@
md3skin weapon ./skin_weapon.jpg
md3skin hands ./skin_hands.jpg
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+3
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@@ -0,0 +1,3 @@
tag_torso,
weapon,/skin_weapon.jpg
hands,/skin_hands.jpg
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@@ -0,0 +1,23 @@
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "hands"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "weapon"
$skin "models/players/model/skin.tga"
$flags 0