fixed # of frames for shotgun, nade, sniper
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@179 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -3,8 +3,8 @@
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$model "models/players/model/model.md3"
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// reference frame
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//$frames -1 -1
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// frame 1-30
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$frames 1 30
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// frame 1-100
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$frames 1 100
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$flags 0
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$numskins 0
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@@ -6,5 +6,5 @@
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// md3animation $first $num $loop $fps
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md3animation 0 1 0 25
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md3animation 8 8 1 25
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md3animation 8 42 1 400
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md3animation 0 1 0 25
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@@ -21,7 +21,3 @@ $mesh "weapon"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "junk"
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$skin "models/players/model/skin.tga"
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$flags 0
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@@ -6,5 +6,5 @@
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// md3animation $first $num $loop $fps
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md3animation 0 1 0 25
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md3animation 8 8 1 25
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md3animation 8 50 0 25
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md3animation 0 1 0 25
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@@ -3,8 +3,8 @@
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$model "models/players/model/model.md3"
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// reference frame
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//$frames -1 -1
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// frame 1-30
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$frames 1 30
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// frame 1-60
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$frames 1 60
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$flags 0
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$numskins 0
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@@ -6,5 +6,5 @@
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// md3animation $first $num $loop $fps
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md3animation 0 1 0 25
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md3animation 8 8 1 25
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md3animation 8 50 0 25
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md3animation 0 1 0 25
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@@ -3,8 +3,8 @@
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$model "models/players/model/model.md3"
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// reference frame
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//$frames -1 -1
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// frame 1-30
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$frames 1 30
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// frame 1-60
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$frames 1 60
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$flags 0
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$numskins 0
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