i18n files

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-07-13 17:17:36 +00:00
parent 8328407439
commit d85c299053
4 changed files with 503 additions and 509 deletions
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@@ -6,403 +6,391 @@
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: AC\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-08-16 13:25+0200\n"
"PO-Revision-Date: 2009-08-16 13:25+0200\n"
"Last-Translator: test <EMAIL@ADDRESS>\n"
"POT-Creation-Date: 2010-07-13 19:14+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <[email protected]>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: client.cpp:20
#: client.cpp:18
msgid "operation not available in multiplayer"
msgstr ""
#: client.cpp:27
#: client.cpp:25
msgid "editing in multiplayer requires coopedit mode (1)"
msgstr ""
#: client.cpp:70 client.cpp:205
#: client.cpp:68 client.cpp:203
msgid "aborting connection attempt"
msgstr ""
#: client.cpp:85
#: client.cpp:83
#, c-format
msgid "attempting to connect to %s%c%s"
msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2"
msgstr ""
#: client.cpp:88
#: client.cpp:86
#, c-format
msgid "\f3could not resolve server %s"
msgid "%c2could %c3not resolve%c2 server %c5%s%c2"
msgstr ""
#: client.cpp:96
msgid "attempting to connect over LAN"
#: client.cpp:94
#, c-format
msgid "%c2attempting to connect over %c1LAN%c2"
msgstr ""
#: client.cpp:112 client.cpp:514 client.cpp:550
msgid "\f3could not connect to server"
#: client.cpp:111
#, c-format
msgid "%c2could %c3not connect%c2 to server"
msgstr ""
#: client.cpp:175
#: client.cpp:174
msgid "disconnected"
msgstr ""
#: client.cpp:211
#: client.cpp:209
msgid "not connected"
msgstr ""
#: client.cpp:214 client.cpp:537
#: client.cpp:212 client.cpp:525
msgid "attempting to disconnect..."
msgstr ""
#: client.cpp:509
#: client.cpp:497
msgid "attempting to connect..."
msgstr ""
#: client.cpp:527
#: client.cpp:502 client.cpp:538
#, c-format
msgid "%c3could not connect to server"
msgstr ""
#: client.cpp:515
msgid "connected to server"
msgstr ""
#: client.cpp:555
#: client.cpp:543
#, c-format
msgid "\f3server network error, disconnecting (%s) ..."
msgid "%c3server network error, disconnecting (%s) ..."
msgstr ""
#: client.cpp:577
#: client.cpp:565
#, c-format
msgid "\f3map %s is secured, you can not send, receive or overwrite it"
msgid "%c3map %s is secured, you can not send, receive or overwrite it"
msgstr ""
#: client.cpp:606
#: client.cpp:593
#, c-format
msgid "map %s is too large to send"
msgstr ""
#: client.cpp:622
#: client.cpp:607
#, c-format
msgid "sending map %s to server..."
msgstr ""
#: client.cpp:627
#: client.cpp:612
msgid "requesting map from server..."
msgstr ""
#: client.cpp:644
#: client.cpp:627
msgid "getting demo..."
msgstr ""
#: client.cpp:645
#: client.cpp:628
#, c-format
msgid "getting demo %d..."
msgstr ""
#: client.cpp:651
#: client.cpp:634
msgid "listing demos..."
msgstr ""
#: clientgame.cpp:122
#: clientgame.cpp:124
#, c-format
msgid "ignored players: %s"
msgstr ""
#: clientgame.cpp:123
#: clientgame.cpp:125
msgid "no players ignored."
msgstr ""
#: clientgame.cpp:143
#: clientgame.cpp:145
#, c-format
msgid "muted players: %s"
msgstr ""
#: clientgame.cpp:144
#: clientgame.cpp:146
msgid "no players muted."
msgstr ""
#: clientgame.cpp:169
#: clientgame.cpp:171
#, c-format
msgid "your name is: %s"
msgstr ""
#: clientgame.cpp:170
msgid "curname"
msgstr ""
#: clientgame.cpp:187
#: clientgame.cpp:190
#, c-format
msgid "\f3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
msgstr ""
#: clientgame.cpp:188
msgid "you need to be dead to become spectator"
msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
msgstr ""
#: clientgame.cpp:191
msgid "you need to be dead to become spectator"
msgstr ""
#: clientgame.cpp:194
#, c-format
msgid "your team is: %s"
msgstr ""
#: clientgame.cpp:692
#: clientgame.cpp:716
msgid "intermission:"
msgstr ""
#: clientgame.cpp:693
#: clientgame.cpp:717
msgid "game has ended!"
msgstr ""
#: clientgame.cpp:700
#: clientgame.cpp:724
#, c-format
msgid "time remaining: %d minutes"
msgstr ""
#: clientgame.cpp:771
#: clientgame.cpp:794
#, c-format
msgid "\f3invalid ctf-flag entity (%i)"
msgid "%c3invalid ctf-flag entity (%i)"
msgstr ""
#: clientgame.cpp:842
#: clientgame.cpp:865
#, c-format
msgid "game mode is \"%s\"%s"
msgstr ""
#: clientgame.cpp:847
#: clientgame.cpp:1084
#, c-format
msgid "\f1%s"
msgid "%c3invalid vote"
msgstr ""
#: clientgame.cpp:1049
msgid "\f3invalid vote"
#: clientgame.cpp:1106
#, c-format
msgid "%c3invalid reason"
msgstr ""
#: clientgame.cpp:1070
msgid "\f3you voted already"
#: clientgame.cpp:1119
#, c-format
msgid "%c3you voted already"
msgstr ""
#: clientgame.cpp:1089
#: clientgame.cpp:1136
#, c-format
msgid "%s called a vote: %s"
msgstr ""
#: clientgame.cpp:1105
#: clientgame.cpp:1152
#, c-format
msgid "\f3could not vote: %s"
msgid "%c3could not vote: %s"
msgstr ""
#: clientgame.cpp:1116
#: clientgame.cpp:1163
msgid "failed"
msgstr ""
#: clientgame.cpp:1116
#: clientgame.cpp:1163
msgid "passed"
msgstr ""
#: clientgame.cpp:1116
#: clientgame.cpp:1163
#, c-format
msgid "vote %s"
msgstr ""
#: clients2c.cpp:41
#: clients2c.cpp:46
#, c-format
msgid "\f3demo was recorded on map revision %d, you have map revision %d"
msgid "%c3demo was recorded on map revision %d, you have map revision %d"
msgstr ""
#: clients2c.cpp:61
#: clients2c.cpp:66
msgid "\"getmap\" to download the current map from the server"
msgstr ""
#: clients2c.cpp:62
#: clients2c.cpp:67
#, c-format
msgid "\"getmap\" to download a %s version of the current map from the server"
msgstr ""
#: clients2c.cpp:63
#: clients2c.cpp:68
msgid "different"
msgstr ""
#: clients2c.cpp:63
#: clients2c.cpp:68
msgid "newer"
msgstr ""
#: clients2c.cpp:63
#: clients2c.cpp:68
msgid "older"
msgstr ""
#: clients2c.cpp:244
#: clients2c.cpp:334
#, c-format
msgid "\f3you are using a different game protocol (you: %d, server: %d)"
msgid "%c3you are using a different game protocol (you: %d, server: %d)"
msgstr ""
#: clients2c.cpp:250
#: clients2c.cpp:341
msgid "INFO: this server is password protected"
msgstr ""
#: clients2c.cpp:358
#: clients2c.cpp:455 clients2c.cpp:490
#, c-format
msgid "%s is now known as %s"
msgstr ""
#: clients2c.cpp:363
#: clients2c.cpp:494
#, c-format
msgid "connected: %s"
msgstr ""
#: clients2c.cpp:382
#: clients2c.cpp:513
#, c-format
msgid "player %s disconnected"
msgstr ""
#: clients2c.cpp:433
#: clients2c.cpp:550
msgid "map deemed unplayable - fix it before you can spawn"
msgstr ""
#: clients2c.cpp:574
msgid "new round starting... fight!"
msgstr ""
#: clients2c.cpp:497
#, c-format
msgid "bad scope-message for %s"
msgstr ""
#: clients2c.cpp:634
#: clients2c.cpp:804
#, c-format
msgid "%s enlarged the map to size %d"
msgstr ""
#: clients2c.cpp:634
#: clients2c.cpp:804
#, c-format
msgid "%s started a new map of size %d"
msgstr ""
#: clients2c.cpp:741
#: clients2c.cpp:911
msgid "the round is over! next round in 5 seconds..."
msgstr ""
#: clients2c.cpp:742
#: clients2c.cpp:912
msgid "the bots have won the round!"
msgstr ""
#: clients2c.cpp:743
#: clients2c.cpp:913
msgid "everyone died!"
msgstr ""
#: clients2c.cpp:744
#: clients2c.cpp:914
#, c-format
msgid "team %s has won the round!"
msgstr ""
#: clients2c.cpp:745
#: clients2c.cpp:915
msgid "you are the survivor!"
msgstr ""
#: clients2c.cpp:746
#: clients2c.cpp:916
#, c-format
msgid "%s is the survivor!"
msgstr ""
#: clients2c.cpp:802
#: clients2c.cpp:972
#, c-format
msgid "%s claimed %s status"
msgstr ""
#: clients2c.cpp:802 clients2c.cpp:869
#: clients2c.cpp:972 clients2c.cpp:1039
msgid "you"
msgstr ""
#: clients2c.cpp:813
#: clients2c.cpp:983
#, c-format
msgid "you can't change to team %s"
msgstr ""
#: clients2c.cpp:817
#: clients2c.cpp:987
msgid "active"
msgstr ""
#: clients2c.cpp:817
#: clients2c.cpp:987
msgid "spectate"
msgstr ""
#: clients2c.cpp:817
#: clients2c.cpp:987
#, c-format
msgid "you can't change to %s mode"
msgstr ""
#: clients2c.cpp:844
#: clients2c.cpp:1014
#, c-format
msgid "you're now in team %s"
msgstr ""
#: clients2c.cpp:847
#: clients2c.cpp:1017
#, c-format
msgid "the server forced you to team %s"
msgstr ""
#: clients2c.cpp:858
#: clients2c.cpp:1028
#, c-format
msgid "player %s switched to team %s"
msgstr ""
#: clients2c.cpp:861
#: clients2c.cpp:1031
#, c-format
msgid "the server forced %s to team %s"
msgstr ""
#: clients2c.cpp:862
#: clients2c.cpp:1032
msgid "the enemy"
msgstr ""
#: clients2c.cpp:862
#: clients2c.cpp:1032
#, c-format
msgid "the server forced %s to %s team"
msgstr ""
#: clients2c.cpp:862
#: clients2c.cpp:1032
msgid "your"
msgstr ""
#: clients2c.cpp:869
#: clients2c.cpp:1039
#, c-format
msgid "%s changed to active play"
msgstr ""
#: clients2c.cpp:938
#, c-format
msgid ""
"WHOIS client %d:\n"
"\f5name\t%s\n"
"\f5IP\t%d.%d.%d.%d"
msgstr ""
#: clients2c.cpp:939
#, c-format
msgid ""
"WHOIS client %d:\n"
"\f5name\t%s\n"
"\f5IP\t%d.%d.x.x"
msgstr ""
#: clients2c.cpp:946
#: clients2c.cpp:1139
msgid "no demos available"
msgstr ""
#: clients2c.cpp:950
#, c-format
msgid "%d. %s"
msgstr ""
#: clients2c.cpp:1010
#: clients2c.cpp:1203
#, c-format
msgid "failed writing to \"%s\""
msgstr ""
#: clients2c.cpp:1013
#: clients2c.cpp:1206
#, c-format
msgid "received demo \"%s\""
msgstr ""
#: clients2c.cpp:1022
#: clients2c.cpp:1215
#, c-format
msgid "received map \"%s\" from server, reloading.."
msgstr ""
#: clients2c.cpp:1222
#, c-format
msgid "map %s is too large to receive"
msgstr ""
#: md2.h:258
#, c-format
msgid "could not load model skin for %s"
@@ -440,29 +428,29 @@ msgstr ""
msgid "Quit"
msgstr ""
#: menus.cpp:1125
#: menus.cpp:1275
msgid "..restart AssaultCube for this setting to take effect"
msgstr ""
#: physics.cpp:781
#: physics.cpp:817
#, c-format
msgid "can't find entity spawn spot! (%d, %d)"
msgstr ""
#: serverbrowser.cpp:1155
#: serverbrowser.cpp:1152
#, c-format
msgid ""
"server \"\fs%s\fr\" is in category '\fs%s\fr' because of key '%s', please "
"server \"%cs%s%cr\" is in category '%cs%s%cr' because of key '%s', please "
"remove manually"
msgstr ""
#: serverbrowser.cpp:1159
#: serverbrowser.cpp:1156
#, c-format
msgid ""
"removing server \"\fs%s\fr\" from favourites category '\fs%s\fr' (rest '%s')"
"removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')"
msgstr ""
#: serverbrowser.cpp:1174
#: serverbrowser.cpp:1171
#, c-format
msgid "adding server \"\fs%s\fr\" to favourites category '\fs%s\fr' (new '%s')"
msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')"
msgstr ""
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@@ -7,418 +7,147 @@ msgid ""
msgstr ""
"Project-Id-Version: AC\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-08-16 13:25+0200\n"
"PO-Revision-Date: 2009-08-16 13:29+0200\n"
"Last-Translator: jars <[email protected]>\n"
"POT-Creation-Date: 2010-07-13 19:05+0200\n"
"PO-Revision-Date: 2010-07-10 22:20+0200\n"
"Last-Translator: flowtron <[email protected]>\n"
"Language-Team: German\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: client.cpp:20
msgid "operation not available in multiplayer"
msgstr ""
#: client.cpp:27
msgid "editing in multiplayer requires coopedit mode (1)"
msgstr ""
#: client.cpp:70 client.cpp:205
msgid "aborting connection attempt"
msgstr ""
#: client.cpp:85
#, c-format
msgid "attempting to connect to %s%c%s"
msgstr ""
#: client.cpp:88
#, c-format
msgid "\f3could not resolve server %s"
msgstr ""
#: client.cpp:96
msgid "attempting to connect over LAN"
msgstr ""
#: client.cpp:112 client.cpp:514 client.cpp:550
msgid "\f3could not connect to server"
msgstr ""
#: client.cpp:175
msgid "disconnected"
msgstr ""
#: client.cpp:211
msgid "not connected"
msgstr ""
#: client.cpp:214 client.cpp:537
msgid "attempting to disconnect..."
msgstr ""
#: client.cpp:509
msgid "attempting to connect..."
msgstr ""
#: client.cpp:527
msgid "connected to server"
msgstr ""
#: client.cpp:555
#, c-format
msgid "\f3server network error, disconnecting (%s) ..."
msgstr ""
#: client.cpp:577
#, c-format
msgid "\f3map %s is secured, you can not send, receive or overwrite it"
msgstr ""
#: client.cpp:606
#, c-format
msgid "map %s is too large to send"
msgstr ""
#: client.cpp:622
#, c-format
msgid "sending map %s to server..."
msgstr ""
#: client.cpp:627
msgid "requesting map from server..."
msgstr ""
#: client.cpp:644
msgid "getting demo..."
msgstr ""
#: client.cpp:645
#, c-format
msgid "getting demo %d..."
msgstr ""
#: client.cpp:651
msgid "listing demos..."
msgstr ""
#: clientgame.cpp:122
#, c-format
msgid "ignored players: %s"
msgstr ""
#: clientgame.cpp:123
msgid "no players ignored."
msgstr ""
#: clientgame.cpp:143
#, c-format
msgid "muted players: %s"
msgstr ""
#: clientgame.cpp:144
msgid "no players muted."
msgstr ""
#: clientgame.cpp:169
#, c-format
msgid "your name is: %s"
msgstr ""
#: clientgame.cpp:170
msgid "curname"
msgstr ""
#: clientgame.cpp:187
#, c-format
msgid "\f3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
msgstr ""
#: clientgame.cpp:188
msgid "you need to be dead to become spectator"
msgstr ""
#: clientgame.cpp:191
#, c-format
msgid "your team is: %s"
msgstr ""
#: clientgame.cpp:692
msgid "intermission:"
msgstr ""
#: clientgame.cpp:693
msgid "game has ended!"
msgstr ""
#: clientgame.cpp:700
#, c-format
msgid "time remaining: %d minutes"
msgstr ""
#: clientgame.cpp:771
#, c-format
msgid "\f3invalid ctf-flag entity (%i)"
msgstr ""
#: clientgame.cpp:842
#, c-format
msgid "game mode is \"%s\"%s"
msgstr ""
#: clientgame.cpp:847
#, c-format
msgid "\f1%s"
msgstr ""
#: clientgame.cpp:1049
msgid "\f3invalid vote"
msgstr ""
#: clientgame.cpp:1070
msgid "\f3you voted already"
msgstr ""
#: clientgame.cpp:1089
#, c-format
msgid "%s called a vote: %s"
msgstr ""
#: clientgame.cpp:1105
#, c-format
msgid "\f3could not vote: %s"
msgstr ""
#: clientgame.cpp:1116
msgid "failed"
msgstr ""
#: clientgame.cpp:1116
msgid "passed"
msgstr ""
#: clientgame.cpp:1116
#, c-format
msgid "vote %s"
msgstr ""
#: clients2c.cpp:41
#, c-format
msgid "\f3demo was recorded on map revision %d, you have map revision %d"
msgstr ""
#: clients2c.cpp:61
msgid "\"getmap\" to download the current map from the server"
msgstr ""
#: clients2c.cpp:62
#: clients2c.cpp:67
#, c-format
msgid "\"getmap\" to download a %s version of the current map from the server"
msgstr ""
msgstr "Nutze \"getmap\" um eine %s Version der Karte vom Server zu saugen"
#: clients2c.cpp:63
msgid "different"
msgstr ""
#: clients2c.cpp:66
msgid "\"getmap\" to download the current map from the server"
msgstr "Nutze \"getmap\" um die aktuelle Karte vom Server zu saugen"
#: clients2c.cpp:63
msgid "newer"
msgstr ""
#: clients2c.cpp:63
msgid "older"
msgstr ""
#: clients2c.cpp:244
#: client.cpp:83
#, c-format
msgid "\f3you are using a different game protocol (you: %d, server: %d)"
msgstr ""
msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2"
msgstr "%c2versuche %sVerbindung zu %c5%s%c4%s%s%c2 aufzubauen"
#: clients2c.cpp:250
msgid "INFO: this server is password protected"
msgstr ""
#: clients2c.cpp:358
#: client.cpp:94
#, c-format
msgid "%s is now known as %s"
msgstr ""
msgid "%c2attempting to connect over %c1LAN%c2"
msgstr "%c2versuche eine %c1LAN%c2 Verbindung herzustellen"
#: clients2c.cpp:363
#: client.cpp:111
#, c-format
msgid "connected: %s"
msgstr ""
msgid "%c2could %c3not connect%c2 to server"
msgstr "%c2konnte %c3nicht%c2 zum Server verbinden"
#: clients2c.cpp:382
# 1 2 3 4 5 6
#: client.cpp:86
#, c-format
msgid "player %s disconnected"
msgstr ""
msgid "%c2could %c3not resolve%c2 server %c5%s%c2"
msgstr "%1$c2konnte den Server %4$c5%5$s%6$c2 %2$c3nicht%3$c2 aufloesen"
#: clients2c.cpp:433
msgid "new round starting... fight!"
msgstr ""
#: clients2c.cpp:497
#: clientgame.cpp:190
#, c-format
msgid "bad scope-message for %s"
msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
msgstr ""
"%c3\"%s\" ist kein gueltiger Teamname, waehle CLA, RVSF oder SPECTATOR "
"(Zuschauer)"
#: clients2c.cpp:634
#: client.cpp:502 client.cpp:538
#, c-format
msgid "%s enlarged the map to size %d"
msgstr ""
msgid "%c3could not connect to server"
msgstr "%c3konnte nicht zum Server verbinden"
#: clients2c.cpp:634
#: clientgame.cpp:1152
#, c-format
msgid "%s started a new map of size %d"
msgstr ""
msgid "%c3could not vote: %s"
msgstr "%c3konnte nicht stimmen: %s"
#: clients2c.cpp:741
msgid "the round is over! next round in 5 seconds..."
msgstr ""
#: clients2c.cpp:742
msgid "the bots have won the round!"
msgstr ""
#: clients2c.cpp:743
msgid "everyone died!"
msgstr ""
#: clients2c.cpp:744
#: clients2c.cpp:46
#, c-format
msgid "team %s has won the round!"
msgstr ""
msgid "%c3demo was recorded on map revision %d, you have map revision %d"
msgstr "%c3Demo wurde fuer Kartenrevision %d aufgenommen, Du hast Revision %d"
#: clients2c.cpp:745
msgid "you are the survivor!"
msgstr ""
#: clients2c.cpp:746
#: clientgame.cpp:794
#, c-format
msgid "%s is the survivor!"
msgstr ""
msgid "%c3invalid ctf-flag entity (%i)"
msgstr "%c3ungueltiges CTF-Flaggen Objekt (%i)"
#: clients2c.cpp:802
#: clientgame.cpp:1106
#, c-format
msgid "%s claimed %s status"
msgstr ""
msgid "%c3invalid reason"
msgstr "%c3Ungueltige Abstimmung"
#: clients2c.cpp:802 clients2c.cpp:869
msgid "you"
msgstr ""
#: clients2c.cpp:813
#: clientgame.cpp:1084
#, c-format
msgid "you can't change to team %s"
msgstr ""
msgid "%c3invalid vote"
msgstr "%c3Ungueltige Abstimmung"
#: clients2c.cpp:817
msgid "active"
msgstr ""
#: clients2c.cpp:817
msgid "spectate"
msgstr ""
#: clients2c.cpp:817
#: client.cpp:565
#, c-format
msgid "you can't change to %s mode"
msgid "%c3map %s is secured, you can not send, receive or overwrite it"
msgstr ""
"%c3Die Karte %s ist gesichert. Sie kann nicht gesandt, gesaugt oder "
"ueberschrieben werden"
#: clients2c.cpp:844
#: client.cpp:543
#, c-format
msgid "you're now in team %s"
msgstr ""
msgid "%c3server network error, disconnecting (%s) ..."
msgstr "%c3Server Netzwerkfehler. Trenne Verbindung (%s) ..."
#: clients2c.cpp:847
#: clients2c.cpp:334
#, c-format
msgid "the server forced you to team %s"
msgid "%c3you are using a different game protocol (you: %d, server: %d)"
msgstr ""
"%c3Dein Protokoll und das des Servers unterscheiden sich (Du: %d, Server: %d)"
#: clients2c.cpp:858
#: clientgame.cpp:1119
#, c-format
msgid "player %s switched to team %s"
msgstr ""
msgid "%c3you voted already"
msgstr "%c3Du hast schon gestimmt"
#: clients2c.cpp:861
#: clientgame.cpp:1136
#, c-format
msgid "the server forced %s to team %s"
msgstr ""
msgid "%s called a vote: %s"
msgstr "%s will abstimmen: %s"
#: clients2c.cpp:862
msgid "the enemy"
msgstr ""
#: clients2c.cpp:862
#, c-format
msgid "the server forced %s to %s team"
msgstr ""
#: clients2c.cpp:862
msgid "your"
msgstr ""
#: clients2c.cpp:869
#: clients2c.cpp:1039
#, c-format
msgid "%s changed to active play"
msgstr ""
msgstr "%s wechselte in den aktiven Modus"
#: clients2c.cpp:938
#: clients2c.cpp:972
#, c-format
msgid ""
"WHOIS client %d:\n"
"\f5name\t%s\n"
"\f5IP\t%d.%d.%d.%d"
msgstr ""
msgid "%s claimed %s status"
msgstr "%s erwarb %s status"
#: clients2c.cpp:939
#: clients2c.cpp:804
#, c-format
msgid ""
"WHOIS client %d:\n"
"\f5name\t%s\n"
"\f5IP\t%d.%d.x.x"
msgstr ""
msgid "%s enlarged the map to size %d"
msgstr "%s hat die Karte auf Groesse %d erweitert"
#: clients2c.cpp:946
msgid "no demos available"
msgstr ""
#: clients2c.cpp:950
#: clients2c.cpp:455 clients2c.cpp:490
#, c-format
msgid "%d. %s"
msgstr ""
msgid "%s is now known as %s"
msgstr "%s heisst jetzt %s"
#: clients2c.cpp:1010
#: clients2c.cpp:916
#, c-format
msgid "failed writing to \"%s\""
msgstr ""
msgid "%s is the survivor!"
msgstr "%s blieb am Leben!"
#: clients2c.cpp:1013
#: clients2c.cpp:804
#, c-format
msgid "received demo \"%s\""
msgstr ""
msgid "%s started a new map of size %d"
msgstr "%s begann eine neue Karte der Groesse %d"
#: clients2c.cpp:1022
#, c-format
msgid "received map \"%s\" from server, reloading.."
msgstr ""
#: menus.cpp:1275
msgid "..restart AssaultCube for this setting to take effect"
msgstr "..starte AssaultCube neu damit diese Einstellung wirkt"
#: md2.h:258
#, c-format
msgid "could not load model skin for %s"
msgstr ""
#: menus.cfg:9
msgid "Multiplayer"
msgstr "Mehrspieler"
#: menus.cfg:10
msgid "Singleplayer"
msgstr "Einzelspieler"
#: menus.cfg:11
msgid "Settings"
msgstr "Einstellungen"
#: menus.cfg:15
msgid "About"
msgstr "Ueber"
#: menus.cfg:12
msgid "Demo"
@@ -432,37 +161,314 @@ msgstr "Editieren"
msgid "Help"
msgstr "Hilfe"
#: menus.cfg:15
msgid "About"
msgstr "Über"
#: clients2c.cpp:341
msgid "INFO: this server is password protected"
msgstr "INFO: Dieser Server ist Passwort-geschuetzt"
#: menus.cfg:9
msgid "Multiplayer"
msgstr "Mehrspieler"
#: menus.cfg:16
msgid "Quit"
msgstr "Beenden"
#: menus.cpp:1125
msgid "..restart AssaultCube for this setting to take effect"
msgstr ""
#: menus.cfg:11
msgid "Settings"
msgstr "Einstellungen"
#: physics.cpp:781
#: menus.cfg:10
msgid "Singleplayer"
msgstr "Einzelspieler"
#: client.cpp:68 client.cpp:203
msgid "aborting connection attempt"
msgstr "breche Verbindungsversuch ab"
#: clients2c.cpp:987
msgid "active"
msgstr "aktiven"
#: serverbrowser.cpp:1171
#, c-format
msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')"
msgstr ""
"fuege Server \"%cs%s%cr\" zur Favoriten-Kategorie '%cs%s%cr' (Neu '%s')"
#: client.cpp:497
msgid "attempting to connect..."
msgstr "versuche eine Verbindung aufzubauen"
#: client.cpp:212 client.cpp:525
msgid "attempting to disconnect..."
msgstr "versuche die Verbindung zu trennen..."
#: physics.cpp:817
#, c-format
msgid "can't find entity spawn spot! (%d, %d)"
msgstr ""
msgstr "Spawnstelle bietet keinen Platz! (%d, %d)"
#: serverbrowser.cpp:1155
#: client.cpp:515
msgid "connected to server"
msgstr "mit Server verbunden"
#: clients2c.cpp:494
#, c-format
msgid "connected: %s"
msgstr "verbunden: %s"
#: md2.h:258
#, c-format
msgid "could not load model skin for %s"
msgstr "Haut-Textur fuer 3D-Model %s nicht geladen"
#: clients2c.cpp:68
msgid "different"
msgstr "geaenderte"
#: client.cpp:174
msgid "disconnected"
msgstr "Verbindung getrennt"
#: client.cpp:25
msgid "editing in multiplayer requires coopedit mode (1)"
msgstr ""
"Um im Mehrspieler-Modus editieren zu koennen wird der coopedit Spieltyp "
"benoetigt (1)"
#: clients2c.cpp:913
msgid "everyone died!"
msgstr "alle tot!"
#: clientgame.cpp:1163
msgid "failed"
msgstr "gescheitert"
#: clients2c.cpp:1203
#, c-format
msgid "failed writing to \"%s\""
msgstr "Fehler beim schreiben von \"%s\""
#: clientgame.cpp:717
msgid "game has ended!"
msgstr "Spielende!"
#: clientgame.cpp:865
#, c-format
msgid "game mode is \"%s\"%s"
msgstr "Im Spieltyp \"%s\"%s"
#: client.cpp:628
#, c-format
msgid "getting demo %d..."
msgstr "hole demo %d..."
#: client.cpp:627
msgid "getting demo..."
msgstr "hole demo..."
#: clientgame.cpp:124
#, c-format
msgid "ignored players: %s"
msgstr "ignorierte Spieler: %s"
#: clientgame.cpp:716
msgid "intermission:"
msgstr "Zwischenspiel:"
#: client.cpp:634
msgid "listing demos..."
msgstr "Demoliste..."
#: clients2c.cpp:1222
#, c-format
msgid "map %s is too large to receive"
msgstr "Die Karte %s ist zu gross um gesandt zu werden"
#: client.cpp:593
#, c-format
msgid "map %s is too large to send"
msgstr "Die Karte %s ist zu gross um gesandt zu werden"
#: clients2c.cpp:550
msgid "map deemed unplayable - fix it before you can spawn"
msgstr ""
"Karte als unspielbar eingestuft - kein spielen moeglich bis dies behoben "
"wurde."
#: clientgame.cpp:145
#, c-format
msgid "muted players: %s"
msgstr "stumme Spieler: %s"
#: clients2c.cpp:574
msgid "new round starting... fight!"
msgstr "neue Runde beginnt.. kaempfe!"
#: clients2c.cpp:68
msgid "newer"
msgstr "neuere"
#: clients2c.cpp:1139
msgid "no demos available"
msgstr "keine Demos verfuegbar"
#: clientgame.cpp:125
msgid "no players ignored."
msgstr "keine Spieler werden ignoriert."
#: clientgame.cpp:146
msgid "no players muted."
msgstr "keine Spieler stumm gestellt."
#: client.cpp:209
msgid "not connected"
msgstr "nicht verbunden"
#: clients2c.cpp:68
msgid "older"
msgstr "aeltere"
#: client.cpp:18
msgid "operation not available in multiplayer"
msgstr "Aktion nicht im Mehrspieler-Modus verfuegbar"
#: clientgame.cpp:1163
msgid "passed"
msgstr "erfolgreich"
#: clients2c.cpp:513
#, c-format
msgid "player %s disconnected"
msgstr "Spieler %s getrennt"
#: clients2c.cpp:1028
#, c-format
msgid "player %s switched to team %s"
msgstr "Spieler %s wechselte zum Team %s"
#: clients2c.cpp:1206
#, c-format
msgid "received demo \"%s\""
msgstr "Demo \"%s\" erhalten"
#: clients2c.cpp:1215
#, c-format
msgid "received map \"%s\" from server, reloading.."
msgstr "Karte \"%s\" vom Server erhalten, lade neu.."
#: serverbrowser.cpp:1156
#, c-format
msgid ""
"server \"\fs%s\fr\" is in category '\fs%s\fr' because of key '%s', please "
"removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')"
msgstr ""
"entferne Server \"%cs%s%cr\" von der Favoriten-Kategorie '%cs%s%cr' (Rest '%"
"s')"
#: client.cpp:612
msgid "requesting map from server..."
msgstr "fordere Karte vom Server an..."
#: client.cpp:607
#, c-format
msgid "sending map %s to server..."
msgstr "sende Karte %s an den Server..."
#: serverbrowser.cpp:1152
#, c-format
msgid ""
"server \"%cs%s%cr\" is in category '%cs%s%cr' because of key '%s', please "
"remove manually"
msgstr ""
"Server \"%cs%s%cr\" ist in Kategorie '%cs%s%cr' wegen Schluessel '%s', bitte "
"enferne diesen von Hand"
#: serverbrowser.cpp:1159
#, c-format
msgid ""
"removing server \"\fs%s\fr\" from favourites category '\fs%s\fr' (rest '%s')"
msgstr ""
#: clients2c.cpp:987
msgid "spectate"
msgstr "passiven"
#: serverbrowser.cpp:1174
#: clients2c.cpp:914
#, c-format
msgid "adding server \"\fs%s\fr\" to favourites category '\fs%s\fr' (new '%s')"
msgstr ""
msgid "team %s has won the round!"
msgstr "Team %s hat die Runde gewonnen!"
#: clients2c.cpp:912
msgid "the bots have won the round!"
msgstr "Die Bots haben die Runde gewonnen!"
#: clients2c.cpp:1032
msgid "the enemy"
msgstr "gegnerischen"
#: clients2c.cpp:911
msgid "the round is over! next round in 5 seconds..."
msgstr "Die Runde ist vorueber! Naechste Runde in 5 Sekunden..."
#: clients2c.cpp:1032
#, c-format
msgid "the server forced %s to %s team"
msgstr "Der Server zwang %s zum %s Team"
#: clients2c.cpp:1031
#, c-format
msgid "the server forced %s to team %s"
msgstr "Der Server zwang %s ins Team %s"
#: clients2c.cpp:1017
#, c-format
msgid "the server forced you to team %s"
msgstr "Der Server zwang Dich ins Team %s"
#: clientgame.cpp:724
#, c-format
msgid "time remaining: %d minutes"
msgstr "verbleibende Zeit: %d Minuten"
#: clientgame.cpp:1163
#, c-format
msgid "vote %s"
msgstr "Abstimmung %s"
#: clients2c.cpp:972 clients2c.cpp:1039
msgid "you"
msgstr "Du"
#: clients2c.cpp:915
msgid "you are the survivor!"
msgstr "Du bliebst am Leben!"
#: clients2c.cpp:987
#, c-format
msgid "you can't change to %s mode"
msgstr "Du kannst nicht in den %s Modus wechseln"
#: clients2c.cpp:983
#, c-format
msgid "you can't change to team %s"
msgstr "Du kannst nicht zum %s Team wechseln"
#: clientgame.cpp:191
msgid "you need to be dead to become spectator"
msgstr "Du musst tot sein um Zuschauer werden zu koennen"
#: clients2c.cpp:1014
#, c-format
msgid "you're now in team %s"
msgstr "Du bist jetzt im Team %s"
#: clients2c.cpp:1032
msgid "your"
msgstr "Deinem"
#: clientgame.cpp:171
#, c-format
msgid "your name is: %s"
msgstr "Dein Name ist: %s"
#: clientgame.cpp:194
#, c-format
msgid "your team is: %s"
msgstr "Du bist im Team: %s"
#~ msgid "bad scope-message for %s"
#~ msgstr "schlechte scope-Nachricht fuer %s"