and finally I see what I missed before
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5260 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -627,7 +627,7 @@ bool load_world(char *mname) // still supports all map formats that have
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if(f) delete f;
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c2skeepalive();
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int cwx, cwy;
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loopi(7) mapdims[i] = 0; // this is not needed Brahma - see code below - it's basically a good thing, but the code clearly will not fail w/o it.
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loopi(7) mapdims[i] = 0;
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loopk(4) mapdims[k] = k < 2 ? ssize : 0;
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loopk(cubicsize) // FIXME // it is really necessary to loop again? // yes it, basically, is
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{
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@@ -658,6 +658,7 @@ bool load_world(char *mname) // still supports all map formats that have
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*/
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int *mapll;
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mapll = new int[ssize]; // for testing
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mapdims[6] = 0; // ok - I was missing this - it was the last added stuff, so - okay - you're right up there, after all.
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loopj(ssize)
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{
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int crc = 0;
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