(commenting) Numbered sound menu for ease of use...

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3708 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2008-11-21 03:15:24 +00:00
parent aae93ff094
commit dfe8aa12c6
+95 -91
View File
@@ -1,94 +1,98 @@
// game sounds
registersound "player/jump" //S_JUMP
registersound "player/step" 200 // S_SOFTLAND
registersound "player/land" 250 // S_HARDLAND
registersound "weapon/ric1" // S_BULLETAIR1
registersound "weapon/ric2" // S_BULLETAIR2
registersound "weapon/ric3" // S_BULLETHIT
registersound "weapon/waterimpact" // S_BULLETWATERHIT
registersound "weapon/knife" //S_KNIFE
registersound "weapon/usp" //S_PISTOL
registersound "weapon/pistol_reload" //S_RPISTOL
registersound "weapon/shotgun" //S_SHOTGUN
registersound "weapon/shotgun_reload" //S_RSHOTGUN
registersound "weapon/sub" //S_SUBGUN
registersound "weapon/sub_reload" //S_RSUBGUN
registersound "weapon/sniper" //S_SNIPER
registersound "weapon/sniper_reload" //S_RSNIPER
registersound "weapon/auto" //S_ASSAULT
registersound "weapon/auto_reload" //S_RASSAULT
registersound "misc/pickup_ammo_clip" //S_ITEMAMMO
registersound "misc/pickup_health" //S_ITEMHEALTH
registersound "misc/pickup_armour" //S_ITEMARMOUR
registersound "misc/tick9" //S_ITEMPUP
registersound "weapon/clip_empty" //S_NOAMMO
registersound "misc/tick11" //S_PUPOUT
registersound "player/pain1" //S_PAIN1
registersound "player/pain2" //S_PAIN2
registersound "player/pain3" //S_PAIN3
registersound "player/pain4" //S_PAIN4
registersound "player/pain5" //S_PAIN5
registersound "player/pain6" //S_PAIN6
registersound "player/die1" //S_DIE1
registersound "player/die2" //S_DIE2
registersound "weapon/grenade_exp" //S_FEXPLODE
registersound "player/splash1" //S_SPLASH1
registersound "player/splash2" //S_SPLASH2
registersound "ctf/flagdrop" //S_FLAGDROP
registersound "ctf/flagpickup" //S_FLAGPICKUP
registersound "ctf/flagreturn" //S_FLAGRETURN
registersound "ctf/flagscore" //S_FLAGSCORE
registersound "weapon/grenade_pull" // S_GRENADEPULL
registersound "weapon/grenade_throw" // S_GRENADETHROW
registersound "weapon/grenade_bounce1" // S_GRENADEBOUNCE1
registersound "weapon/grenade_bounce2" // S_GRENADEBOUNCE2
registersound "weapon/pistol_akreload" // S_RAKIMBO
registersound "misc/change_gun" // S_GUNCHANGE
registersound "player/gib" // S_GIB
registersound "misc/headshot" 10 // S_HEADSHOT
registersound "misc/vote/vote_call" // S_CALLVOTE
registersound "misc/vote/vote_pass" // S_VOTEPASS
registersound "misc/vote/vote_fail" // S_VOTEFAIL
registersound "player/footsteps" 40 1 // S_FOOTSTEPS
registersound "player/crouch" 40 1 // S_FOOTSTEPSCROUCH
registersound "player/watersteps" 40 1 // S_WATERFOOTSTEPS
registersound "player/watercrouch" 40 1 // S_WATERFOOTSTEPSCROUCH
registersound "player/crouch_in" // S_CROUCH
registersound "player/crouch_out" // S_UNCROUCH
registersound "misc/menu_click1" // S_MENUSELECT
registersound "misc/menu_click2" // S_MENUENTER
registersound "player/underwater" // S_UNDERWATER
registersound "misc/tinnitus" 2 // S_TINNITUS
// AssaultCube game sounds
// This does not include ambient sounds, which are map-specific...
// Files listed in here can be either *.wav or *.ogg
// Filename extensions do not need to be listed.
// ingame voice chat
registersound "voicecom/affirmative"
registersound "voicecom/allrightsir"
registersound "voicecom/comeonmove"
registersound "voicecom/cominginwiththeflag"
registersound "voicecom/coverme"
registersound "voicecom/defendtheflag"
registersound "voicecom/enemydown"
registersound "voicecom/gogetemboys"
registersound "voicecom/goodjobteam"
registersound "voicecom/igotone"
registersound "voicecom/imadecontact"
registersound "voicecom/imattacking"
registersound "voicecom/imondefense"
registersound "voicecom/imonyourteamman"
registersound "voicecom/negative"
registersound "voicecom/nocando"
registersound "voicecom/recovertheflag"
registersound "voicecom/sorry"
registersound "voicecom/spreadout"
registersound "voicecom/stayhere"
registersound "voicecom/staytogether"
registersound "voicecom/theresnowaysir"
registersound "voicecom/wedidit"
registersound "voicecom/yes"
registersound "voicecom/niceshot"
registersound "player/jump" // 0 - S_JUMP
registersound "player/step" 200 // 1 - S_SOFTLAND
registersound "player/land" 250 // 2 - S_HARDLAND
registersound "weapon/ric1" // 3 - S_BULLETAIR1
registersound "weapon/ric2" // 4 - S_BULLETAIR2
registersound "weapon/ric3" // 5 - S_BULLETHIT
registersound "weapon/waterimpact" // 6 - S_BULLETWATERHIT
registersound "weapon/knife" // 7 - S_KNIFE
registersound "weapon/usp" // 8 - S_PISTOL
registersound "weapon/pistol_reload" // 9 - S_RPISTOL
registersound "weapon/shotgun" // 10 - S_SHOTGUN
registersound "weapon/shotgun_reload" // 11 - S_RSHOTGUN
registersound "weapon/sub" // 12 - S_SUBGUN
registersound "weapon/sub_reload" // 13 - S_RSUBGUN
registersound "weapon/sniper" // 14 - S_SNIPER
registersound "weapon/sniper_reload" // 15 - S_RSNIPER
registersound "weapon/auto" // 16 - S_ASSAULT
registersound "weapon/auto_reload" // 17 - S_RASSAULT
registersound "misc/pickup_ammo_clip" // 18 - S_ITEMAMMO
registersound "misc/pickup_health" // 19 - S_ITEMHEALTH
registersound "misc/pickup_armour" // 20 - S_ITEMARMOUR
registersound "misc/tick9" // 21 - S_ITEMPUP
registersound "weapon/clip_empty" // 22 - S_NOAMMO
registersound "misc/tick11" // 23 - S_PUPOUT
registersound "player/pain1" // 24 - S_PAIN1
registersound "player/pain2" // 25 - S_PAIN2
registersound "player/pain3" // 26 - S_PAIN3
registersound "player/pain4" // 27 - S_PAIN4
registersound "player/pain5" // 28 - S_PAIN5
registersound "player/pain6" // 29 - S_PAIN6
registersound "player/die1" // 30 - S_DIE1
registersound "player/die2" // 31 - S_DIE2
registersound "weapon/grenade_exp" // 32 - S_FEXPLODE
registersound "player/splash1" // 33 - S_SPLASH1
registersound "player/splash2" // 34 - S_SPLASH2
registersound "ctf/flagdrop" // 35 - S_FLAGDROP
registersound "ctf/flagpickup" // 36 - S_FLAGPICKUP
registersound "ctf/flagreturn" // 37 - S_FLAGRETURN
registersound "ctf/flagscore" // 38 - S_FLAGSCORE
registersound "weapon/grenade_pull" // 39 - S_GRENADEPULL
registersound "weapon/grenade_throw" // 40 - S_GRENADETHROW
registersound "weapon/grenade_bounce1" // 41 - S_GRENADEBOUNCE1
registersound "weapon/grenade_bounce2" // 42 - S_GRENADEBOUNCE2
registersound "weapon/pistol_akreload" // 43 - S_RAKIMBO
registersound "misc/change_gun" // 44 - S_GUNCHANGE
registersound "player/gib" // 45 - S_GIB
registersound "misc/headshot" 10 // 46 - S_HEADSHOT
registersound "misc/vote/vote_call" // 47 - S_CALLVOTE
registersound "misc/vote/vote_pass" // 48 - S_VOTEPASS
registersound "misc/vote/vote_fail" // 49 - S_VOTEFAIL
registersound "player/footsteps" 40 1 // 50 - S_FOOTSTEPS
registersound "player/crouch" 40 1 // 51 - S_FOOTSTEPSCROUCH
registersound "player/watersteps" 40 1 // 52 - S_WATERFOOTSTEPS
registersound "player/watercrouch" 40 1 // 53 - S_WATERFOOTSTEPSCROUCH
registersound "player/crouch_in" // 54 - S_CROUCH
registersound "player/crouch_out" // 55 - S_UNCROUCH
registersound "misc/menu_click1" // 56 - S_MENUSELECT
registersound "misc/menu_click2" // 57 - S_MENUENTER
registersound "player/underwater" // 58 - S_UNDERWATER
registersound "misc/tinnitus" 2 // 59 - S_TINNITUS
// music
registermusic "pingpong/03-pp-kamikadze" // M_FLAGGRAB
registermusic "pingpong/08-pp-headshot" // M_LASTMINUTE1
registermusic "ac" // M_LASTMINUTE2
// In-game voice coms
registersound "voicecom/affirmative" // 60
registersound "voicecom/allrightsir" // 61
registersound "voicecom/comeonmove" // 62
registersound "voicecom/cominginwiththeflag" // 63
registersound "voicecom/coverme" // 64
registersound "voicecom/defendtheflag" // 65
registersound "voicecom/enemydown" // 66
registersound "voicecom/gogetemboys" // 67
registersound "voicecom/goodjobteam" // 68
registersound "voicecom/igotone" // 69
registersound "voicecom/imadecontact" // 70
registersound "voicecom/imattacking" // 71
registersound "voicecom/imondefense" // 72
registersound "voicecom/imonyourteamman" // 73
registersound "voicecom/negative" // 74
registersound "voicecom/nocando" // 75
registersound "voicecom/recovertheflag" // 76
registersound "voicecom/sorry" // 77
registersound "voicecom/spreadout" // 78
registersound "voicecom/stayhere" // 79
registersound "voicecom/staytogether" // 80
registersound "voicecom/theresnowaysir" // 81
registersound "voicecom/wedidit" // 82
registersound "voicecom/yes" // 83
registersound "voicecom/niceshot" // 84
// Music
registermusic "pingpong/03-pp-kamikadze" // M_FLAGGRAB
registermusic "pingpong/08-pp-headshot" // M_LASTMINUTE1
registermusic "ac" // M_LASTMINUTE2