updated DE translation (thanks to Apollo for the suggestions)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5727 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+128
-124
@@ -7,8 +7,8 @@ msgid ""
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msgstr ""
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"Project-Id-Version: AC-1.1\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2010-08-08 00:37+0200\n"
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"PO-Revision-Date: 2010-07-10 22:20+0200\n"
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"POT-Creation-Date: 2010-10-09 19:21+0200\n"
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"PO-Revision-Date: 2010-10-08 22:00+0100\n"
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"Last-Translator: flowtron <[email protected]>\n"
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"Language-Team: German\n"
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"MIME-Version: 1.0\n"
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@@ -19,78 +19,78 @@ msgstr ""
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#: clients2c.cpp:67
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#, c-format
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msgid "\"getmap\" to download a %s version of the current map from the server"
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msgstr "Nutze \"getmap\" um eine %s Version der Karte vom Server zu saugen"
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msgstr "Nutze \"getmap\" um eine %s Version der Karte vom Server zu laden"
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#: clients2c.cpp:66
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msgid "\"getmap\" to download the current map from the server"
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msgstr "Nutze \"getmap\" um die aktuelle Karte vom Server zu saugen"
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msgstr "Nutze \"getmap\" um die aktuelle Karte vom Server zu laden"
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#: client.cpp:83
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#, c-format
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msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2"
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msgstr "%c2versuche %sVerbindung zu %c5%s%c4%s%s%c2 aufzubauen"
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msgstr "%c2Versuche %sVerbindung zu %c5%s%c4%s%s%c2 herzustellen"
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#: client.cpp:94
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#, c-format
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msgid "%c2attempting to connect over %c1LAN%c2"
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msgstr "%c2versuche eine %c1LAN%c2 Verbindung herzustellen"
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msgstr "%c2Versuche eine %c1LAN%c2 Verbindung herzustellen"
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#: client.cpp:111
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#, c-format
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msgid "%c2could %c3not connect%c2 to server"
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msgstr "%c2konnte %c3nicht%c2 zum Server verbinden"
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msgstr "%c2Konnte %c3keine Verbindung%c2 zum Server herstellen"
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# 1 2 3 4 5 6
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#: client.cpp:86
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#, c-format
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msgid "%c2could %c3not resolve%c2 server %c5%s%c2"
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msgstr "%1$c2konnte den Server %4$c5%5$s%6$c2 %2$c3nicht%3$c2 aufloesen"
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msgstr "%1$c2Konnte den Server %4$c5%5$s%6$c2 %2$c3nicht%3$c2 aufloesen"
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#: clientgame.cpp:190
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#: clientgame.cpp:189
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#, c-format
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msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
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msgstr ""
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"%c3\"%s\" ist kein gueltiger Teamname, waehle CLA, RVSF oder SPECTATOR "
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"(Zuschauer)"
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#: client.cpp:504 client.cpp:540
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#: client.cpp:528 client.cpp:564
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#, c-format
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msgid "%c3could not connect to server"
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msgstr "%c3konnte nicht zum Server verbinden"
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msgstr "%c3Konnte keine Verbindung zum Server herstellen"
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#: clientgame.cpp:1165
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#: clientgame.cpp:1244
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#, c-format
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msgid "%c3could not vote: %s"
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msgstr "%c3konnte nicht stimmen: %s"
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msgstr "%c3Konnte nicht abstimmen: %s"
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#: clients2c.cpp:46
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#, c-format
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msgid "%c3demo was recorded on map revision %d, you have map revision %d"
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msgstr "%c3Demo wurde fuer Kartenrevision %d aufgenommen, Du hast Revision %d"
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#: clientgame.cpp:797
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#: clientgame.cpp:876
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#, c-format
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msgid "%c3invalid ctf-flag entity (%i)"
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msgstr "%c3ungueltiges CTF-Flaggen Objekt (%i)"
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msgstr "%c3Ungueltiges CTF-Flaggen Objekt (%i)"
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#: clientgame.cpp:1119
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#: clientgame.cpp:1198
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#, c-format
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msgid "%c3invalid reason"
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msgstr "%c3Ungueltige Abstimmung"
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#: clientgame.cpp:1097
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#: clientgame.cpp:1176
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#, c-format
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msgid "%c3invalid vote"
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msgstr "%c3Ungueltige Abstimmung"
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#: client.cpp:567
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#: client.cpp:656
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#, c-format
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msgid "%c3map %s is secured, you can not send, receive or overwrite it"
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msgstr ""
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"%c3Die Karte %s ist gesichert. Sie kann nicht gesandt, gesaugt oder "
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"ueberschrieben werden"
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"%c3Die Karte %s ist geschuetzt. Sie kann nicht gesendet, heruntergeladen "
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"oder ueberschrieben werden"
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#: client.cpp:545
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#: client.cpp:569
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#, c-format
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msgid "%c3server network error, disconnecting (%s) ..."
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msgstr "%c3Server Netzwerkfehler. Trenne Verbindung (%s) ..."
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@@ -99,55 +99,56 @@ msgstr "%c3Server Netzwerkfehler. Trenne Verbindung (%s) ..."
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#, c-format
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msgid "%c3you are using a different game protocol (you: %d, server: %d)"
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msgstr ""
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"%c3Dein Protokoll und das des Servers unterscheiden sich (Du: %d, Server: %d)"
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"%c3Das Client- und Server-Protokoll unterscheiden sich (Client: %d, Server: %"
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"d)"
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#: clientgame.cpp:1132
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#: clientgame.cpp:1211
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#, c-format
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msgid "%c3you voted already"
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msgstr "%c3Du hast schon gestimmt"
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msgstr "%c3Du hast bereits abgestimmt"
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#: clientgame.cpp:1149
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#: clientgame.cpp:1228
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#, c-format
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msgid "%s called a vote: %s"
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msgstr "%s will abstimmen: %s"
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#: clients2c.cpp:1045
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#: clients2c.cpp:1053
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#, c-format
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msgid "%s changed to active play"
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msgstr "%s wechselte in den aktiven Modus"
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#: clients2c.cpp:977
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#: clients2c.cpp:985
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#, c-format
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msgid "%s claimed %s status"
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msgstr "%s erwarb %s Status"
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msgstr "%s ist nun %s"
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#: clients2c.cpp:804
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#: clients2c.cpp:831
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#, c-format
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msgid "%s enlarged the map to size %d"
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msgstr "%s hat die Karte auf Groesse %d erweitert"
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msgstr "%s vergroesserte die Karte auf %d"
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#: clients2c.cpp:457 clients2c.cpp:492
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#, c-format
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msgid "%s is now known as %s"
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msgstr "%s heisst jetzt %s"
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msgstr "%s hat sich umbenannt in %s"
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#: clients2c.cpp:917
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#: clients2c.cpp:948
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#, c-format
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msgid "%s is the survivor!"
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msgstr "%s blieb am Leben!"
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msgstr "%s ueberlebte!"
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#: clients2c.cpp:804
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#: clients2c.cpp:831
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#, c-format
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msgid "%s started a new map of size %d"
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msgstr "%s begann eine neue Karte der Groesse %d"
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msgstr "%s hat eine neue Karte in der Groesse %d angefangen"
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#: menus.cpp:1351
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msgid "..restart AssaultCube for this setting to take effect"
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msgstr "..starte AssaultCube neu damit diese Einstellung wirkt"
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msgstr "..Einstellung erst effektiv nach Neustart von AssaultCube"
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#: menus.cfg:15
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msgid "About"
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msgstr "Ueber"
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msgstr "Info"
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#: menus.cfg:12
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msgid "Demo"
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@@ -163,7 +164,7 @@ msgstr "Hilfe"
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#: clients2c.cpp:343
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msgid "INFO: this server is password protected"
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msgstr "INFO: Dieser Server ist Passwort-geschuetzt"
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msgstr "INFO: Dieser Server wird durch ein Passwort geschuetzt"
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#: menus.cfg:9
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msgid "Multiplayer"
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@@ -181,11 +182,11 @@ msgstr "Einstellungen"
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msgid "Singleplayer"
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msgstr "Einzelspieler"
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#: client.cpp:68 client.cpp:203
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#: client.cpp:68 client.cpp:218
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msgid "aborting connection attempt"
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msgstr "breche Verbindungsversuch ab"
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msgstr "Breche Verbindungsversuch ab"
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#: clients2c.cpp:993
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#: clients2c.cpp:1001
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msgid "active"
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msgstr "aktiven"
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@@ -193,137 +194,136 @@ msgstr "aktiven"
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#, c-format
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msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')"
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msgstr ""
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"fuege Server \"%cs%s%cr\" zur Favoriten-Kategorie '%cs%s%cr' (Neu '%s')"
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"Fuege Server \"%cs%s%cr\" zur Favoriten-Kategorie '%cs%s%cr' (Neu '%s') hinzu"
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#: client.cpp:499
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#: client.cpp:523
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msgid "attempting to connect..."
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msgstr "versuche eine Verbindung aufzubauen"
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msgstr "Versuche eine Verbindung aufzubauen"
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#: client.cpp:212 client.cpp:527
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#: client.cpp:227 client.cpp:551
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msgid "attempting to disconnect..."
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msgstr "versuche die Verbindung zu trennen..."
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msgstr "Versuche die Verbindung zu trennen..."
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#: physics.cpp:901
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#: physics.cpp:958
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#, c-format
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msgid "can't find entity spawn spot! (%d, %d)"
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msgstr "Spawnstelle bietet keinen Platz! (%d, %d)"
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#: client.cpp:517
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#: client.cpp:541
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msgid "connected to server"
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msgstr "mit Server verbunden"
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msgstr "Mit Server verbunden"
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#: clients2c.cpp:496
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#, c-format
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msgid "connected: %s"
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msgstr "verbunden: %s"
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msgstr "Verbunden: %s"
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#: md2.h:258
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#, c-format
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msgid "could not load model skin for %s"
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msgstr "Haut-Textur fuer 3D-Model %s nicht geladen"
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msgstr "Textur (skin) fuer 3D-Modell %s konnte nicht geladen werden"
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#: clients2c.cpp:68
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msgid "different"
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msgstr "geaenderte"
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#: client.cpp:174
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#: client.cpp:189
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msgid "disconnected"
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msgstr "Verbindung getrennt"
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#: client.cpp:25
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msgid "editing in multiplayer requires coopedit mode (1)"
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msgstr ""
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"Um im Mehrspieler-Modus editieren zu koennen wird der coopedit Spieltyp "
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"benoetigt (1)"
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"Editieren im Mehrspieler-Modus setzt den Coopedit-Spielmodus (1) voraus"
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#: clients2c.cpp:914
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#: clients2c.cpp:945
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msgid "everyone died!"
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msgstr "alle tot!"
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msgstr "Keiner ueberlebte!"
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#: clientgame.cpp:1176
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#: clientgame.cpp:1255
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msgid "failed"
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msgstr "gescheitert"
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#: clients2c.cpp:1211
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#: clients2c.cpp:1222
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#, c-format
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msgid "failed writing to \"%s\""
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msgstr "Fehler beim schreiben von \"%s\""
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#: clientgame.cpp:720
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#: clientgame.cpp:798
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msgid "game has ended!"
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msgstr "Spielende!"
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msgstr "Das Spiel ist vorbei!"
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#: clientgame.cpp:868
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#: clientgame.cpp:947
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#, c-format
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msgid "game mode is \"%s\"%s"
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msgstr "Im Spieltyp \"%s\"%s"
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msgstr "Spielmodus ist \"%s\"%s"
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#: client.cpp:634
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#: client.cpp:723
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#, c-format
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msgid "getting demo %d..."
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msgstr "hole demo %d..."
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msgstr "Fordere Demo %d an..."
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#: client.cpp:633
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#: client.cpp:722
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msgid "getting demo..."
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msgstr "hole demo..."
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msgstr "Fordere Demo an..."
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#: clientgame.cpp:124
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#: clientgame.cpp:123
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#, c-format
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msgid "ignored players: %s"
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msgstr "ignorierte Spieler: %s"
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msgstr "Ignorierte Spieler: %s"
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#: clientgame.cpp:719
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#: clientgame.cpp:797
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msgid "intermission:"
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msgstr "Zwischenspiel:"
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#: client.cpp:640
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#: client.cpp:729
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msgid "listing demos..."
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msgstr "Demoliste..."
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#: clients2c.cpp:1230
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#: clients2c.cpp:1241
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#, c-format
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msgid "map %s is too large to receive"
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msgstr "Die Karte %s ist zu gross um gesandt zu werden"
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msgstr "Die Karte %s ist zu gross um empfangen zu werden"
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#: client.cpp:595
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#: client.cpp:684
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#, c-format
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msgid "map %s is too large to send"
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msgstr "Die Karte %s ist zu gross um gesandt zu werden"
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msgstr "Die Karte %s ist zu gross um gesendet zu werden"
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#: clients2c.cpp:552
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#: clients2c.cpp:553
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msgid "map deemed unplayable - fix it before you can spawn"
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msgstr ""
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"Karte als unspielbar eingestuft - kein spielen moeglich bis dies behoben "
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"wurde."
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#: clientgame.cpp:145
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#: clientgame.cpp:144
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#, c-format
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msgid "muted players: %s"
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msgstr "stumme Spieler: %s"
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msgstr "Stumme Spieler: %s"
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#: clients2c.cpp:576
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#: clients2c.cpp:577
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||||
msgid "new round starting... fight!"
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msgstr "neue Runde beginnt.. kaempfe!"
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msgstr "Neue Runde beginnt.. kaempfe!"
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#: clients2c.cpp:68
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msgid "newer"
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msgstr "neuere"
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#: clients2c.cpp:1145
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#: clients2c.cpp:1156
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msgid "no demos available"
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||||
msgstr "keine Demos verfuegbar"
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msgstr "Keine Demos verfuegbar"
|
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|
||||
#: clientgame.cpp:125
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||||
#: clientgame.cpp:124
|
||||
msgid "no players ignored."
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||||
msgstr "keine Spieler werden ignoriert."
|
||||
msgstr "Keine Spieler werden ignoriert."
|
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|
||||
#: clientgame.cpp:146
|
||||
#: clientgame.cpp:145
|
||||
msgid "no players muted."
|
||||
msgstr "keine Spieler stumm gestellt."
|
||||
msgstr "Keine Spieler stumm gestellt."
|
||||
|
||||
#: client.cpp:209
|
||||
#: client.cpp:224
|
||||
msgid "not connected"
|
||||
msgstr "nicht verbunden"
|
||||
msgstr "Nicht verbunden"
|
||||
|
||||
#: clients2c.cpp:68
|
||||
msgid "older"
|
||||
@@ -331,9 +331,9 @@ msgstr "aeltere"
|
||||
|
||||
#: client.cpp:18
|
||||
msgid "operation not available in multiplayer"
|
||||
msgstr "Aktion nicht im Mehrspieler-Modus verfuegbar"
|
||||
msgstr "Aktion im Mehrspieler-Modus nicht verfuegbar"
|
||||
|
||||
#: clientgame.cpp:1176
|
||||
#: clientgame.cpp:1255
|
||||
msgid "passed"
|
||||
msgstr "erfolgreich"
|
||||
|
||||
@@ -342,17 +342,17 @@ msgstr "erfolgreich"
|
||||
msgid "player %s disconnected"
|
||||
msgstr "Spieler %s getrennt"
|
||||
|
||||
#: clients2c.cpp:1034
|
||||
#: clients2c.cpp:1042
|
||||
#, c-format
|
||||
msgid "player %s switched to team %s"
|
||||
msgstr "Spieler %s wechselte zum Team %s"
|
||||
|
||||
#: clients2c.cpp:1214
|
||||
#: clients2c.cpp:1225
|
||||
#, c-format
|
||||
msgid "received demo \"%s\""
|
||||
msgstr "Demo \"%s\" erhalten"
|
||||
|
||||
#: clients2c.cpp:1223
|
||||
#: clients2c.cpp:1234
|
||||
#, c-format
|
||||
msgid "received map \"%s\" from server, reloading.."
|
||||
msgstr "Karte \"%s\" vom Server erhalten, lade neu.."
|
||||
@@ -362,17 +362,17 @@ msgstr "Karte \"%s\" vom Server erhalten, lade neu.."
|
||||
msgid ""
|
||||
"removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')"
|
||||
msgstr ""
|
||||
"entferne Server \"%cs%s%cr\" von der Favoriten-Kategorie '%cs%s%cr' (Rest '%"
|
||||
"Entferne Server \"%cs%s%cr\" aus der Favoriten-Kategorie '%cs%s%cr' (Rest '%"
|
||||
"s')"
|
||||
|
||||
#: client.cpp:614
|
||||
#: client.cpp:703
|
||||
msgid "requesting map from server..."
|
||||
msgstr "fordere Karte vom Server an..."
|
||||
msgstr "Fordere Karte vom Server an..."
|
||||
|
||||
#: client.cpp:609
|
||||
#: client.cpp:698
|
||||
#, c-format
|
||||
msgid "sending map %s to server..."
|
||||
msgstr "sende Karte %s an den Server..."
|
||||
msgstr "Sende Karte %s an den Server..."
|
||||
|
||||
#: serverbrowser.cpp:1152
|
||||
#, c-format
|
||||
@@ -383,89 +383,93 @@ msgstr ""
|
||||
"Server \"%cs%s%cr\" ist in Kategorie '%cs%s%cr' wegen Schluessel '%s', bitte "
|
||||
"enferne diesen von Hand"
|
||||
|
||||
#: clients2c.cpp:993
|
||||
#: clients2c.cpp:1001
|
||||
msgid "spectate"
|
||||
msgstr "passiven"
|
||||
|
||||
#: clients2c.cpp:915
|
||||
#: clients2c.cpp:946
|
||||
#, c-format
|
||||
msgid "team %s has won the round!"
|
||||
msgstr "Team %s hat die Runde gewonnen!"
|
||||
|
||||
#: clients2c.cpp:913
|
||||
#: clients2c.cpp:944
|
||||
msgid "the bots have won the round!"
|
||||
msgstr "Die Bots haben die Runde gewonnen!"
|
||||
|
||||
#: clients2c.cpp:1038
|
||||
#: clients2c.cpp:1046
|
||||
msgid "the enemy"
|
||||
msgstr "gegnerischen"
|
||||
|
||||
#: clients2c.cpp:912
|
||||
#: clients2c.cpp:943
|
||||
msgid "the round is over! next round in 5 seconds..."
|
||||
msgstr "Die Runde ist vorueber! Naechste Runde in 5 Sekunden..."
|
||||
|
||||
#: clients2c.cpp:1038
|
||||
#: clients2c.cpp:1046
|
||||
#, c-format
|
||||
msgid "the server forced %s to %s team"
|
||||
msgstr "Der Server zwang %s zum %s Team"
|
||||
msgstr "Der Server zwang %s zum Team %s"
|
||||
|
||||
#: clients2c.cpp:1037
|
||||
#: clients2c.cpp:1045
|
||||
#, c-format
|
||||
msgid "the server forced %s to team %s"
|
||||
msgstr "Der Server zwang %s ins Team %s"
|
||||
msgstr "Der Server zwang %s zum Team %s"
|
||||
|
||||
#: clients2c.cpp:1023
|
||||
#: clients2c.cpp:1031
|
||||
#, c-format
|
||||
msgid "the server forced you to team %s"
|
||||
msgstr "Der Server zwang Dich ins Team %s"
|
||||
msgstr "Der Server zwang Dich zum Team %s"
|
||||
|
||||
#: clientgame.cpp:727
|
||||
#: clientgame.cpp:806
|
||||
#, c-format
|
||||
msgid "time remaining: %d minutes"
|
||||
msgstr "verbleibende Zeit: %d Minuten"
|
||||
|
||||
#: clientgame.cpp:1176
|
||||
#: clientgame.cpp:1255
|
||||
#, c-format
|
||||
msgid "vote %s"
|
||||
msgstr "Abstimmung %s"
|
||||
|
||||
#: clients2c.cpp:1045
|
||||
#: clients2c.cpp:1053
|
||||
msgid "you"
|
||||
msgstr "Du"
|
||||
|
||||
#: clients2c.cpp:916
|
||||
#: clients2c.cpp:947
|
||||
msgid "you are the survivor!"
|
||||
msgstr "Du bliebst am Leben!"
|
||||
msgstr "Du hast ueberlebt!"
|
||||
|
||||
#: clients2c.cpp:993
|
||||
#: clientgame.cpp:191
|
||||
msgid "you can't change team while editing"
|
||||
msgstr "Du kannst nicht das Team wechseln waehrend Du editierst"
|
||||
|
||||
#: clients2c.cpp:1001
|
||||
#, c-format
|
||||
msgid "you can't change to %s mode"
|
||||
msgstr "Du kannst nicht in den %s Modus wechseln"
|
||||
|
||||
#: clients2c.cpp:989
|
||||
#: clients2c.cpp:997
|
||||
#, c-format
|
||||
msgid "you can't change to team %s"
|
||||
msgstr "Du kannst nicht zum %s Team wechseln"
|
||||
msgstr "Du kannst nicht zum Team %s wechseln"
|
||||
|
||||
#: clients2c.cpp:976
|
||||
#: clients2c.cpp:984
|
||||
#, c-format
|
||||
msgid "you claimed %s status"
|
||||
msgstr "Du erwarbst %s Status"
|
||||
msgstr "Du bist nun %s"
|
||||
|
||||
#: clientgame.cpp:191
|
||||
#: clientgame.cpp:190
|
||||
msgid "you need to be dead to become spectator"
|
||||
msgstr "Du musst tot sein um Zuschauer werden zu koennen"
|
||||
msgstr "Du musst tot sein, um Zuschauer werden zu koennen"
|
||||
|
||||
#: clients2c.cpp:1020
|
||||
#: clients2c.cpp:1028
|
||||
#, c-format
|
||||
msgid "you're now in team %s"
|
||||
msgstr "Du bist jetzt im Team %s"
|
||||
|
||||
#: clients2c.cpp:1038
|
||||
#: clients2c.cpp:1046
|
||||
msgid "your"
|
||||
msgstr "Deinem"
|
||||
|
||||
#: clientgame.cpp:171
|
||||
#: clientgame.cpp:170
|
||||
#, c-format
|
||||
msgid "your name is: %s"
|
||||
msgstr "Dein Name ist: %s"
|
||||
@@ -476,4 +480,4 @@ msgid "your team is: %s"
|
||||
msgstr "Du bist im Team: %s"
|
||||
|
||||
#~ msgid "bad scope-message for %s"
|
||||
#~ msgstr "schlechte scope-Nachricht fuer %s"
|
||||
#~ msgstr "Schlechte Scope-Nachricht fuer %s"
|
||||
|
||||
Reference in New Issue
Block a user