fixed timing issue when registering on the master

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-11-20 20:19:23 +00:00
parent e3ca27a789
commit c030ec3100
+2 -2
View File
@@ -87,7 +87,7 @@ ENetBuffer masterb;
void updatemasterserver(int millis, const ENetAddress &localaddr)
{
if(millis/(60*60*1000)!=lastupdatemaster) // send alive signal to masterserver every hour of uptime
if(millis>lastupdatemaster+(60*60*1000) || millis && !lastupdatemaster) // send alive signal to masterserver every hour of uptime
{
s_sprintfd(path)("%sregister.do?action=add&port=%d", masterpath, localaddr.port);
s_sprintfd(agent)("AssaultCube Server %d", AC_VERSION);
@@ -95,7 +95,7 @@ void updatemasterserver(int millis, const ENetAddress &localaddr)
masterrep[0] = 0;
masterb.data = masterrep;
masterb.dataLength = MAXTRANS-1;
lastupdatemaster = millis/(60*60*1000);
lastupdatemaster = millis;
}
}