better zones for bot survival, fixes/cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7322 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+35
-28
@@ -28,29 +28,36 @@ const genSurvDifStr [
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const survOnKill [
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if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [ // Player1 was actor and was not suicide
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++ survKills // Increment enemies killed counter
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if (! (listlen $survTimeBetKills)) [ // First kill
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survTimeBetKills = (- (millis) $startSurvMillis) //
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] [ add2list survTimeBetKills (- (millis) $survLastKill) ] // Other kills
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survLastKill = (millis) // Update last kill
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] [
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if (= $arg2 (player1 cn)) [
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add2list tmpSurvSets (concat $arg1 $arg2 $arg3 $arg4 (player $arg1 name)) // Player1 was target, pass arguments/data along for use in the after game results/stats messages.
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]
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]
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]
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const survOnHit [
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if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [
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+= survTotalDmg $arg3
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]
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]
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checkinit onKill [if $startedSurvival [survOnKill $arg1 $arg2 $arg3 $arg4]]
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checkinit onHit [if $startedSurvival [survOnHit $arg1 $arg2 $arg3 $arg4]]
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const survival [
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if (> $numargs 1) [ survSetDif $arg2 ]; kickallbots; if (! (curteam)) [ team RVSF ]
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tmpSurvSets = $survNumBots; curSurvDifficulty = 0; survLastKill = []; survTimeBetKills = []; resetSurvAliases
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checkinit onKill [ // Use onKill for enemies killed counter and other stats
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if $startedSurvival [ //
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if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [ // Player1 was actor and was not suicide
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++ survKills // Increment enemies killed counter
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if (! (listlen $survTimeBetKills)) [ // First kill
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survTimeBetKills = (- (millis) $startSurvMillis) //
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] [ add2list survTimeBetKills (- (millis) $survLastKill) ] // Other kills
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survLastKill = (millis) // Update last kill
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] [ if (= $arg2 (player1 cn)) [ add2list tmpSurvSets (concat $arg1 $arg2 $arg3 $arg4 (player $arg1 name)) ] ] // Player1 was target, pass arguments/data along for use in the after game results/stats messages.
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]
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]
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checkinit onHit [ // Use onHit for total damage dealt stat
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if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [
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+= survTotalDmg $arg3
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]
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]
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checkinit mapstartonce [
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startPreSurvMillis = (millis); add2list tmpSurvSets (curmap 1); sleep 3 [ storesets gamma survOrigSets ]
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echo (genSurvDifStr) (yellow)Bot survival mode prepared, gather items and find the arena to start! (orange)You have (white) (div $timeUntilTele 1000) (orange)seconds to prepare!
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if (strstr $defaultmaps (curmap 1)) [ survMap = (findlist $defaultmaps (curmap 1)) ]
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setOfcZones; checkzone
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]
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btdm $arg1 $MAX_BOT_MATCH_LENGTH
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@@ -71,15 +78,15 @@ const survOfcZones [
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ac_aqueous 159 198 128 142
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ac_arabian 128 196 93 146
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ac_arctic 81 120 137 176
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ac_arid 135 155 97 138
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ac_avenue 190 246 33 116
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ac_arid 133 184 88 144
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ac_avenue 156 230 64 145
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ac_cavern 129 201 77 122
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ac_complex 105 150 129 181
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ac_depot 137 166 205 262
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ac_desert 89 102 129 174
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ac_desert 70 133 110 178
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ac_desert2 65 98 149 190
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ac_desert3 25 62 97 134
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ac_douze 137 186 121 150
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ac_douze 99 140 153 190
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ac_edifice 33 80 82 120
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ac_elevation 61 102 66 121
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ac_gothic 47 83 41 83
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@@ -88,15 +95,15 @@ const survOfcZones [
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ac_ingress 133 181 66 112
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ac_keller 66 100 222 244
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ac_lainio 92 204 95 135
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ac_mines 83 110 117 131
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ac_outpost 61 99 73 98
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ac_mines 95 167 136 193
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ac_outpost 84 126 74 137
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ac_power 155 216 211 244
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ac_rattrap 145 185 57 102
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ac_scaffold 62 91 49 63
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ac_shine 99 124 79 106
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ac_scaffold 34 73 38 99
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ac_shine 168 207 120 200
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ac_snow 17 54 102 127
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ac_stellar 85 124 52 131
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ac_sunset 148 183 102 127
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ac_stellar 81 144 47 160
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ac_sunset 107 152 48 183
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ac_swamp 136 180 159 188
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ac_terros 122 168 64 137
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ac_toxic 72 114 120 147
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@@ -135,7 +142,7 @@ const teleportPlayer [ if (! (alive)) attack; if (!= $gamespeed 100) [ gamespeed
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const isInZone [ result (&& (checkrange (player1 x) (at $zone 0) (at $zone 1)) (checkrange (player1 y) (at $zone 2) (at $zone 3))) ]
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changingspeed = 0; changinggamma = 0
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forceinit [changingspeed changinggamma] 0
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const changespeed [
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changingspeed = 1; curspeed = $gamespeed; targetspeed = $arg1; increments = $arg2
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