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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1304 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -42,7 +42,7 @@
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<h2>Networking</h2>
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<p>
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You will notice that Sauerbraten plays better on a high ping connection than most games out there.
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You will notice that Cube plays better on a high ping connection than most games out there.
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The reason for this is that just about everything in sauerbraten is done clientside, not just
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movement (as is common in games today) but also aim (the fat client / thin server model).
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</p>
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@@ -67,7 +67,7 @@
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Ideally it is a steady 40 or lower. A consistent packet jump is more vital to gameplay than ping.
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</p>
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<p>
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Sauerbraten uses player prediction based on extrapolation using the physics model,
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Cube uses player prediction based on extrapolation using the physics model,
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in an attempt to be both as up to date as possible w.r.t. to the game state,
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and as realistic w.r.t. to physics. However, under packet loss this model breaks
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down and player movement becomes choppy.
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@@ -105,4 +105,4 @@
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</li>
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</ul>
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</body>
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</html>
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</html>
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