persistent sway variables
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1,10 +1,10 @@
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#include "cube.h"
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VAR(nosway, 0, 0, 1);
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VAR(swayspeeddiv, 1, 105, 1000);
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VAR(swaymovediv, 1, 200, 1000);
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VAR(swayupspeeddiv, 1, 105, 1000);
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VAR(swayupmovediv, 1, 200, 1000);
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VARP(nosway, 0, 0, 1);
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VARP(swayspeeddiv, 1, 105, 1000);
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VARP(swaymovediv, 1, 200, 1000);
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VARP(swayupspeeddiv, 1, 105, 1000);
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VARP(swayupmovediv, 1, 200, 1000);
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struct weaponmove
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{
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