i18n files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
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+126
-138
@@ -6,403 +6,391 @@
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: AC\n"
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2009-08-16 13:25+0200\n"
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"PO-Revision-Date: 2009-08-16 13:25+0200\n"
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"Last-Translator: test <EMAIL@ADDRESS>\n"
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"POT-Creation-Date: 2010-07-13 19:14+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <[email protected]>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Type: text/plain; charset=CHARSET\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: client.cpp:20
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#: client.cpp:18
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msgid "operation not available in multiplayer"
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msgstr ""
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#: client.cpp:27
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#: client.cpp:25
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msgid "editing in multiplayer requires coopedit mode (1)"
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msgstr ""
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#: client.cpp:70 client.cpp:205
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#: client.cpp:68 client.cpp:203
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msgid "aborting connection attempt"
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msgstr ""
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#: client.cpp:85
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#: client.cpp:83
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#, c-format
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msgid "attempting to connect to %s%c%s"
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msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2"
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msgstr ""
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#: client.cpp:88
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#: client.cpp:86
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#, c-format
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msgid "\f3could not resolve server %s"
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msgid "%c2could %c3not resolve%c2 server %c5%s%c2"
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msgstr ""
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#: client.cpp:96
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msgid "attempting to connect over LAN"
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#: client.cpp:94
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#, c-format
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msgid "%c2attempting to connect over %c1LAN%c2"
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msgstr ""
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#: client.cpp:112 client.cpp:514 client.cpp:550
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msgid "\f3could not connect to server"
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#: client.cpp:111
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#, c-format
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msgid "%c2could %c3not connect%c2 to server"
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msgstr ""
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#: client.cpp:175
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#: client.cpp:174
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msgid "disconnected"
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msgstr ""
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#: client.cpp:211
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#: client.cpp:209
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msgid "not connected"
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msgstr ""
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#: client.cpp:214 client.cpp:537
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#: client.cpp:212 client.cpp:525
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msgid "attempting to disconnect..."
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msgstr ""
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#: client.cpp:509
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#: client.cpp:497
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msgid "attempting to connect..."
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msgstr ""
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#: client.cpp:527
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#: client.cpp:502 client.cpp:538
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#, c-format
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msgid "%c3could not connect to server"
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msgstr ""
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#: client.cpp:515
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msgid "connected to server"
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msgstr ""
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#: client.cpp:555
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#: client.cpp:543
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#, c-format
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msgid "\f3server network error, disconnecting (%s) ..."
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msgid "%c3server network error, disconnecting (%s) ..."
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msgstr ""
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#: client.cpp:577
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#: client.cpp:565
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#, c-format
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msgid "\f3map %s is secured, you can not send, receive or overwrite it"
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msgid "%c3map %s is secured, you can not send, receive or overwrite it"
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msgstr ""
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#: client.cpp:606
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#: client.cpp:593
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#, c-format
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msgid "map %s is too large to send"
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msgstr ""
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#: client.cpp:622
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#: client.cpp:607
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#, c-format
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msgid "sending map %s to server..."
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msgstr ""
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#: client.cpp:627
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#: client.cpp:612
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msgid "requesting map from server..."
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msgstr ""
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#: client.cpp:644
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#: client.cpp:627
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msgid "getting demo..."
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msgstr ""
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#: client.cpp:645
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#: client.cpp:628
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#, c-format
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msgid "getting demo %d..."
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msgstr ""
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#: client.cpp:651
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#: client.cpp:634
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msgid "listing demos..."
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msgstr ""
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#: clientgame.cpp:122
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#: clientgame.cpp:124
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#, c-format
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msgid "ignored players: %s"
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msgstr ""
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#: clientgame.cpp:123
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#: clientgame.cpp:125
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msgid "no players ignored."
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msgstr ""
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#: clientgame.cpp:143
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#: clientgame.cpp:145
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#, c-format
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msgid "muted players: %s"
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msgstr ""
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#: clientgame.cpp:144
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#: clientgame.cpp:146
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msgid "no players muted."
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msgstr ""
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#: clientgame.cpp:169
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#: clientgame.cpp:171
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#, c-format
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msgid "your name is: %s"
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msgstr ""
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#: clientgame.cpp:170
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msgid "curname"
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msgstr ""
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#: clientgame.cpp:187
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#: clientgame.cpp:190
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#, c-format
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msgid "\f3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
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msgstr ""
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#: clientgame.cpp:188
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msgid "you need to be dead to become spectator"
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msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
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msgstr ""
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#: clientgame.cpp:191
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msgid "you need to be dead to become spectator"
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msgstr ""
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#: clientgame.cpp:194
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#, c-format
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msgid "your team is: %s"
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msgstr ""
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#: clientgame.cpp:692
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#: clientgame.cpp:716
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msgid "intermission:"
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msgstr ""
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#: clientgame.cpp:693
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#: clientgame.cpp:717
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msgid "game has ended!"
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msgstr ""
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#: clientgame.cpp:700
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#: clientgame.cpp:724
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#, c-format
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msgid "time remaining: %d minutes"
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msgstr ""
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#: clientgame.cpp:771
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#: clientgame.cpp:794
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#, c-format
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msgid "\f3invalid ctf-flag entity (%i)"
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msgid "%c3invalid ctf-flag entity (%i)"
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msgstr ""
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#: clientgame.cpp:842
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#: clientgame.cpp:865
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#, c-format
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msgid "game mode is \"%s\"%s"
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msgstr ""
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#: clientgame.cpp:847
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#: clientgame.cpp:1084
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#, c-format
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msgid "\f1%s"
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msgid "%c3invalid vote"
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msgstr ""
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#: clientgame.cpp:1049
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msgid "\f3invalid vote"
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#: clientgame.cpp:1106
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#, c-format
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msgid "%c3invalid reason"
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msgstr ""
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#: clientgame.cpp:1070
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msgid "\f3you voted already"
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#: clientgame.cpp:1119
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#, c-format
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msgid "%c3you voted already"
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msgstr ""
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#: clientgame.cpp:1089
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#: clientgame.cpp:1136
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#, c-format
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msgid "%s called a vote: %s"
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msgstr ""
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#: clientgame.cpp:1105
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#: clientgame.cpp:1152
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#, c-format
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msgid "\f3could not vote: %s"
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msgid "%c3could not vote: %s"
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msgstr ""
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#: clientgame.cpp:1116
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#: clientgame.cpp:1163
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msgid "failed"
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msgstr ""
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#: clientgame.cpp:1116
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#: clientgame.cpp:1163
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msgid "passed"
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msgstr ""
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#: clientgame.cpp:1116
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#: clientgame.cpp:1163
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#, c-format
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msgid "vote %s"
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msgstr ""
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#: clients2c.cpp:41
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#: clients2c.cpp:46
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#, c-format
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msgid "\f3demo was recorded on map revision %d, you have map revision %d"
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msgid "%c3demo was recorded on map revision %d, you have map revision %d"
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msgstr ""
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#: clients2c.cpp:61
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#: clients2c.cpp:66
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msgid "\"getmap\" to download the current map from the server"
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msgstr ""
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#: clients2c.cpp:62
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#: clients2c.cpp:67
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#, c-format
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msgid "\"getmap\" to download a %s version of the current map from the server"
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msgstr ""
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#: clients2c.cpp:63
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#: clients2c.cpp:68
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msgid "different"
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msgstr ""
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#: clients2c.cpp:63
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#: clients2c.cpp:68
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msgid "newer"
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msgstr ""
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#: clients2c.cpp:63
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#: clients2c.cpp:68
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msgid "older"
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msgstr ""
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#: clients2c.cpp:244
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#: clients2c.cpp:334
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#, c-format
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msgid "\f3you are using a different game protocol (you: %d, server: %d)"
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msgid "%c3you are using a different game protocol (you: %d, server: %d)"
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msgstr ""
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#: clients2c.cpp:250
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#: clients2c.cpp:341
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msgid "INFO: this server is password protected"
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msgstr ""
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#: clients2c.cpp:358
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#: clients2c.cpp:455 clients2c.cpp:490
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#, c-format
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msgid "%s is now known as %s"
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msgstr ""
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#: clients2c.cpp:363
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#: clients2c.cpp:494
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#, c-format
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msgid "connected: %s"
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msgstr ""
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#: clients2c.cpp:382
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#: clients2c.cpp:513
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#, c-format
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msgid "player %s disconnected"
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msgstr ""
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#: clients2c.cpp:433
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#: clients2c.cpp:550
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msgid "map deemed unplayable - fix it before you can spawn"
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msgstr ""
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#: clients2c.cpp:574
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msgid "new round starting... fight!"
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msgstr ""
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#: clients2c.cpp:497
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#, c-format
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msgid "bad scope-message for %s"
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msgstr ""
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#: clients2c.cpp:634
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#: clients2c.cpp:804
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#, c-format
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msgid "%s enlarged the map to size %d"
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msgstr ""
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#: clients2c.cpp:634
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#: clients2c.cpp:804
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#, c-format
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msgid "%s started a new map of size %d"
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msgstr ""
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#: clients2c.cpp:741
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#: clients2c.cpp:911
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msgid "the round is over! next round in 5 seconds..."
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msgstr ""
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#: clients2c.cpp:742
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#: clients2c.cpp:912
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msgid "the bots have won the round!"
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msgstr ""
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#: clients2c.cpp:743
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#: clients2c.cpp:913
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msgid "everyone died!"
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msgstr ""
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#: clients2c.cpp:744
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#: clients2c.cpp:914
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#, c-format
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msgid "team %s has won the round!"
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msgstr ""
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#: clients2c.cpp:745
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#: clients2c.cpp:915
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msgid "you are the survivor!"
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msgstr ""
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#: clients2c.cpp:746
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#: clients2c.cpp:916
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#, c-format
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msgid "%s is the survivor!"
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msgstr ""
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#: clients2c.cpp:802
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#: clients2c.cpp:972
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#, c-format
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msgid "%s claimed %s status"
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msgstr ""
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#: clients2c.cpp:802 clients2c.cpp:869
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#: clients2c.cpp:972 clients2c.cpp:1039
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msgid "you"
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msgstr ""
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#: clients2c.cpp:813
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#: clients2c.cpp:983
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#, c-format
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msgid "you can't change to team %s"
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msgstr ""
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#: clients2c.cpp:817
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#: clients2c.cpp:987
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msgid "active"
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msgstr ""
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#: clients2c.cpp:817
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#: clients2c.cpp:987
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msgid "spectate"
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msgstr ""
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#: clients2c.cpp:817
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#: clients2c.cpp:987
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#, c-format
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msgid "you can't change to %s mode"
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msgstr ""
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||||
|
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#: clients2c.cpp:844
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||||
#: clients2c.cpp:1014
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#, c-format
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msgid "you're now in team %s"
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||||
msgstr ""
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||||
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||||
#: clients2c.cpp:847
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||||
#: clients2c.cpp:1017
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#, c-format
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||||
msgid "the server forced you to team %s"
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||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:858
|
||||
#: clients2c.cpp:1028
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||||
#, c-format
|
||||
msgid "player %s switched to team %s"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:861
|
||||
#: clients2c.cpp:1031
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||||
#, c-format
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||||
msgid "the server forced %s to team %s"
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||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:862
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||||
#: clients2c.cpp:1032
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||||
msgid "the enemy"
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||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:862
|
||||
#: clients2c.cpp:1032
|
||||
#, c-format
|
||||
msgid "the server forced %s to %s team"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:862
|
||||
#: clients2c.cpp:1032
|
||||
msgid "your"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:869
|
||||
#: clients2c.cpp:1039
|
||||
#, c-format
|
||||
msgid "%s changed to active play"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:938
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||||
#, c-format
|
||||
msgid ""
|
||||
"WHOIS client %d:\n"
|
||||
"\f5name\t%s\n"
|
||||
"\f5IP\t%d.%d.%d.%d"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:939
|
||||
#, c-format
|
||||
msgid ""
|
||||
"WHOIS client %d:\n"
|
||||
"\f5name\t%s\n"
|
||||
"\f5IP\t%d.%d.x.x"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:946
|
||||
#: clients2c.cpp:1139
|
||||
msgid "no demos available"
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||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:950
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||||
#, c-format
|
||||
msgid "%d. %s"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:1010
|
||||
#: clients2c.cpp:1203
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||||
#, c-format
|
||||
msgid "failed writing to \"%s\""
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:1013
|
||||
#: clients2c.cpp:1206
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||||
#, c-format
|
||||
msgid "received demo \"%s\""
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||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:1022
|
||||
#: clients2c.cpp:1215
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||||
#, c-format
|
||||
msgid "received map \"%s\" from server, reloading.."
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:1222
|
||||
#, c-format
|
||||
msgid "map %s is too large to receive"
|
||||
msgstr ""
|
||||
|
||||
#: md2.h:258
|
||||
#, c-format
|
||||
msgid "could not load model skin for %s"
|
||||
@@ -440,29 +428,29 @@ msgstr ""
|
||||
msgid "Quit"
|
||||
msgstr ""
|
||||
|
||||
#: menus.cpp:1125
|
||||
#: menus.cpp:1275
|
||||
msgid "..restart AssaultCube for this setting to take effect"
|
||||
msgstr ""
|
||||
|
||||
#: physics.cpp:781
|
||||
#: physics.cpp:817
|
||||
#, c-format
|
||||
msgid "can't find entity spawn spot! (%d, %d)"
|
||||
msgstr ""
|
||||
|
||||
#: serverbrowser.cpp:1155
|
||||
#: serverbrowser.cpp:1152
|
||||
#, c-format
|
||||
msgid ""
|
||||
"server \"\fs%s\fr\" is in category '\fs%s\fr' because of key '%s', please "
|
||||
"server \"%cs%s%cr\" is in category '%cs%s%cr' because of key '%s', please "
|
||||
"remove manually"
|
||||
msgstr ""
|
||||
|
||||
#: serverbrowser.cpp:1159
|
||||
#: serverbrowser.cpp:1156
|
||||
#, c-format
|
||||
msgid ""
|
||||
"removing server \"\fs%s\fr\" from favourites category '\fs%s\fr' (rest '%s')"
|
||||
"removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')"
|
||||
msgstr ""
|
||||
|
||||
#: serverbrowser.cpp:1174
|
||||
#: serverbrowser.cpp:1171
|
||||
#, c-format
|
||||
msgid "adding server \"\fs%s\fr\" to favourites category '\fs%s\fr' (new '%s')"
|
||||
msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')"
|
||||
msgstr ""
|
||||
|
||||
Binary file not shown.
+377
-371
@@ -7,418 +7,147 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: AC\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2009-08-16 13:25+0200\n"
|
||||
"PO-Revision-Date: 2009-08-16 13:29+0200\n"
|
||||
"Last-Translator: jars <[email protected]>\n"
|
||||
"POT-Creation-Date: 2010-07-13 19:05+0200\n"
|
||||
"PO-Revision-Date: 2010-07-10 22:20+0200\n"
|
||||
"Last-Translator: flowtron <[email protected]>\n"
|
||||
"Language-Team: German\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: client.cpp:20
|
||||
msgid "operation not available in multiplayer"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:27
|
||||
msgid "editing in multiplayer requires coopedit mode (1)"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:70 client.cpp:205
|
||||
msgid "aborting connection attempt"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:85
|
||||
#, c-format
|
||||
msgid "attempting to connect to %s%c%s"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:88
|
||||
#, c-format
|
||||
msgid "\f3could not resolve server %s"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:96
|
||||
msgid "attempting to connect over LAN"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:112 client.cpp:514 client.cpp:550
|
||||
msgid "\f3could not connect to server"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:175
|
||||
msgid "disconnected"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:211
|
||||
msgid "not connected"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:214 client.cpp:537
|
||||
msgid "attempting to disconnect..."
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:509
|
||||
msgid "attempting to connect..."
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:527
|
||||
msgid "connected to server"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:555
|
||||
#, c-format
|
||||
msgid "\f3server network error, disconnecting (%s) ..."
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:577
|
||||
#, c-format
|
||||
msgid "\f3map %s is secured, you can not send, receive or overwrite it"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:606
|
||||
#, c-format
|
||||
msgid "map %s is too large to send"
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:622
|
||||
#, c-format
|
||||
msgid "sending map %s to server..."
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:627
|
||||
msgid "requesting map from server..."
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:644
|
||||
msgid "getting demo..."
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:645
|
||||
#, c-format
|
||||
msgid "getting demo %d..."
|
||||
msgstr ""
|
||||
|
||||
#: client.cpp:651
|
||||
msgid "listing demos..."
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:122
|
||||
#, c-format
|
||||
msgid "ignored players: %s"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:123
|
||||
msgid "no players ignored."
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:143
|
||||
#, c-format
|
||||
msgid "muted players: %s"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:144
|
||||
msgid "no players muted."
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:169
|
||||
#, c-format
|
||||
msgid "your name is: %s"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:170
|
||||
msgid "curname"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:187
|
||||
#, c-format
|
||||
msgid "\f3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:188
|
||||
msgid "you need to be dead to become spectator"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:191
|
||||
#, c-format
|
||||
msgid "your team is: %s"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:692
|
||||
msgid "intermission:"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:693
|
||||
msgid "game has ended!"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:700
|
||||
#, c-format
|
||||
msgid "time remaining: %d minutes"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:771
|
||||
#, c-format
|
||||
msgid "\f3invalid ctf-flag entity (%i)"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:842
|
||||
#, c-format
|
||||
msgid "game mode is \"%s\"%s"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:847
|
||||
#, c-format
|
||||
msgid "\f1%s"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:1049
|
||||
msgid "\f3invalid vote"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:1070
|
||||
msgid "\f3you voted already"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:1089
|
||||
#, c-format
|
||||
msgid "%s called a vote: %s"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:1105
|
||||
#, c-format
|
||||
msgid "\f3could not vote: %s"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:1116
|
||||
msgid "failed"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:1116
|
||||
msgid "passed"
|
||||
msgstr ""
|
||||
|
||||
#: clientgame.cpp:1116
|
||||
#, c-format
|
||||
msgid "vote %s"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:41
|
||||
#, c-format
|
||||
msgid "\f3demo was recorded on map revision %d, you have map revision %d"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:61
|
||||
msgid "\"getmap\" to download the current map from the server"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:62
|
||||
#: clients2c.cpp:67
|
||||
#, c-format
|
||||
msgid "\"getmap\" to download a %s version of the current map from the server"
|
||||
msgstr ""
|
||||
msgstr "Nutze \"getmap\" um eine %s Version der Karte vom Server zu saugen"
|
||||
|
||||
#: clients2c.cpp:63
|
||||
msgid "different"
|
||||
msgstr ""
|
||||
#: clients2c.cpp:66
|
||||
msgid "\"getmap\" to download the current map from the server"
|
||||
msgstr "Nutze \"getmap\" um die aktuelle Karte vom Server zu saugen"
|
||||
|
||||
#: clients2c.cpp:63
|
||||
msgid "newer"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:63
|
||||
msgid "older"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:244
|
||||
#: client.cpp:83
|
||||
#, c-format
|
||||
msgid "\f3you are using a different game protocol (you: %d, server: %d)"
|
||||
msgstr ""
|
||||
msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2"
|
||||
msgstr "%c2versuche %sVerbindung zu %c5%s%c4%s%s%c2 aufzubauen"
|
||||
|
||||
#: clients2c.cpp:250
|
||||
msgid "INFO: this server is password protected"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:358
|
||||
#: client.cpp:94
|
||||
#, c-format
|
||||
msgid "%s is now known as %s"
|
||||
msgstr ""
|
||||
msgid "%c2attempting to connect over %c1LAN%c2"
|
||||
msgstr "%c2versuche eine %c1LAN%c2 Verbindung herzustellen"
|
||||
|
||||
#: clients2c.cpp:363
|
||||
#: client.cpp:111
|
||||
#, c-format
|
||||
msgid "connected: %s"
|
||||
msgstr ""
|
||||
msgid "%c2could %c3not connect%c2 to server"
|
||||
msgstr "%c2konnte %c3nicht%c2 zum Server verbinden"
|
||||
|
||||
#: clients2c.cpp:382
|
||||
# 1 2 3 4 5 6
|
||||
#: client.cpp:86
|
||||
#, c-format
|
||||
msgid "player %s disconnected"
|
||||
msgstr ""
|
||||
msgid "%c2could %c3not resolve%c2 server %c5%s%c2"
|
||||
msgstr "%1$c2konnte den Server %4$c5%5$s%6$c2 %2$c3nicht%3$c2 aufloesen"
|
||||
|
||||
#: clients2c.cpp:433
|
||||
msgid "new round starting... fight!"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:497
|
||||
#: clientgame.cpp:190
|
||||
#, c-format
|
||||
msgid "bad scope-message for %s"
|
||||
msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
|
||||
msgstr ""
|
||||
"%c3\"%s\" ist kein gueltiger Teamname, waehle CLA, RVSF oder SPECTATOR "
|
||||
"(Zuschauer)"
|
||||
|
||||
#: clients2c.cpp:634
|
||||
#: client.cpp:502 client.cpp:538
|
||||
#, c-format
|
||||
msgid "%s enlarged the map to size %d"
|
||||
msgstr ""
|
||||
msgid "%c3could not connect to server"
|
||||
msgstr "%c3konnte nicht zum Server verbinden"
|
||||
|
||||
#: clients2c.cpp:634
|
||||
#: clientgame.cpp:1152
|
||||
#, c-format
|
||||
msgid "%s started a new map of size %d"
|
||||
msgstr ""
|
||||
msgid "%c3could not vote: %s"
|
||||
msgstr "%c3konnte nicht stimmen: %s"
|
||||
|
||||
#: clients2c.cpp:741
|
||||
msgid "the round is over! next round in 5 seconds..."
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:742
|
||||
msgid "the bots have won the round!"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:743
|
||||
msgid "everyone died!"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:744
|
||||
#: clients2c.cpp:46
|
||||
#, c-format
|
||||
msgid "team %s has won the round!"
|
||||
msgstr ""
|
||||
msgid "%c3demo was recorded on map revision %d, you have map revision %d"
|
||||
msgstr "%c3Demo wurde fuer Kartenrevision %d aufgenommen, Du hast Revision %d"
|
||||
|
||||
#: clients2c.cpp:745
|
||||
msgid "you are the survivor!"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:746
|
||||
#: clientgame.cpp:794
|
||||
#, c-format
|
||||
msgid "%s is the survivor!"
|
||||
msgstr ""
|
||||
msgid "%c3invalid ctf-flag entity (%i)"
|
||||
msgstr "%c3ungueltiges CTF-Flaggen Objekt (%i)"
|
||||
|
||||
#: clients2c.cpp:802
|
||||
#: clientgame.cpp:1106
|
||||
#, c-format
|
||||
msgid "%s claimed %s status"
|
||||
msgstr ""
|
||||
msgid "%c3invalid reason"
|
||||
msgstr "%c3Ungueltige Abstimmung"
|
||||
|
||||
#: clients2c.cpp:802 clients2c.cpp:869
|
||||
msgid "you"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:813
|
||||
#: clientgame.cpp:1084
|
||||
#, c-format
|
||||
msgid "you can't change to team %s"
|
||||
msgstr ""
|
||||
msgid "%c3invalid vote"
|
||||
msgstr "%c3Ungueltige Abstimmung"
|
||||
|
||||
#: clients2c.cpp:817
|
||||
msgid "active"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:817
|
||||
msgid "spectate"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:817
|
||||
#: client.cpp:565
|
||||
#, c-format
|
||||
msgid "you can't change to %s mode"
|
||||
msgid "%c3map %s is secured, you can not send, receive or overwrite it"
|
||||
msgstr ""
|
||||
"%c3Die Karte %s ist gesichert. Sie kann nicht gesandt, gesaugt oder "
|
||||
"ueberschrieben werden"
|
||||
|
||||
#: clients2c.cpp:844
|
||||
#: client.cpp:543
|
||||
#, c-format
|
||||
msgid "you're now in team %s"
|
||||
msgstr ""
|
||||
msgid "%c3server network error, disconnecting (%s) ..."
|
||||
msgstr "%c3Server Netzwerkfehler. Trenne Verbindung (%s) ..."
|
||||
|
||||
#: clients2c.cpp:847
|
||||
#: clients2c.cpp:334
|
||||
#, c-format
|
||||
msgid "the server forced you to team %s"
|
||||
msgid "%c3you are using a different game protocol (you: %d, server: %d)"
|
||||
msgstr ""
|
||||
"%c3Dein Protokoll und das des Servers unterscheiden sich (Du: %d, Server: %d)"
|
||||
|
||||
#: clients2c.cpp:858
|
||||
#: clientgame.cpp:1119
|
||||
#, c-format
|
||||
msgid "player %s switched to team %s"
|
||||
msgstr ""
|
||||
msgid "%c3you voted already"
|
||||
msgstr "%c3Du hast schon gestimmt"
|
||||
|
||||
#: clients2c.cpp:861
|
||||
#: clientgame.cpp:1136
|
||||
#, c-format
|
||||
msgid "the server forced %s to team %s"
|
||||
msgstr ""
|
||||
msgid "%s called a vote: %s"
|
||||
msgstr "%s will abstimmen: %s"
|
||||
|
||||
#: clients2c.cpp:862
|
||||
msgid "the enemy"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:862
|
||||
#, c-format
|
||||
msgid "the server forced %s to %s team"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:862
|
||||
msgid "your"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:869
|
||||
#: clients2c.cpp:1039
|
||||
#, c-format
|
||||
msgid "%s changed to active play"
|
||||
msgstr ""
|
||||
msgstr "%s wechselte in den aktiven Modus"
|
||||
|
||||
#: clients2c.cpp:938
|
||||
#: clients2c.cpp:972
|
||||
#, c-format
|
||||
msgid ""
|
||||
"WHOIS client %d:\n"
|
||||
"\f5name\t%s\n"
|
||||
"\f5IP\t%d.%d.%d.%d"
|
||||
msgstr ""
|
||||
msgid "%s claimed %s status"
|
||||
msgstr "%s erwarb %s status"
|
||||
|
||||
#: clients2c.cpp:939
|
||||
#: clients2c.cpp:804
|
||||
#, c-format
|
||||
msgid ""
|
||||
"WHOIS client %d:\n"
|
||||
"\f5name\t%s\n"
|
||||
"\f5IP\t%d.%d.x.x"
|
||||
msgstr ""
|
||||
msgid "%s enlarged the map to size %d"
|
||||
msgstr "%s hat die Karte auf Groesse %d erweitert"
|
||||
|
||||
#: clients2c.cpp:946
|
||||
msgid "no demos available"
|
||||
msgstr ""
|
||||
|
||||
#: clients2c.cpp:950
|
||||
#: clients2c.cpp:455 clients2c.cpp:490
|
||||
#, c-format
|
||||
msgid "%d. %s"
|
||||
msgstr ""
|
||||
msgid "%s is now known as %s"
|
||||
msgstr "%s heisst jetzt %s"
|
||||
|
||||
#: clients2c.cpp:1010
|
||||
#: clients2c.cpp:916
|
||||
#, c-format
|
||||
msgid "failed writing to \"%s\""
|
||||
msgstr ""
|
||||
msgid "%s is the survivor!"
|
||||
msgstr "%s blieb am Leben!"
|
||||
|
||||
#: clients2c.cpp:1013
|
||||
#: clients2c.cpp:804
|
||||
#, c-format
|
||||
msgid "received demo \"%s\""
|
||||
msgstr ""
|
||||
msgid "%s started a new map of size %d"
|
||||
msgstr "%s begann eine neue Karte der Groesse %d"
|
||||
|
||||
#: clients2c.cpp:1022
|
||||
#, c-format
|
||||
msgid "received map \"%s\" from server, reloading.."
|
||||
msgstr ""
|
||||
#: menus.cpp:1275
|
||||
msgid "..restart AssaultCube for this setting to take effect"
|
||||
msgstr "..starte AssaultCube neu damit diese Einstellung wirkt"
|
||||
|
||||
#: md2.h:258
|
||||
#, c-format
|
||||
msgid "could not load model skin for %s"
|
||||
msgstr ""
|
||||
|
||||
#: menus.cfg:9
|
||||
msgid "Multiplayer"
|
||||
msgstr "Mehrspieler"
|
||||
|
||||
#: menus.cfg:10
|
||||
msgid "Singleplayer"
|
||||
msgstr "Einzelspieler"
|
||||
|
||||
#: menus.cfg:11
|
||||
msgid "Settings"
|
||||
msgstr "Einstellungen"
|
||||
#: menus.cfg:15
|
||||
msgid "About"
|
||||
msgstr "Ueber"
|
||||
|
||||
#: menus.cfg:12
|
||||
msgid "Demo"
|
||||
@@ -432,37 +161,314 @@ msgstr "Editieren"
|
||||
msgid "Help"
|
||||
msgstr "Hilfe"
|
||||
|
||||
#: menus.cfg:15
|
||||
msgid "About"
|
||||
msgstr "Über"
|
||||
#: clients2c.cpp:341
|
||||
msgid "INFO: this server is password protected"
|
||||
msgstr "INFO: Dieser Server ist Passwort-geschuetzt"
|
||||
|
||||
#: menus.cfg:9
|
||||
msgid "Multiplayer"
|
||||
msgstr "Mehrspieler"
|
||||
|
||||
#: menus.cfg:16
|
||||
msgid "Quit"
|
||||
msgstr "Beenden"
|
||||
|
||||
#: menus.cpp:1125
|
||||
msgid "..restart AssaultCube for this setting to take effect"
|
||||
msgstr ""
|
||||
#: menus.cfg:11
|
||||
msgid "Settings"
|
||||
msgstr "Einstellungen"
|
||||
|
||||
#: physics.cpp:781
|
||||
#: menus.cfg:10
|
||||
msgid "Singleplayer"
|
||||
msgstr "Einzelspieler"
|
||||
|
||||
#: client.cpp:68 client.cpp:203
|
||||
msgid "aborting connection attempt"
|
||||
msgstr "breche Verbindungsversuch ab"
|
||||
|
||||
#: clients2c.cpp:987
|
||||
msgid "active"
|
||||
msgstr "aktiven"
|
||||
|
||||
#: serverbrowser.cpp:1171
|
||||
#, c-format
|
||||
msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')"
|
||||
msgstr ""
|
||||
"fuege Server \"%cs%s%cr\" zur Favoriten-Kategorie '%cs%s%cr' (Neu '%s')"
|
||||
|
||||
#: client.cpp:497
|
||||
msgid "attempting to connect..."
|
||||
msgstr "versuche eine Verbindung aufzubauen"
|
||||
|
||||
#: client.cpp:212 client.cpp:525
|
||||
msgid "attempting to disconnect..."
|
||||
msgstr "versuche die Verbindung zu trennen..."
|
||||
|
||||
#: physics.cpp:817
|
||||
#, c-format
|
||||
msgid "can't find entity spawn spot! (%d, %d)"
|
||||
msgstr ""
|
||||
msgstr "Spawnstelle bietet keinen Platz! (%d, %d)"
|
||||
|
||||
#: serverbrowser.cpp:1155
|
||||
#: client.cpp:515
|
||||
msgid "connected to server"
|
||||
msgstr "mit Server verbunden"
|
||||
|
||||
#: clients2c.cpp:494
|
||||
#, c-format
|
||||
msgid "connected: %s"
|
||||
msgstr "verbunden: %s"
|
||||
|
||||
#: md2.h:258
|
||||
#, c-format
|
||||
msgid "could not load model skin for %s"
|
||||
msgstr "Haut-Textur fuer 3D-Model %s nicht geladen"
|
||||
|
||||
#: clients2c.cpp:68
|
||||
msgid "different"
|
||||
msgstr "geaenderte"
|
||||
|
||||
#: client.cpp:174
|
||||
msgid "disconnected"
|
||||
msgstr "Verbindung getrennt"
|
||||
|
||||
#: client.cpp:25
|
||||
msgid "editing in multiplayer requires coopedit mode (1)"
|
||||
msgstr ""
|
||||
"Um im Mehrspieler-Modus editieren zu koennen wird der coopedit Spieltyp "
|
||||
"benoetigt (1)"
|
||||
|
||||
#: clients2c.cpp:913
|
||||
msgid "everyone died!"
|
||||
msgstr "alle tot!"
|
||||
|
||||
#: clientgame.cpp:1163
|
||||
msgid "failed"
|
||||
msgstr "gescheitert"
|
||||
|
||||
#: clients2c.cpp:1203
|
||||
#, c-format
|
||||
msgid "failed writing to \"%s\""
|
||||
msgstr "Fehler beim schreiben von \"%s\""
|
||||
|
||||
#: clientgame.cpp:717
|
||||
msgid "game has ended!"
|
||||
msgstr "Spielende!"
|
||||
|
||||
#: clientgame.cpp:865
|
||||
#, c-format
|
||||
msgid "game mode is \"%s\"%s"
|
||||
msgstr "Im Spieltyp \"%s\"%s"
|
||||
|
||||
#: client.cpp:628
|
||||
#, c-format
|
||||
msgid "getting demo %d..."
|
||||
msgstr "hole demo %d..."
|
||||
|
||||
#: client.cpp:627
|
||||
msgid "getting demo..."
|
||||
msgstr "hole demo..."
|
||||
|
||||
#: clientgame.cpp:124
|
||||
#, c-format
|
||||
msgid "ignored players: %s"
|
||||
msgstr "ignorierte Spieler: %s"
|
||||
|
||||
#: clientgame.cpp:716
|
||||
msgid "intermission:"
|
||||
msgstr "Zwischenspiel:"
|
||||
|
||||
#: client.cpp:634
|
||||
msgid "listing demos..."
|
||||
msgstr "Demoliste..."
|
||||
|
||||
#: clients2c.cpp:1222
|
||||
#, c-format
|
||||
msgid "map %s is too large to receive"
|
||||
msgstr "Die Karte %s ist zu gross um gesandt zu werden"
|
||||
|
||||
#: client.cpp:593
|
||||
#, c-format
|
||||
msgid "map %s is too large to send"
|
||||
msgstr "Die Karte %s ist zu gross um gesandt zu werden"
|
||||
|
||||
#: clients2c.cpp:550
|
||||
msgid "map deemed unplayable - fix it before you can spawn"
|
||||
msgstr ""
|
||||
"Karte als unspielbar eingestuft - kein spielen moeglich bis dies behoben "
|
||||
"wurde."
|
||||
|
||||
#: clientgame.cpp:145
|
||||
#, c-format
|
||||
msgid "muted players: %s"
|
||||
msgstr "stumme Spieler: %s"
|
||||
|
||||
#: clients2c.cpp:574
|
||||
msgid "new round starting... fight!"
|
||||
msgstr "neue Runde beginnt.. kaempfe!"
|
||||
|
||||
#: clients2c.cpp:68
|
||||
msgid "newer"
|
||||
msgstr "neuere"
|
||||
|
||||
#: clients2c.cpp:1139
|
||||
msgid "no demos available"
|
||||
msgstr "keine Demos verfuegbar"
|
||||
|
||||
#: clientgame.cpp:125
|
||||
msgid "no players ignored."
|
||||
msgstr "keine Spieler werden ignoriert."
|
||||
|
||||
#: clientgame.cpp:146
|
||||
msgid "no players muted."
|
||||
msgstr "keine Spieler stumm gestellt."
|
||||
|
||||
#: client.cpp:209
|
||||
msgid "not connected"
|
||||
msgstr "nicht verbunden"
|
||||
|
||||
#: clients2c.cpp:68
|
||||
msgid "older"
|
||||
msgstr "aeltere"
|
||||
|
||||
#: client.cpp:18
|
||||
msgid "operation not available in multiplayer"
|
||||
msgstr "Aktion nicht im Mehrspieler-Modus verfuegbar"
|
||||
|
||||
#: clientgame.cpp:1163
|
||||
msgid "passed"
|
||||
msgstr "erfolgreich"
|
||||
|
||||
#: clients2c.cpp:513
|
||||
#, c-format
|
||||
msgid "player %s disconnected"
|
||||
msgstr "Spieler %s getrennt"
|
||||
|
||||
#: clients2c.cpp:1028
|
||||
#, c-format
|
||||
msgid "player %s switched to team %s"
|
||||
msgstr "Spieler %s wechselte zum Team %s"
|
||||
|
||||
#: clients2c.cpp:1206
|
||||
#, c-format
|
||||
msgid "received demo \"%s\""
|
||||
msgstr "Demo \"%s\" erhalten"
|
||||
|
||||
#: clients2c.cpp:1215
|
||||
#, c-format
|
||||
msgid "received map \"%s\" from server, reloading.."
|
||||
msgstr "Karte \"%s\" vom Server erhalten, lade neu.."
|
||||
|
||||
#: serverbrowser.cpp:1156
|
||||
#, c-format
|
||||
msgid ""
|
||||
"server \"\fs%s\fr\" is in category '\fs%s\fr' because of key '%s', please "
|
||||
"removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')"
|
||||
msgstr ""
|
||||
"entferne Server \"%cs%s%cr\" von der Favoriten-Kategorie '%cs%s%cr' (Rest '%"
|
||||
"s')"
|
||||
|
||||
#: client.cpp:612
|
||||
msgid "requesting map from server..."
|
||||
msgstr "fordere Karte vom Server an..."
|
||||
|
||||
#: client.cpp:607
|
||||
#, c-format
|
||||
msgid "sending map %s to server..."
|
||||
msgstr "sende Karte %s an den Server..."
|
||||
|
||||
#: serverbrowser.cpp:1152
|
||||
#, c-format
|
||||
msgid ""
|
||||
"server \"%cs%s%cr\" is in category '%cs%s%cr' because of key '%s', please "
|
||||
"remove manually"
|
||||
msgstr ""
|
||||
"Server \"%cs%s%cr\" ist in Kategorie '%cs%s%cr' wegen Schluessel '%s', bitte "
|
||||
"enferne diesen von Hand"
|
||||
|
||||
#: serverbrowser.cpp:1159
|
||||
#, c-format
|
||||
msgid ""
|
||||
"removing server \"\fs%s\fr\" from favourites category '\fs%s\fr' (rest '%s')"
|
||||
msgstr ""
|
||||
#: clients2c.cpp:987
|
||||
msgid "spectate"
|
||||
msgstr "passiven"
|
||||
|
||||
#: serverbrowser.cpp:1174
|
||||
#: clients2c.cpp:914
|
||||
#, c-format
|
||||
msgid "adding server \"\fs%s\fr\" to favourites category '\fs%s\fr' (new '%s')"
|
||||
msgstr ""
|
||||
msgid "team %s has won the round!"
|
||||
msgstr "Team %s hat die Runde gewonnen!"
|
||||
|
||||
#: clients2c.cpp:912
|
||||
msgid "the bots have won the round!"
|
||||
msgstr "Die Bots haben die Runde gewonnen!"
|
||||
|
||||
#: clients2c.cpp:1032
|
||||
msgid "the enemy"
|
||||
msgstr "gegnerischen"
|
||||
|
||||
#: clients2c.cpp:911
|
||||
msgid "the round is over! next round in 5 seconds..."
|
||||
msgstr "Die Runde ist vorueber! Naechste Runde in 5 Sekunden..."
|
||||
|
||||
#: clients2c.cpp:1032
|
||||
#, c-format
|
||||
msgid "the server forced %s to %s team"
|
||||
msgstr "Der Server zwang %s zum %s Team"
|
||||
|
||||
#: clients2c.cpp:1031
|
||||
#, c-format
|
||||
msgid "the server forced %s to team %s"
|
||||
msgstr "Der Server zwang %s ins Team %s"
|
||||
|
||||
#: clients2c.cpp:1017
|
||||
#, c-format
|
||||
msgid "the server forced you to team %s"
|
||||
msgstr "Der Server zwang Dich ins Team %s"
|
||||
|
||||
#: clientgame.cpp:724
|
||||
#, c-format
|
||||
msgid "time remaining: %d minutes"
|
||||
msgstr "verbleibende Zeit: %d Minuten"
|
||||
|
||||
#: clientgame.cpp:1163
|
||||
#, c-format
|
||||
msgid "vote %s"
|
||||
msgstr "Abstimmung %s"
|
||||
|
||||
#: clients2c.cpp:972 clients2c.cpp:1039
|
||||
msgid "you"
|
||||
msgstr "Du"
|
||||
|
||||
#: clients2c.cpp:915
|
||||
msgid "you are the survivor!"
|
||||
msgstr "Du bliebst am Leben!"
|
||||
|
||||
#: clients2c.cpp:987
|
||||
#, c-format
|
||||
msgid "you can't change to %s mode"
|
||||
msgstr "Du kannst nicht in den %s Modus wechseln"
|
||||
|
||||
#: clients2c.cpp:983
|
||||
#, c-format
|
||||
msgid "you can't change to team %s"
|
||||
msgstr "Du kannst nicht zum %s Team wechseln"
|
||||
|
||||
#: clientgame.cpp:191
|
||||
msgid "you need to be dead to become spectator"
|
||||
msgstr "Du musst tot sein um Zuschauer werden zu koennen"
|
||||
|
||||
#: clients2c.cpp:1014
|
||||
#, c-format
|
||||
msgid "you're now in team %s"
|
||||
msgstr "Du bist jetzt im Team %s"
|
||||
|
||||
#: clients2c.cpp:1032
|
||||
msgid "your"
|
||||
msgstr "Deinem"
|
||||
|
||||
#: clientgame.cpp:171
|
||||
#, c-format
|
||||
msgid "your name is: %s"
|
||||
msgstr "Dein Name ist: %s"
|
||||
|
||||
#: clientgame.cpp:194
|
||||
#, c-format
|
||||
msgid "your team is: %s"
|
||||
msgstr "Du bist im Team: %s"
|
||||
|
||||
#~ msgid "bad scope-message for %s"
|
||||
#~ msgstr "schlechte scope-Nachricht fuer %s"
|
||||
|
||||
Reference in New Issue
Block a user