and finally I see what I missed before

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5260 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-07-01 20:56:42 +00:00
parent 13734e6961
commit bcc32046e8
+2 -1
View File
@@ -627,7 +627,7 @@ bool load_world(char *mname) // still supports all map formats that have
if(f) delete f;
c2skeepalive();
int cwx, cwy;
loopi(7) mapdims[i] = 0; // this is not needed Brahma - see code below - it's basically a good thing, but the code clearly will not fail w/o it.
loopi(7) mapdims[i] = 0;
loopk(4) mapdims[k] = k < 2 ? ssize : 0;
loopk(cubicsize) // FIXME // it is really necessary to loop again? // yes it, basically, is
{
@@ -658,6 +658,7 @@ bool load_world(char *mname) // still supports all map formats that have
*/
int *mapll;
mapll = new int[ssize]; // for testing
mapdims[6] = 0; // ok - I was missing this - it was the last added stuff, so - okay - you're right up there, after all.
loopj(ssize)
{
int crc = 0;