fixed # of frames for shotgun, nade, sniper

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@179 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
makke
2006-02-21 13:46:10 +00:00
parent cbaf6ee373
commit e5b29fcaa1
13 changed files with 9 additions and 13 deletions
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+2 -2
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@@ -3,8 +3,8 @@
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
// frame 1-100
$frames 1 100
$flags 0
$numskins 0
+1 -1
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@@ -6,5 +6,5 @@
// md3animation $first $num $loop $fps
md3animation 0 1 0 25
md3animation 8 8 1 25
md3animation 8 42 1 400
md3animation 0 1 0 25
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@@ -21,7 +21,3 @@ $mesh "weapon"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "junk"
$skin "models/players/model/skin.tga"
$flags 0
@@ -6,5 +6,5 @@
// md3animation $first $num $loop $fps
md3animation 0 1 0 25
md3animation 8 8 1 25
md3animation 8 50 0 25
md3animation 0 1 0 25
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+2 -2
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@@ -3,8 +3,8 @@
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
// frame 1-60
$frames 1 60
$flags 0
$numskins 0
@@ -6,5 +6,5 @@
// md3animation $first $num $loop $fps
md3animation 0 1 0 25
md3animation 8 8 1 25
md3animation 8 50 0 25
md3animation 0 1 0 25
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+2 -2
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@@ -3,8 +3,8 @@
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
// frame 1-60
$frames 1 60
$flags 0
$numskins 0