persistent sway variables

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-10-18 19:55:28 +00:00
parent b2d0e5cda9
commit bcf8f2f7f4
+5 -5
View File
@@ -1,10 +1,10 @@
#include "cube.h"
VAR(nosway, 0, 0, 1);
VAR(swayspeeddiv, 1, 105, 1000);
VAR(swaymovediv, 1, 200, 1000);
VAR(swayupspeeddiv, 1, 105, 1000);
VAR(swayupmovediv, 1, 200, 1000);
VARP(nosway, 0, 0, 1);
VARP(swayspeeddiv, 1, 105, 1000);
VARP(swaymovediv, 1, 200, 1000);
VARP(swayupspeeddiv, 1, 105, 1000);
VARP(swayupmovediv, 1, 200, 1000);
struct weaponmove
{