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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -36,7 +36,7 @@ extern int dblend;
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void spawnstate(playerent *d) // reset player state not persistent accross spawns
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{
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d->respawn();
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d->lastaction = lastmillis;
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//d->lastaction = lastmillis;
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if(d==player1)
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{
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gun_changed = true;
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