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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@909 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -78,7 +78,7 @@ void renderconsole() // render buffer taking into
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int w = VIRTW*2, h = VIRTH*2;
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int numl = (h*2/5)/(FONTH*5/4);
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int offset = min(conskip, max(conlines.length() - numl, 0));
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blendbox(CONSPAD, CONSPAD, w-CONSPAD, CONSPAD+(numl+1)*FONTH*5/4, true);
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blendbox(CONSPAD, CONSPAD, w-CONSPAD, 2*CONSPAD+numl*FONTH*5/4+2*FONTH/3, true);
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loopi(numl) draw_text(offset+i>=conlines.length() ? "" : conlines[offset+i].cref, CONSPAD+FONTH/3, CONSPAD+(FONTH*5/4)*(numl-i-1)+FONTH/3);
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}
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else
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@@ -90,7 +90,7 @@ void renderconsole() // render buffer taking into
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refs[nd++] = conlines[i].cref;
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if(nd==ndraw) break;
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}
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loopj(nd) draw_text(refs[j], FONTH/3, (FONTH*5/4)*(nd-j-1)+FONTH/3);
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loopj(nd) draw_text(refs[j], CONSPAD+FONTH/3, CONSPAD+(FONTH*5/4)*(nd-j-1)+FONTH/3);
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}
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}
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