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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@855 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -130,7 +130,7 @@ void rendershadow(playerent *d)
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float floor = s->floor;
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if(s->type==FHF) floor -= s->vdelta/4.0f;
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float radius = 1.25f*d->radius;
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float radius = 1.3f*d->radius;
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radius *= 1.0f + min(1.0f, max(0.0f, 0.5f*(d->o.z - d->eyeheight - floor)/(d->aboveeye + d->eyeheight)));
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static Texture *shadowtex = NULL;
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