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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1304 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-09-09 04:45:19 +00:00
parent c7c63901d0
commit dadd790e18
+3 -3
View File
@@ -42,7 +42,7 @@
<h2>Networking</h2>
<p>
You will notice that Sauerbraten plays better on a high ping connection than most games out there.
You will notice that Cube plays better on a high ping connection than most games out there.
The reason for this is that just about everything in sauerbraten is done clientside, not just
movement (as is common in games today) but also aim (the fat client / thin server model).
</p>
@@ -67,7 +67,7 @@
Ideally it is a steady 40 or lower. A consistent packet jump is more vital to gameplay than ping.
</p>
<p>
Sauerbraten uses player prediction based on extrapolation using the physics model,
Cube uses player prediction based on extrapolation using the physics model,
in an attempt to be both as up to date as possible w.r.t. to the game state,
and as realistic w.r.t. to physics. However, under packet loss this model breaks
down and player movement becomes choppy.
@@ -105,4 +105,4 @@
</li>
</ul>
</body>
</html>
</html>